func (t *tbfe) Show(v *backend.View, r Region) { t.lock.Lock() l := t.layout[v] t.lock.Unlock() p := util.Prof.Enter("show") defer p.Exit() lv := l.visible s1, _ := v.RowCol(lv.Begin()) e1, _ := v.RowCol(lv.End()) s2, _ := v.RowCol(r.Begin()) e2, _ := v.RowCol(r.End()) r1 := Region{s1, e1} r2 := Region{s2, e2} r3 := r1.Cover(r2) diff := 0 if d1, d2 := Abs(r1.Begin()-r3.Begin()), Abs(r1.End()-r3.End()); d1 > d2 { diff = r3.Begin() - r1.Begin() } else { diff = r3.End() - r1.End() } r3.A = r1.Begin() + diff r3.B = r1.End() + diff r3 = t.clip(v, r3.A, r3.B) l.visible = r3 t.lock.Lock() t.layout[v] = l t.lock.Unlock() t.render() }
func (t *tbfe) clip(v *backend.View, s, e int) Region { p := util.Prof.Enter("clip") defer p.Exit() t.lock.Lock() h := t.layout[v].height t.lock.Unlock() if e-s > h { e = s + h } else if e-s < h { s = e - h } if e2, _ := v.RowCol(v.TextPoint(e, 0)); e2 < e { e = e2 } if s < 0 { s = 0 } e = s + h r := Region{v.TextPoint(s, 0), v.TextPoint(e, 0)} return v.LineR(r) }
func (t *tbfe) renderLStatus(v *backend.View, y int, fg, bg termbox.Attribute) { st := v.Status() sel := v.Sel() j := 0 for k, v := range st { s := fmt.Sprintf("%s: %s, ", k, v) addString(j, y, s, fg, bg) } if sel.Len() == 0 { return } else if l := sel.Len(); l > 1 { s := fmt.Sprintf("%d selection regions", l) j = addString(j, y, s, fg, bg) } else if r := sel.Get(0); r.Size() == 0 { row, col := v.RowCol(r.A) s := fmt.Sprintf("Line %d, Column %d", row, col) j = addString(j, y, s, fg, bg) } else { ls := v.Lines(r) s := v.Substr(r) if len(ls) < 2 { s := fmt.Sprintf("%d characters selected", len(s)) j = addString(j, y, s, fg, bg) } else { s := fmt.Sprintf("%d lines %d characters selected", len(ls), len(s)) j = addString(j, y, s, fg, bg) } } if t.status_message != "" { s := fmt.Sprintf("; %s", t.status_message) addString(j, y, s, fg, bg) } }
func (t *tbfe) renderView(v *backend.View, lay layout) { p := util.Prof.Enter("render") defer p.Exit() sx, sy, w, h := lay.x, lay.y, lay.width, lay.height vr := lay.visible runes := v.Substr(vr) x, y := sx, sy ex, ey := sx+w, sy+h style, _ := v.Settings().Get("caret_style", "underline").(string) inverse, _ := v.Settings().Get("inverse_caret_state", false).(bool) caretStyle := getCaretStyle(style, inverse) oldCaretStyle := caretStyle caretBlink, _ := v.Settings().Get("caret_blink", true).(bool) if caretBlink && blink { caretStyle = 0 } tabSize := 4 if i, ok := v.Settings().Get("tab_size", tabSize).(int); ok { tabSize = i } lineNumbers, _ := v.Settings().Get("line_numbers", true).(bool) recipe := v.Transform(vr).Transcribe() fg, bg := defaultFg, defaultBg sel := v.Sel() line, _ := v.RowCol(vr.Begin()) eofline, _ := v.RowCol(v.Size()) lineNumberRenderSize := len(intToRunes(eofline)) for i, r := range runes { fg, bg = defaultFg, defaultBg if lineNumbers { renderLineNumber(&line, &x, y, lineNumberRenderSize, fg, bg) } curr := 0 o := vr.Begin() + i for curr < len(recipe) && (o >= recipe[curr].Region.Begin()) { if o < recipe[curr].Region.End() { fg = palLut(render.Colour(recipe[curr].Flavour.Foreground)) bg = palLut(render.Colour(recipe[curr].Flavour.Background)) } curr++ } iscursor := sel.Contains(Region{o, o}) if iscursor { fg = fg | caretStyle termbox.SetCell(x, y, ' ', fg, bg) } if r == '\t' { add := (x + 1 + (tabSize - 1)) &^ (tabSize - 1) for ; x < add; x++ { if x < ex { termbox.SetCell(x, y, ' ', fg, bg) } // A long cursor looks weird fg = fg & ^(termbox.AttrUnderline | termbox.AttrReverse) } continue } else if r == '\n' { x = sx if y++; y > ey { break } else if lineNumbers { // This results in additional calls to renderLineNumber. // Maybe just accumulate positions needing line numbers, rendering them // after the loop? renderLineNumber(&line, &x, y, lineNumberRenderSize, defaultFg, defaultBg) } continue } if x < ex { termbox.SetCell(x, y, r, fg, bg) } x++ } fg, bg = defaultFg, defaultBg // Need this if the cursor is at the end of the buffer o := vr.Begin() + len(runes) iscursor := sel.Contains(Region{o, o}) if iscursor { fg = fg | caretStyle termbox.SetCell(x, y, ' ', fg, bg) } // restore original caretStyle before blink modification caretStyle = oldCaretStyle if rs := sel.Regions(); len(rs) > 0 { if r := rs[len(rs)-1]; !vr.Covers(r) { t.Show(v, r) } } fg, bg = defaultFg, palLut(render.Colour{28, 29, 26, 1}) y = t.window_layout.height - statusbarHeight // Draw status bar bottom of window for i := 0; i < t.window_layout.width; i++ { termbox.SetCell(i, y, ' ', fg, bg) } go t.renderLStatus(v, y, fg, bg) // The right status rns := []rune(fmt.Sprintf("Tab Size:%d %s", tabSize, "Go")) x = t.window_layout.width - 1 - len(rns) addRunes(x, y, rns, fg, bg) }