예제 #1
0
파일: relations.go 프로젝트: Pankov404/juju
// Update is part of the Relations interface.
func (r *relations) Update(ids []int) error {
	for _, id := range ids {
		if relationer, found := r.relationers[id]; found {
			rel := relationer.ru.Relation()
			if err := rel.Refresh(); err != nil {
				return errors.Annotatef(err, "cannot update relation %q", rel)
			}
			if rel.Life() == params.Dying {
				if err := r.setDying(id); err != nil {
					return errors.Trace(err)
				}
			}
			continue
		}
		// Relations that are not alive are simply skipped, because they
		// were not previously known anyway.
		rel, err := r.st.RelationById(id)
		if err != nil {
			if params.IsCodeNotFoundOrCodeUnauthorized(err) {
				continue
			}
			return errors.Trace(err)
		}
		if rel.Life() != params.Alive {
			continue
		}
		// Make sure we ignore relations not implemented by the unit's charm.
		ch, err := corecharm.ReadCharmDir(r.charmDir)
		if err != nil {
			return errors.Trace(err)
		}
		if ep, err := rel.Endpoint(); err != nil {
			return errors.Trace(err)
		} else if !ep.ImplementedBy(ch) {
			logger.Warningf("skipping relation with unknown endpoint %q", ep.Name)
			continue
		}
		dir, err := relation.ReadStateDir(r.relationsDir, id)
		if err != nil {
			return errors.Trace(err)
		}
		err = r.add(rel, dir)
		if err == nil {
			r.relationers[id].StartHooks()
			continue
		}
		e := dir.Remove()
		if !params.IsCodeCannotEnterScope(err) {
			return errors.Trace(err)
		}
		if e != nil {
			return errors.Trace(e)
		}
	}
	if ok, err := r.unit.IsPrincipal(); err != nil {
		return errors.Trace(err)
	} else if ok {
		return nil
	}
	// If no Alive relations remain between a subordinate unit's service
	// and its principal's service, the subordinate must become Dying.
	for _, relationer := range r.relationers {
		scope := relationer.ru.Endpoint().Scope
		if scope == corecharm.ScopeContainer && !relationer.dying {
			return nil
		}
	}
	return r.unit.Destroy()
}
예제 #2
0
파일: relations.go 프로젝트: pmatulis/juju
func (r *relations) update(remote map[int]remotestate.RelationSnapshot) error {
	for id, relationSnapshot := range remote {
		if _, found := r.relationers[id]; found {
			// We've seen this relation before. The only changes
			// we care about are to the lifecycle state, and to
			// the member settings versions. We handle differences
			// in settings in nextRelationHook.
			if relationSnapshot.Life == params.Dying {
				if err := r.setDying(id); err != nil {
					return errors.Trace(err)
				}
			}
			continue
		}
		// Relations that are not alive are simply skipped, because they
		// were not previously known anyway.
		if relationSnapshot.Life != params.Alive {
			continue
		}
		rel, err := r.st.RelationById(id)
		if err != nil {
			if params.IsCodeNotFoundOrCodeUnauthorized(err) {
				continue
			}
			return errors.Trace(err)
		}
		// Make sure we ignore relations not implemented by the unit's charm.
		ch, err := corecharm.ReadCharmDir(r.charmDir)
		if err != nil {
			return errors.Trace(err)
		}
		if ep, err := rel.Endpoint(); err != nil {
			return errors.Trace(err)
		} else if !ep.ImplementedBy(ch) {
			logger.Warningf("skipping relation with unknown endpoint %q", ep.Name)
			continue
		}
		dir, err := ReadStateDir(r.relationsDir, id)
		if err != nil {
			return errors.Trace(err)
		}
		addErr := r.add(rel, dir)
		if addErr == nil {
			continue
		}
		removeErr := dir.Remove()
		if !params.IsCodeCannotEnterScope(addErr) {
			return errors.Trace(addErr)
		}
		if removeErr != nil {
			return errors.Trace(removeErr)
		}
	}
	if ok, err := r.unit.IsPrincipal(); err != nil {
		return errors.Trace(err)
	} else if ok {
		return nil
	}
	// If no Alive relations remain between a subordinate unit's service
	// and its principal's service, the subordinate must become Dying.
	for _, relationer := range r.relationers {
		scope := relationer.ru.Endpoint().Scope
		if scope == corecharm.ScopeContainer && !relationer.dying {
			return nil
		}
	}
	return r.unit.Destroy()
}
예제 #3
0
파일: uniter.go 프로젝트: kapilt/juju
// updateRelations responds to changes in the life states of the relations
// with the supplied ids. If any id corresponds to an alive relation not
// known to the unit, the uniter will join that relation and return its
// relationer in the added list.
func (u *Uniter) updateRelations(ids []int) (added []*Relationer, err error) {
	for _, id := range ids {
		if r, found := u.relationers[id]; found {
			rel := r.ru.Relation()
			if err := rel.Refresh(); err != nil {
				return nil, fmt.Errorf("cannot update relation %q: %v", rel, err)
			}
			if rel.Life() == params.Dying {
				if err := r.SetDying(); err != nil {
					return nil, err
				} else if r.IsImplicit() {
					delete(u.relationers, id)
				}
			}
			continue
		}
		// Relations that are not alive are simply skipped, because they
		// were not previously known anyway.
		rel, err := u.st.RelationById(id)
		if err != nil {
			if params.IsCodeNotFoundOrCodeUnauthorized(err) {
				continue
			}
			return nil, err
		}
		if rel.Life() != params.Alive {
			continue
		}
		// Make sure we ignore relations not implemented by the unit's charm.
		ch, err := corecharm.ReadCharmDir(u.charmPath)
		if err != nil {
			return nil, err
		}
		if ep, err := rel.Endpoint(); err != nil {
			return nil, err
		} else if !ep.ImplementedBy(ch) {
			logger.Warningf("skipping relation with unknown endpoint %q", ep.Name)
			continue
		}
		dir, err := relation.ReadStateDir(u.relationsDir, id)
		if err != nil {
			return nil, err
		}
		err = u.addRelation(rel, dir)
		if err == nil {
			added = append(added, u.relationers[id])
			continue
		}
		e := dir.Remove()
		if !params.IsCodeCannotEnterScope(err) {
			return nil, err
		}
		if e != nil {
			return nil, e
		}
	}
	if ok, err := u.unit.IsPrincipal(); err != nil {
		return nil, err
	} else if ok {
		return added, nil
	}
	// If no Alive relations remain between a subordinate unit's service
	// and its principal's service, the subordinate must become Dying.
	keepAlive := false
	for _, r := range u.relationers {
		scope := r.ru.Endpoint().Scope
		if scope == corecharm.ScopeContainer && !r.dying {
			keepAlive = true
			break
		}
	}
	if !keepAlive {
		if err := u.unit.Destroy(); err != nil {
			return nil, err
		}
	}
	return added, nil
}