func (c circleplot) draw(gc d2d.GraphicContext) { for _, cb := range c.boxes { x := cb.P.X y := cb.P.Y gc.SetStrokeColor(black) gc.SetFillColor(clear) gc.SetLineWidth(1.0) lineCircle(gc, x, y, cb.Radius) gc.Close() gc.FillStroke() // Inner shades round := traceCircle(len(cb.Colors), x, y, cb.Radius/2.0) for i, pos := range round { shade := cb.Colors[i] prim := c.palette.Get(shade) col := color.RGBA{prim.R, prim.G, prim.B, 255} gc.SetStrokeColor(col) gc.SetFillColor(clear) gc.SetLineWidth(1.0) lineCircle(gc, pos.X, pos.Y, cb.Radius/10) gc.Close() gc.FillStroke() } } }
// ArcNegative draws an arc with a negative angle (anti clockwise). func ArcNegative(gc draw2d.GraphicContext, xc, yc, width, height float64) { xc += width / 2 yc += height / 2 radiusX, radiusY := width/2, height/2 startAngle := 45.0 * (math.Pi / 180.0) /* angles are specified */ angle := -225 * (math.Pi / 180.0) /* clockwise in radians */ gc.SetLineWidth(width / 10) gc.SetLineCap(draw2d.ButtCap) gc.SetStrokeColor(image.Black) gc.ArcTo(xc, yc, radiusX, radiusY, startAngle, angle) gc.Stroke() // fill a circle gc.SetStrokeColor(color.NRGBA{255, 0x33, 0x33, 0x80}) gc.SetFillColor(color.NRGBA{255, 0x33, 0x33, 0x80}) gc.SetLineWidth(width / 20) gc.MoveTo(xc+math.Cos(startAngle)*radiusX, yc+math.Sin(startAngle)*radiusY) gc.LineTo(xc, yc) gc.LineTo(xc-radiusX, yc) gc.Stroke() gc.ArcTo(xc, yc, width/10.0, height/10.0, 0, 2*math.Pi) gc.Fill() }
// FillStyle demonstrates the difference between even odd and non zero winding rule. func FillStyle(gc draw2d.GraphicContext, x, y, width, height float64) { sx, sy := width/232, height/220 gc.SetLineWidth(width / 40) draw2d.Rect(gc, x+sx*0, y+sy*12, x+sx*232, y+sy*70) wheel1 := new(draw2d.PathStorage) wheel1.ArcTo(x+sx*52, y+sy*70, sx*40, sy*40, 0, 2*math.Pi) wheel2 := new(draw2d.PathStorage) wheel2.ArcTo(x+sx*180, y+sy*70, sx*40, sy*40, 0, -2*math.Pi) gc.SetFillRule(draw2d.FillRuleEvenOdd) gc.SetFillColor(color.NRGBA{0, 0xB2, 0, 0xFF}) gc.SetStrokeColor(image.Black) gc.FillStroke(wheel1, wheel2) draw2d.Rect(gc, x, y+sy*140, x+sx*232, y+sy*198) wheel1 = new(draw2d.PathStorage) wheel1.ArcTo(x+sx*52, y+sy*198, sx*40, sy*40, 0, 2*math.Pi) wheel2 = new(draw2d.PathStorage) wheel2.ArcTo(x+sx*180, y+sy*198, sx*40, sy*40, 0, -2*math.Pi) gc.SetFillRule(draw2d.FillRuleWinding) gc.SetFillColor(color.NRGBA{0, 0, 0xE5, 0xFF}) gc.FillStroke(wheel1, wheel2) }
