func (me *ghengis) tilePositions(env *antwar.Tile) map[*antwar.Tile]pos { return map[*antwar.Tile]pos{ env.Here(): me.pos, env.North(): pos{me.pos.x, me.pos.y + 1}, env.East(): pos{me.pos.x + 1, me.pos.y}, env.South(): pos{me.pos.x, me.pos.y - 1}, env.West(): pos{me.pos.x - 1, me.pos.y}, } }