예제 #1
0
// handleBootstrapError cleans up after a failed bootstrap.
func handleBootstrapError(err error, ctx environs.BootstrapContext, inst instance.Instance, env environs.Environ) {
	if err == nil {
		return
	}

	logger.Errorf("bootstrap failed: %v", err)
	ch := make(chan os.Signal, 1)
	ctx.InterruptNotify(ch)
	defer ctx.StopInterruptNotify(ch)
	defer close(ch)
	go func() {
		for _ = range ch {
			fmt.Fprintln(ctx.GetStderr(), "Cleaning up failed bootstrap")
		}
	}()

	if inst != nil {
		fmt.Fprintln(ctx.GetStderr(), "Stopping instance...")
		if stoperr := env.StopInstances(inst.Id()); stoperr != nil {
			logger.Errorf("cannot stop failed bootstrap instance %q: %v", inst.Id(), stoperr)
		} else {
			// set to nil so we know we can safely delete the state file
			inst = nil
		}
	}
	// We only delete the bootstrap state file if either we didn't
	// start an instance, or we managed to cleanly stop it.
	if inst == nil {
		if rmerr := bootstrap.DeleteStateFile(env.Storage()); rmerr != nil {
			logger.Errorf("cannot delete bootstrap state file: %v", rmerr)
		}
	}
}
예제 #2
0
파일: destroy.go 프로젝트: kapilt/juju
// Destroy is a common implementation of the Destroy method defined on
// environs.Environ; we strongly recommend that this implementation be
// used when writing a new provider.
func Destroy(env environs.Environ) error {
	logger.Infof("destroying environment %q", env.Config().Name())
	instances, err := env.AllInstances()
	switch err {
	case nil:
		ids := make([]instance.Id, len(instances))
		for i, inst := range instances {
			ids[i] = inst.Id()
		}
		if err := env.StopInstances(ids...); err != nil {
			return err
		}
		fallthrough
	case environs.ErrNoInstances:
		return env.Storage().RemoveAll()
	}
	return err
}
예제 #3
0
파일: destroy.go 프로젝트: bac/juju
func destroyInstances(env environs.Environ) error {
	logger.Infof("destroying instances")
	instances, err := env.AllInstances()
	switch err {
	case nil:
		ids := make([]instance.Id, len(instances))
		for i, inst := range instances {
			ids[i] = inst.Id()
		}
		if err := env.StopInstances(ids...); err != nil {
			return err
		}
		fallthrough
	case environs.ErrNoInstances:
		return nil
	default:
		return err
	}
}