// Draw a left hand and ear of a gopher using a gc thanks to // https://github.com/golang-samples/gopher-vector/ func Draw(gc draw2d.GraphicContext) { // Initialize Stroke Attribute gc.SetLineWidth(3) gc.SetLineCap(draw2d.RoundCap) gc.SetStrokeColor(color.Black) // Left hand // <path fill-rule="evenodd" clip-rule="evenodd" fill="#F6D2A2" stroke="#000000" stroke-width="3" stroke-linecap="round" d=" // M10.634,300.493c0.764,15.751,16.499,8.463,23.626,3.539c6.765-4.675,8.743-0.789,9.337-10.015 // c0.389-6.064,1.088-12.128,0.744-18.216c-10.23-0.927-21.357,1.509-29.744,7.602C10.277,286.542,2.177,296.561,10.634,300.493"/> gc.SetFillColor(color.RGBA{0xF6, 0xD2, 0xA2, 0xff}) gc.MoveTo(10.634, 300.493) gc.RCubicCurveTo(0.764, 15.751, 16.499, 8.463, 23.626, 3.539) gc.RCubicCurveTo(6.765, -4.675, 8.743, -0.789, 9.337, -10.015) gc.RCubicCurveTo(0.389, -6.064, 1.088, -12.128, 0.744, -18.216) gc.RCubicCurveTo(-10.23, -0.927, -21.357, 1.509, -29.744, 7.602) gc.CubicCurveTo(10.277, 286.542, 2.177, 296.561, 10.634, 300.493) gc.FillStroke() // <path fill-rule="evenodd" clip-rule="evenodd" fill="#C6B198" stroke="#000000" stroke-width="3" stroke-linecap="round" d=" // M10.634,300.493c2.29-0.852,4.717-1.457,6.271-3.528"/> gc.MoveTo(10.634, 300.493) gc.RCubicCurveTo(2.29, -0.852, 4.717, -1.457, 6.271, -3.528) gc.Stroke() // Left Ear // <path fill-rule="evenodd" clip-rule="evenodd" fill="#6AD7E5" stroke="#000000" stroke-width="3" stroke-linecap="round" d=" // M46.997,112.853C-13.3,95.897,31.536,19.189,79.956,50.74L46.997,112.853z"/> gc.MoveTo(46.997, 112.853) gc.CubicCurveTo(-13.3, 95.897, 31.536, 19.189, 79.956, 50.74) gc.LineTo(46.997, 112.853) gc.Close() gc.Stroke() }
func (h *spaceFillingImage) drawRectange(gc draw2d.GraphicContext, px1, py1, px2, py2 float64) { gc.SetFillColor(h.BackgroundColor) gc.SetStrokeColor(h.GridColor) gc.SetLineWidth(1) draw2dkit.Rectangle(gc, px1, py1, px2, py2) gc.FillStroke() }
func (h *spaceFillingImage) drawSnake(gc draw2d.GraphicContext, snake *draw2d.Path) { gc.SetStrokeColor(h.SnakeColor) gc.SetLineCap(draw2d.SquareCap) gc.SetLineJoin(draw2d.MiterJoin) gc.SetLineWidth(2) gc.Stroke(snake) }
func (c squareplot) draw(gc d2d.GraphicContext) { for _, cb := range c.boxes { gc.SetStrokeColor(black) gc.SetFillColor(clear) gc.SetLineWidth(1.0) side := cb.Radius / 2.0 lineSquare(gc, cb.P.X, cb.P.Y, side) gc.Close() gc.FillStroke() } }
// Main draws a rotated face of the gopher. Afterwards it returns // the filename. This should only be used during testing. func Main(gc draw2d.GraphicContext, ext string) (string, error) { gc.SetStrokeColor(image.Black) gc.SetFillColor(image.White) gc.Save() // Draw a (partial) gopher gc.Translate(-60, 65) gc.Rotate(-30 * (math.Pi / 180.0)) Draw(gc, 48, 48, 240, 72) gc.Restore() // Return the output filename return samples.Output("gopher2", ext), nil }
