func MakeWallPanel(room *roomDef, viewer *RoomViewer) *WallPanel { var wp WallPanel wp.room = room wp.viewer = viewer wp.VerticalTable = gui.MakeVerticalTable() wp.selected_walls = make(map[int]bool) tex_table := gui.MakeVerticalTable() fnames := GetAllWallTextureNames() for i := range fnames { name := fnames[i] tex_table.AddChild(gui.MakeButton("standard", name, 300, 1, 1, 1, 1, func(t int64) { wt := MakeWallTexture(name) if wt == nil { return } wp.wall_texture = wt wp.wall_texture.temporary = true wp.room.WallTextures = append(wp.room.WallTextures, wp.wall_texture) wp.drag_anchor.X = 0 wp.drag_anchor.Y = 0 })) } wp.VerticalTable.AddChild(gui.MakeScrollFrame(tex_table, 300, 700)) return &wp }
func makeFurniturePanel(room *roomDef, viewer *RoomViewer) *FurniturePanel { var fp FurniturePanel fp.Room = room fp.RoomViewer = viewer fp.key_map = base.GetDefaultKeyMap() if room.Name == "" { room.Name = "name" } fp.name = gui.MakeTextEditLine("standard", room.Name, 300, 1, 1, 1, 1) if room.Floor.Path == "" { room.Floor.Path = base.Path(datadir) } fp.floor_path = gui.MakeFileWidget(room.Floor.Path.String(), imagePathFilter) if room.Wall.Path == "" { room.Wall.Path = base.Path(datadir) } fp.wall_path = gui.MakeFileWidget(room.Wall.Path.String(), imagePathFilter) var args []string algorithm.Map2(tags.RoomSizes, &args, func(a RoomSize) string { return a.String() }) fp.room_size = gui.MakeComboTextBox(args, 300) for i := range tags.RoomSizes { if tags.RoomSizes[i].String() == room.Size.String() { fp.room_size.SetSelectedIndex(i) break } } fp.VerticalTable = gui.MakeVerticalTable() fp.VerticalTable.Params().Spacing = 3 fp.VerticalTable.Params().Background.R = 0.3 fp.VerticalTable.Params().Background.B = 1 fp.VerticalTable.AddChild(fp.name) fp.VerticalTable.AddChild(fp.floor_path) fp.VerticalTable.AddChild(fp.wall_path) fp.VerticalTable.AddChild(fp.room_size) furn_table := gui.MakeVerticalTable() fnames := GetAllFurnitureNames() for i := range fnames { name := fnames[i] furn_table.AddChild(gui.MakeButton("standard", name, 300, 1, 1, 1, 1, func(t int64) { f := MakeFurniture(name) if f == nil { return } fp.furniture = f fp.furniture.temporary = true fp.Room.Furniture = append(fp.Room.Furniture, fp.furniture) dx, dy := fp.furniture.Dims() fp.drag_anchor.x = float32(dx) / 2 fp.drag_anchor.y = float32(dy) / 2 })) } fp.VerticalTable.AddChild(gui.MakeScrollFrame(furn_table, 300, 600)) return &fp }
func makeHouseDataTab(house *HouseDef, viewer *HouseViewer) *houseDataTab { var hdt houseDataTab hdt.VerticalTable = gui.MakeVerticalTable() hdt.house = house hdt.viewer = viewer hdt.name = gui.MakeTextEditLine("standard", "name", 300, 1, 1, 1, 1) num_floors_options := []string{"1 Floor", "2 Floors", "3 Floors", "4 Floors"} hdt.num_floors = gui.MakeComboTextBox(num_floors_options, 300) if hdt.house.Icon.Path == "" { hdt.house.Icon.Path = base.Path(filepath.Join(datadir, "houses", "icons")) } hdt.icon = gui.MakeFileWidget(string(hdt.house.Icon.Path), imagePathFilter) hdt.VerticalTable.AddChild(hdt.name) hdt.VerticalTable.AddChild(hdt.num_floors) hdt.VerticalTable.AddChild(hdt.icon) names := GetAllRoomNames() room_buttons := gui.MakeVerticalTable() for _, name := range names { n := name room_buttons.AddChild(gui.MakeButton("standard", name, 300, 1, 1, 1, 1, func(int64) { if hdt.temp_room != nil { return } hdt.temp_room = &Room{Defname: n} base.GetObject("rooms", hdt.temp_room) hdt.temp_room.temporary = true hdt.temp_room.invalid = true hdt.house.Floors[0].Rooms = append(hdt.house.Floors[0].Rooms, hdt.temp_room) hdt.drag_anchor.x = float32(hdt.temp_room.Size.Dx / 2) hdt.drag_anchor.y = float32(hdt.temp_room.Size.Dy / 2) })) } scroller := gui.MakeScrollFrame(room_buttons, 300, 700) hdt.VerticalTable.AddChild(scroller) return &hdt }
func makeHouseDoorTab(house *HouseDef, viewer *HouseViewer) *houseDoorTab { var hdt houseDoorTab hdt.VerticalTable = gui.MakeVerticalTable() hdt.house = house hdt.viewer = viewer names := GetAllDoorNames() door_buttons := gui.MakeVerticalTable() for _, name := range names { n := name door_buttons.AddChild(gui.MakeButton("standard", name, 300, 1, 1, 1, 1, func(int64) { if len(hdt.house.Floors[0].Rooms) < 2 || hdt.temp_door != nil { return } hdt.temp_door = MakeDoor(n) hdt.temp_door.temporary = true hdt.temp_door.invalid = true hdt.temp_room = hdt.house.Floors[0].Rooms[0] })) } scroller := gui.MakeScrollFrame(door_buttons, 300, 700) hdt.VerticalTable.AddChild(scroller) return &hdt }
func makeHouseRelicsTab(house *HouseDef, viewer *HouseViewer) *houseRelicsTab { var hdt houseRelicsTab hdt.VerticalTable = gui.MakeVerticalTable() hdt.house = house hdt.viewer = viewer hdt.VerticalTable.AddChild(gui.MakeTextLine("standard", "Spawns", 300, 1, 1, 1, 1)) hdt.spawn_name = gui.MakeTextEditLine("standard", "", 300, 1, 1, 1, 1) hdt.VerticalTable.AddChild(hdt.spawn_name) hdt.make_spawn = gui.MakeButton("standard", "New Spawn Point", 300, 1, 1, 1, 1, func(int64) { hdt.newSpawn() }) hdt.VerticalTable.AddChild(hdt.make_spawn) return &hdt }