// AddUnits starts n units of the given service using the specified placement // directives to allocate the machines. func AddUnits(st *state.State, svc *state.Service, n int, placement []*instance.Placement) ([]*state.Unit, error) { units := make([]*state.Unit, n) // Hard code for now till we implement a different approach. policy := state.AssignCleanEmpty // All units should have the same networks as the service. networks, err := svc.Networks() if err != nil { return nil, errors.Errorf("cannot get service %q networks", svc.Name()) } // TODO what do we do if we fail half-way through this process? for i := 0; i < n; i++ { unit, err := svc.AddUnit() if err != nil { return nil, errors.Annotatef(err, "cannot add unit %d/%d to service %q", i+1, n, svc.Name()) } // Are there still placement directives to use? if i > len(placement)-1 { if err := st.AssignUnit(unit, policy); err != nil { return nil, errors.Trace(err) } units[i] = unit continue } if err := st.AssignUnitWithPlacement(unit, placement[i], networks); err != nil { return nil, errors.Annotatef(err, "adding new machine to host unit %q", unit.Name()) } units[i] = unit } return units, nil }
func (context *statusContext) processService(service *state.Service) (status params.ServiceStatus) { serviceCharmURL, _ := service.CharmURL() status.Charm = serviceCharmURL.String() status.Exposed = service.IsExposed() status.Life = processLife(service) latestCharm, ok := context.latestCharms[*serviceCharmURL.WithRevision(-1)] if ok && latestCharm != serviceCharmURL.String() { status.CanUpgradeTo = latestCharm } var err error status.Relations, status.SubordinateTo, err = context.processServiceRelations(service) if err != nil { status.Err = err return } networks, err := service.Networks() if err != nil { status.Err = err return } var cons constraints.Value if service.IsPrincipal() { // Only principals can have constraints. cons, err = service.Constraints() if err != nil { status.Err = err return } } // TODO(dimitern): Drop support for this in a follow-up. if len(networks) > 0 || cons.HaveNetworks() { // Only the explicitly requested networks (using "juju deploy // <svc> --networks=...") will be enabled, and altough when // specified, networks constraints will be used for instance // selection, they won't be actually enabled. status.Networks = params.NetworksSpecification{ Enabled: networks, Disabled: append(cons.IncludeNetworks(), cons.ExcludeNetworks()...), } } if service.IsPrincipal() { status.Units = context.processUnits(context.units[service.Name()], serviceCharmURL.String()) serviceStatus, err := service.Status() if err != nil { status.Err = err return } status.Status.Status = params.Status(serviceStatus.Status) status.Status.Info = serviceStatus.Message status.Status.Data = serviceStatus.Data status.Status.Since = serviceStatus.Since status.MeterStatuses = context.processUnitMeterStatuses(context.units[service.Name()]) } return status }
func buildServiceMatcherShims(s *state.Service, patterns ...string) (shims []closurePredicate, _ error) { // Match on name. shims = append(shims, func() (bool, bool, error) { for _, p := range patterns { if strings.ToLower(s.Name()) == strings.ToLower(p) { return true, true, nil } } return false, false, nil }) // Match on exposure. shims = append(shims, func() (bool, bool, error) { return matchExposure(patterns, s) }) // Match on network addresses. networks, err := s.Networks() if err != nil { return nil, err } shims = append(shims, func() (bool, bool, error) { return matchSubnet(patterns, networks...) }) // If the service has an unit instance that matches any of the // given criteria, consider the service a match as well. unitShims, err := buildShimsForUnit(s.AllUnits, patterns...) if err != nil { return nil, err } shims = append(shims, unitShims...) // Units may be able to match the pattern. Ultimately defer to // that logic, and guard against breaking the predicate-chain. if len(unitShims) <= 0 { shims = append(shims, func() (bool, bool, error) { return false, true, nil }) } return shims, nil }
// AddUnits starts n units of the given service and allocates machines // to them as necessary. func AddUnits(st *state.State, svc *state.Service, n int, machineIdSpec string) ([]*state.Unit, error) { units := make([]*state.Unit, n) // Hard code for now till we implement a different approach. policy := state.AssignCleanEmpty // All units should have the same networks as the service. networks, err := svc.Networks() if err != nil { return nil, fmt.Errorf("cannot get service %q networks: %v", svc.Name(), err) } // TODO what do we do if we fail half-way through this process? for i := 0; i < n; i++ { unit, err := svc.AddUnit() if err != nil { return nil, fmt.Errorf("cannot add unit %d/%d to service %q: %v", i+1, n, svc.Name(), err) } if machineIdSpec != "" { if n != 1 { return nil, fmt.Errorf("cannot add multiple units of service %q to a single machine", svc.Name()) } // machineIdSpec may be an existing machine or container, eg 3/lxc/2 // or a new container on a machine, eg lxc:3 mid := machineIdSpec var containerType instance.ContainerType specParts := strings.SplitN(machineIdSpec, ":", 2) if len(specParts) > 1 { firstPart := specParts[0] var err error if containerType, err = instance.ParseContainerType(firstPart); err == nil { mid = specParts[1] } else { mid = machineIdSpec } } if !names.IsMachine(mid) { return nil, fmt.Errorf("invalid force machine id %q", mid) } var unitCons *constraints.Value unitCons, err = unit.Constraints() if err != nil { return nil, err } var err error var m *state.Machine // If a container is to be used, create it. if containerType != "" { // Create the new machine marked as dirty so that // nothing else will grab it before we assign the unit to it. template := state.MachineTemplate{ Series: unit.Series(), Jobs: []state.MachineJob{state.JobHostUnits}, Dirty: true, Constraints: *unitCons, RequestedNetworks: networks, } m, err = st.AddMachineInsideMachine(template, mid, containerType) } else { m, err = st.Machine(mid) } if err != nil { return nil, fmt.Errorf("cannot assign unit %q to machine: %v", unit.Name(), err) } err = unit.AssignToMachine(m) if err != nil { return nil, err } } else if err := st.AssignUnit(unit, policy); err != nil { return nil, err } units[i] = unit } return units, nil }