// Draw the droid on a certain position. func Draw(gc draw2d.GraphicContext, x, y float64) { // set the fill and stroke color of the droid gc.SetFillColor(color.RGBA{0x44, 0xff, 0x44, 0xff}) gc.SetStrokeColor(color.RGBA{0x44, 0x44, 0x44, 0xff}) // set line properties gc.SetLineCap(draw2d.RoundCap) gc.SetLineWidth(5) // head gc.MoveTo(x+30, y+70) gc.ArcTo(x+80, y+70, 50, 50, 180*(math.Pi/180), 180*(math.Pi/180)) gc.Close() gc.FillStroke() gc.MoveTo(x+60, y+25) gc.LineTo(x+50, y+10) gc.MoveTo(x+100, y+25) gc.LineTo(x+110, y+10) gc.Stroke() // left eye draw2dkit.Circle(gc, x+60, y+45, 5) gc.FillStroke() // right eye draw2dkit.Circle(gc, x+100, y+45, 5) gc.FillStroke() // body draw2dkit.RoundedRectangle(gc, x+30, y+75, x+30+100, y+75+90, 10, 10) gc.FillStroke() draw2dkit.Rectangle(gc, x+30, y+75, x+30+100, y+75+80) gc.FillStroke() // left arm draw2dkit.RoundedRectangle(gc, x+5, y+80, x+5+20, y+80+70, 10, 10) gc.FillStroke() // right arm draw2dkit.RoundedRectangle(gc, x+135, y+80, x+135+20, y+80+70, 10, 10) gc.FillStroke() // left leg draw2dkit.RoundedRectangle(gc, x+50, y+150, x+50+20, y+150+50, 10, 10) gc.FillStroke() // right leg draw2dkit.RoundedRectangle(gc, x+90, y+150, x+90+20, y+150+50, 10, 10) gc.FillStroke() }
func (ex exploder) draw(gc d2d.GraphicContext) { for _, b := range ex.bombs { c := ex.palette.Get(b.Color) // alpha := b.Intensity / 2 trans := color.RGBA{c.R, c.G, c.B, 255} gc.SetStrokeColor(trans) gc.SetFillColor(trans) gc.SetLineWidth(1.0) lineCircle(gc, b.P.X, b.P.Y, b.Radius) gc.Close() gc.Stroke() } }
// Dash draws a line with a dash pattern func Dash(gc draw2d.GraphicContext, x, y, width, height float64) { sx, sy := width/162, height/205 gc.SetStrokeColor(image.Black) gc.SetLineDash([]float64{height / 10, height / 50, height / 50, height / 50}, -50.0) gc.SetLineCap(draw2d.ButtCap) gc.SetLineJoin(draw2d.RoundJoin) gc.SetLineWidth(height / 50) gc.MoveTo(x+sx*60.0, y) gc.LineTo(x+sx*60.0, y) gc.LineTo(x+sx*162, y+sy*205) gc.RLineTo(sx*-102.4, 0.0) gc.CubicCurveTo(x+sx*-17, y+sy*205, x+sx*-17, y+sy*103, x+sx*60.0, y+sy*103.0) gc.Stroke() gc.SetLineDash(nil, 0.0) }
// CurveRectangle draws a rectangle with bezier curves (not rounded rectangle). func CurveRectangle(gc draw2d.GraphicContext, x0, y0, rectWidth, rectHeight float64, stroke, fill color.Color) { radius := (rectWidth + rectHeight) / 4 x1 := x0 + rectWidth y1 := y0 + rectHeight if rectWidth/2 < radius { if rectHeight/2 < radius { gc.MoveTo(x0, (y0+y1)/2) gc.CubicCurveTo(x0, y0, x0, y0, (x0+x1)/2, y0) gc.CubicCurveTo(x1, y0, x1, y0, x1, (y0+y1)/2) gc.CubicCurveTo(x1, y1, x1, y1, (x1+x0)/2, y1) gc.CubicCurveTo(x0, y1, x0, y1, x0, (y0+y1)/2) } else { gc.MoveTo(x0, y0+radius) gc.CubicCurveTo(x0, y0, x0, y0, (x0+x1)/2, y0) gc.CubicCurveTo(x1, y0, x1, y0, x1, y0+radius) gc.LineTo(x1, y1-radius) gc.CubicCurveTo(x1, y1, x1, y1, (x1+x0)/2, y1) gc.CubicCurveTo(x0, y1, x0, y1, x0, y1-radius) } } else { if rectHeight/2 < radius { gc.MoveTo(x0, (y0+y1)/2) gc.CubicCurveTo(x0, y0, x0, y0, x0+radius, y0) gc.LineTo(x1-radius, y0) gc.CubicCurveTo(x1, y0, x1, y0, x1, (y0+y1)/2) gc.CubicCurveTo(x1, y1, x1, y1, x1-radius, y1) gc.LineTo(x0+radius, y1) gc.CubicCurveTo(x0, y1, x0, y1, x0, (y0+y1)/2) } else { gc.MoveTo(x0, y0+radius) gc.CubicCurveTo(x0, y0, x0, y0, x0+radius, y0) gc.LineTo(x1-radius, y0) gc.CubicCurveTo(x1, y0, x1, y0, x1, y0+radius) gc.LineTo(x1, y1-radius) gc.CubicCurveTo(x1, y1, x1, y1, x1-radius, y1) gc.LineTo(x0+radius, y1) gc.CubicCurveTo(x0, y1, x0, y1, x0, y1-radius) } } gc.Close() gc.SetStrokeColor(stroke) gc.SetFillColor(fill) gc.SetLineWidth(10.0) gc.FillStroke() }
func (ps *PathSymbolizer) Draw(gc draw2d.GraphicContext, shape geom.Shape) { if !ps.Applies(shape) { return } gc.SetStrokeColor(ps.s.Stroke) gc.SetLineWidth(ps.s.Weight) switch specific := shape.(type) { case geom.LineShape: l := ps.r.coordsAsPath(specific.Path()) gc.Stroke(l) case geom.MultiLineShape: for _, path := range specific.Paths() { l := ps.r.coordsAsPath(path) gc.Stroke(l) } } }
// FillStroke first fills and afterwards strokes a path. func FillStroke(gc draw2d.GraphicContext, x, y, width, height float64) { sx, sy := width/210, height/215 gc.MoveTo(x+sx*113.0, y) gc.LineTo(x+sx*215.0, y+sy*215) gc.RLineTo(sx*-100, 0) gc.CubicCurveTo(x+sx*35, y+sy*215, x+sx*35, y+sy*113, x+sx*113.0, y+sy*113) gc.Close() gc.MoveTo(x+sx*50.0, y) gc.RLineTo(sx*51.2, sy*51.2) gc.RLineTo(sx*-51.2, sy*51.2) gc.RLineTo(sx*-51.2, sy*-51.2) gc.Close() gc.SetLineWidth(width / 20.0) gc.SetFillColor(color.NRGBA{0, 0, 0xFF, 0xFF}) gc.SetStrokeColor(image.Black) gc.FillStroke() }
// Draw a line with an angle with specified line cap and join func Draw(gc draw2d.GraphicContext, cap draw2d.Cap, join draw2d.Join, x0, y0, x1, y1, offset float64) { gc.SetLineCap(cap) gc.SetLineJoin(join) // Draw thick line gc.SetStrokeColor(color.NRGBA{0x33, 0x33, 0x33, 0xFF}) gc.SetLineWidth(30.0) gc.MoveTo(x0, y0) gc.LineTo((x0+x1)/2+offset, (y0+y1)/2) gc.LineTo(x1, y1) gc.Stroke() // Draw thin helping line gc.SetStrokeColor(color.NRGBA{0xFF, 0x33, 0x33, 0xFF}) gc.SetLineWidth(2.56) gc.MoveTo(x0, y0) gc.LineTo((x0+x1)/2+offset, (y0+y1)/2) gc.LineTo(x1, y1) gc.Stroke() }
