func initPlatform() { egl.BCMHostInit() screenWidth, screenHeight = egl.GraphicsGetDisplaySize(0) dstRect.X = 0 dstRect.Y = 0 dstRect.Width = int32(screenWidth) dstRect.Height = int32(screenHeight) srcRect.X = 0 srcRect.Y = 0 srcRect.Width = int32(screenWidth << 16) srcRect.Height = int32(screenHeight << 16) dispman_display := egl.VCDispmanxDisplayOpen(0 /* LCD */) dispman_update := egl.VCDispmanxUpdateStart(0) dispman_element := egl.VCDispmanxElementAdd( dispman_update, dispman_display, 0, /*layer */ &dstRect, 0, /*src */ &srcRect, egl.DISPMANX_PROTECTION_NONE, nil, /*alpha */ nil, /*clamp */ 0 /*transform */) dispmanxTestWin.Element = dispman_element dispmanxTestWin.Width = int(screenWidth) dispmanxTestWin.Height = int(screenHeight) egl.VCDispmanxUpdateSubmitSync(dispman_update) testWin = egl.NativeWindowType(unsafe.Pointer(&dispmanxTestWin)) }
func initPlatform() { var err error X, err = xgbutil.NewConn() if err != nil { log.Fatal(err) } testWin = egl.NativeWindowType(uintptr(openWin(X).Id)) }
func initEGL(controlCh *controlCh, width, height int) *platform.EGLState { X, err := xgbutil.NewConn() if err != nil { panic(err) } mousebind.Initialize(X) keybind.Initialize(X) xWindow := newWindow(controlCh, X, width, height) go xevent.Main(X) return xorg.Initialize( egl.NativeWindowType(uintptr(xWindow.Id)), xorg.DefaultConfigAttributes, xorg.DefaultContextAttributes, ) }
func Initialize(win unsafe.Pointer, configAttr, contextAttr []int32) *platform.EGLState { eglState := new(platform.EGLState) eglState.Display = getEGLDisp(egl.DEFAULT_DISPLAY) eglState.Config = chooseEGLConfig(eglState.Display, configAttr) eglState.VisualId = getEGLNativeVisualId(eglState.Display, eglState.Config) C.ANativeWindow_setBuffersGeometry((*[0]byte)(win), 0, 0, C.int32_t(eglState.VisualId)) eglState.Surface = EGLCreateWindowSurface(eglState.Display, eglState.Config, egl.NativeWindowType(win)) egl.BindAPI(egl.OPENGL_ES_API) eglState.Context = egl.CreateContext(eglState.Display, eglState.Config, egl.NO_CONTEXT, &contextAttr[0]) eglState.SurfaceWidth = int(C.ANativeWindow_getWidth((*C.ANativeWindow)(win))) eglState.SurfaceHeight = int(C.ANativeWindow_getHeight((*C.ANativeWindow)(win))) return eglState }
//export onNativeWindowCreated func onNativeWindowCreated(act *C.ANativeActivity, win unsafe.Pointer) { defer func() { handleCallbackError(act, recover()) }() log.Printf("onNativeWindowCreated...\n") state := states[act] if state.renderState == nil { state.renderState = &renderState{ disp: getEGLDisp(egl.NativeDisplayType(nil)), } state.renderState.conf = chooseEGLConfig(state.renderState.disp) } vid := getEGLNativeVisualId(state.renderState.disp, state.renderState.conf) C.ANativeWindow_setBuffersGeometry((*[0]byte)(win), 0, 0, C.int32_t(vid)) state.renderState.surf = EGLCreateWindowSurface(state.renderState.disp, state.renderState.conf, egl.NativeWindowType(win)) state.mLoop.UpdateRenderState(state.renderState) log.Printf("onNativeWindowCreated done\n") }
func Initialize(configAttr, contextAttr []int32) *platform.EGLState { var ( config egl.Config numConfig int32 visualId int32 width, height int32 dstRect, srcRect egl.VCRect nativeWindow egl.EGLDispmanxWindow ) display := egl.GetDisplay(egl.DEFAULT_DISPLAY) if ok := egl.Initialize(egl.Display, nil, nil); !ok { egl.LogError(egl.GetError()) } if ok := egl.ChooseConfig(display, configAttr, &config, 1, &numConfig); !ok { egl.LogError(egl.GetError()) } if ok := egl.GetConfigAttrib(display, config, egl.NATIVE_VISUAL_ID, &visualId); !ok { egl.LogError(egl.GetError()) } egl.BindAPI(egl.OPENGL_ES_API) context := egl.CreateContext(display, config, egl.NO_CONTEXT, &contextAttr[0]) width, height = egl.GraphicsGetDisplaySize(0) dstRect.X = 0 dstRect.Y = 0 dstRect.Width = int32(width) dstRect.Height = int32(height) srcRect.X = 0 srcRect.Y = 0 srcRect.Width = int32(width << 16) srcRect.Height = int32(height << 16) dispman_display := egl.VCDispmanxDisplayOpen(0) dispman_update := egl.VCDispmanxUpdateStart(0) dispman_element := egl.VCDispmanxElementAdd( dispman_update, dispman_display, 0, /*layer */ &dstRect, 0, /*src */ &srcRect, egl.DISPMANX_PROTECTION_NONE, nil, /*alpha */ nil, /*clamp */ 0 /*transform */) nativeWindow.Element = dispman_element nativeWindow.Width = int(width) nativeWindow.Height = int(height) egl.VCDispmanxUpdateSubmitSync(dispman_update) surface := egl.CreateWindowSurface( display, config, egl.NativeWindowType(unsafe.Pointer(&nativeWindow)), nil) if surface == egl.NO_SURFACE { panic("Error in creating EGL surface") } return &platform.EGLState{ Display: display, Config: config, Context: context, Surface: surface, NumConfig: numConfig, VisualId: visualId, ContextAttributes: contextAttr, ConfigAttributes: configAttr, SurfaceWidth: int(width), SurfaceHeight: int(height), } }