// InitCoin register's coin command on module load func InitCoin(mod *modules.Module) { mod.AddResponse(coinreg, func(r *modules.Response) { throwCoin(r.Message) }, nil) mod.AddCommand("coin", func(r *modules.Command) { throwCoin(r.Message) }, nil) }
// InitSystem register's dice commands on module load func InitSystem(mod *modules.Module) { owner := &modules.OwnerPermission{} mod.AddResponse(quitreg, func(r *modules.Response) { r.Respond("okey, " + r.Nick + "! Goodbye everypony!") syscall.Kill(syscall.Getpid(), syscall.SIGINT) }, owner) mod.AddResponse(restartreg, func(r *modules.Response) { r.Respond("okey, " + r.Nick + "! Reebooot!") syscall.Kill(syscall.Getpid(), syscall.SIGUSR2) }, owner) mod.AddResponse(joinpartreg, func(r *modules.Response) { if r.Matches[1] == "join" { if len(r.Matches)-1 >= 3 && r.Matches[3] != "" { r.Server.Join("#" + r.Matches[3]) r.Respond("okey, " + r.Nick + "! let'z join " + "#" + r.Matches[3]) } else { r.Mention("tell me where to join!") } } else if r.Matches[1] == "part" { if len(r.Matches)-1 >= 3 && r.Matches[3] != "" { r.Respond("okey, " + r.Nick + "! let'z leave " + "#" + r.Matches[3]) r.Server.Part("#" + r.Matches[3]) } else if r.Channel != "" { r.Respond("okey, " + r.Nick + " leaving from here!") r.Server.Part(r.Channel) } else { r.Mention("tell me from what to leave!") } } }, owner) mod.AddResponse(nickreg, func(r *modules.Response) { r.Server.Nick(r.Matches[1]) r.Respond("okey, " + r.Nick + "! Let'z talk as another pony!") }, owner) mod.AddResponse(statsreg, func(r *modules.Response) { mem := &runtime.MemStats{} runtime.ReadMemStats(mem) r.Respond("PID: " + strconv.Itoa(syscall.Getpid()) + ", last (re)start: " + human.Time(startTime) + ", sys memory: " + human.Bytes(mem.Sys)) }, owner) }
func UpdateInit(mod *modules.Module) { owner := &modules.OwnerPermission{} mod.AddResponse(updatereg, func(r *modules.Response) { r.Respond("okey, " + r.Nick + "!") err, errRecover := update.New().FromUrl(mod.GetConfig().UpdateUrl) if err != nil { r.Respondf("Update failed: %v", err) if errRecover != nil { log.Errorf("Failed to recover bad update: %v!", errRecover) log.Fatalf("Program exectuable may be missing!") } return } log.Info("Update done!") r.Respond("update done!") //restart syscall.Kill(syscall.Getpid(), syscall.SIGUSR2) }, owner) }
// InitDice register's dice commands on module load func InitDice(mod *modules.Module) { mod.AddResponse(dicereg, func(r *modules.Response) { if len(r.Matches)-1 >= 4 && r.Matches[4] != "" { dice := strings.Split(r.Matches[4], "d") dices, _ := strconv.Atoi(dice[0]) faces, _ := strconv.Atoi(dice[1]) throwDice(r.Message, dices, faces) } else { throwDice(r.Message, 1, 6) } }, nil) mod.AddCommand("dice", func(r *modules.Command) { matches := dicesubreg.FindStringSubmatch(r.Text) if len(matches)-1 >= 1 && matches[1] != "" { dice := strings.Split(matches[1], "d") dices, _ := strconv.Atoi(dice[0]) faces, _ := strconv.Atoi(dice[1]) throwDice(r.Message, dices, faces) } else { throwDice(r.Message, 1, 6) } }, nil) }