// FillString draws a filled and stroked string. func FillString(gc draw2d.GraphicContext, x, y, width, height float64) { sx, sy := width/100, height/100 gc.Save() gc.SetStrokeColor(image.Black) gc.SetLineWidth(1) draw2d.RoundRect(gc, x+sx*5, y+sy*5, x+sx*95, y+sy*95, sx*10, sy*10) gc.FillStroke() gc.SetFillColor(image.Black) gc.SetFontSize(height / 6) gc.Translate(x+sx*6, y+sy*52) gc.SetFontData(draw2d.FontData{ Name: "luxi", Family: draw2d.FontFamilyMono, Style: draw2d.FontStyleBold | draw2d.FontStyleItalic}) w := gc.FillString("Hug") gc.Translate(w+sx, 0) left, top, right, bottom := gc.GetStringBounds("cou") gc.SetStrokeColor(color.NRGBA{255, 0x33, 0x33, 0x80}) draw2d.Rect(gc, left, top, right, bottom) gc.SetLineWidth(height / 50) gc.Stroke() gc.SetFillColor(color.NRGBA{0x33, 0x33, 0xff, 0xff}) gc.SetStrokeColor(color.NRGBA{0x33, 0x33, 0xff, 0xff}) gc.SetLineWidth(height / 100) gc.StrokeString("Hug") gc.Restore() }
// Draw "Hello World" func Draw(gc draw2d.GraphicContext, text string) { // Draw a rounded rectangle using default colors draw2d.RoundRect(gc, 5, 5, 292, 205, 10, 10) gc.FillStroke() // Set the font luximbi.ttf gc.SetFontData(draw2d.FontData{ Name: "luxi", Family: draw2d.FontFamilyMono, Style: draw2d.FontStyleBold | draw2d.FontStyleItalic}) // Set the fill text color to black gc.SetFillColor(image.Black) gc.SetDPI(72) gc.SetFontSize(14) // Display Hello World gc.SetStrokeColor(color.NRGBA{0x33, 0xFF, 0x33, 0xFF}) gc.MoveTo(8, 0) gc.LineTo(8, 52) gc.LineTo(297, 52) gc.Stroke() gc.FillString(text) gc.FillStringAt(text, 8, 52) gc.Save() gc.SetFillColor(color.NRGBA{0xFF, 0x33, 0x33, 0xFF}) gc.SetStrokeColor(color.NRGBA{0xFF, 0x33, 0x33, 0xFF}) gc.Translate(145, 85) gc.StrokeStringAt(text, -50, 0) gc.Rotate(math.Pi / 4) gc.SetFillColor(color.NRGBA{0x33, 0x33, 0xFF, 0xFF}) gc.SetStrokeColor(color.NRGBA{0x33, 0x33, 0xFF, 0xFF}) gc.StrokeString(text) gc.Restore() }
// CubicCurve draws a cubic curve with its control points. func CubicCurve(gc draw2d.GraphicContext, x, y, width, height float64) { sx, sy := width/162, height/205 x0, y0 := x, y+sy*100.0 x1, y1 := x+sx*75, y+sy*205 x2, y2 := x+sx*125, y x3, y3 := x+sx*205, y+sy*100 gc.SetStrokeColor(image.Black) gc.SetFillColor(color.NRGBA{0xAA, 0xAA, 0xAA, 0xFF}) gc.SetLineWidth(width / 10) gc.MoveTo(x0, y0) gc.CubicCurveTo(x1, y1, x2, y2, x3, y3) gc.Stroke() gc.SetStrokeColor(color.NRGBA{0xFF, 0x33, 0x33, 0x88}) gc.SetLineWidth(width / 20) // draw segment of curve gc.MoveTo(x0, y0) gc.LineTo(x1, y1) gc.LineTo(x2, y2) gc.LineTo(x3, y3) gc.Stroke() }