func (cw *chatWin) dialog(messages chan message) { stdscr, err := goncurses.Init() if err != nil { log.Fatal("init:", err) } defer goncurses.End() goncurses.Raw(false) stdscr.ScrollOk(true) rows, cols := stdscr.MaxYX() chats, err := goncurses.NewWindow(rows-MESSAGE_WIN_SIZE, cols, 0, 0) if err != nil { log.Fatal("Error setting up chat window") } chats.ScrollOk(true) chats.Box(goncurses.ACS_VLINE, goncurses.ACS_HLINE) chats.Refresh() messageWin, err := goncurses.NewWindow(MESSAGE_WIN_SIZE, cols, rows-MESSAGE_WIN_SIZE, 0) if err != nil { log.Fatal("Error setting up chat window") } cw.msgRows, cw.msgCols = messageWin.MaxYX() // allow special characters to come through (e.g. arrow keys) messageWin.Keypad(true) // sets terminal to non-blocking // this also seems to print characters as they're typed, which causes some weird workarounds goncurses.HalfDelay(1) messageWin.Print(PROMPT) for { select { case msg := <-messages: y, _ := chats.CursorYX() chats.MovePrint(y+1, 1, fmt.Sprintf("%s: %s", msg.From, msg.Message)) chats.Refresh() messageWin.Refresh() default: line := cw.handleInput(messageWin) if line != "" { log.Println("Entered message:", line) msg := message{From: cw.username, Message: line} // TODO: uncomment once turnpike is fixed to not send events to the sender // y, _ := chats.CursorYX() // chats.MovePrint(y+1, 1, fmt.Sprintf("%s: %s", msg.From, msg.Message)) // chats.Refresh() cw.msgs <- msg } } } }
func main() { f, err := os.Create("err.log") if err != nil { log.Fatal(err) } defer f.Close() log.SetOutput(f) var stdscr *gc.Window stdscr, err = gc.Init() if err != nil { log.Println("Init:", err) } defer gc.End() rand.Seed(time.Now().Unix()) gc.StartColor() gc.Cursor(0) gc.Echo(false) gc.HalfDelay(1) gc.InitPair(1, gc.C_WHITE, gc.C_BLACK) gc.InitPair(2, gc.C_YELLOW, gc.C_BLACK) gc.InitPair(3, gc.C_MAGENTA, gc.C_BLACK) gc.InitPair(4, gc.C_RED, gc.C_BLACK) gc.InitPair(5, gc.C_BLUE, gc.C_BLACK) gc.InitPair(6, gc.C_GREEN, gc.C_BLACK) lines, cols := stdscr.MaxYX() pl, pc := lines, cols*3 ship := newShip(lines/2, 5) objects = append(objects, ship) field := genStarfield(pl, pc) text := stdscr.Duplicate() c := time.NewTicker(time.Second / 2) c2 := time.NewTicker(time.Second / 16) px := 0 loop: for { text.MovePrintf(0, 0, "Life: [%-5s]", lifeToText(ship.life)) stdscr.Erase() stdscr.Copy(field.Window, 0, px, 0, 0, lines-1, cols-1, true) drawObjects(stdscr) stdscr.Overlay(text) stdscr.Refresh() select { case <-c.C: spawnAsteroid(stdscr.MaxYX()) if px+cols >= pc { break loop } px++ case <-c2.C: updateObjects(stdscr.MaxYX()) drawObjects(stdscr) default: if !handleInput(stdscr, ship) || ship.Expired(-1, -1) { break loop } } } msg := "Game Over" end, err := gc.NewWindow(5, len(msg)+4, (lines/2)-2, (cols-len(msg))/2) if err != nil { log.Fatal("game over:", err) } end.MovePrint(2, 2, msg) end.Box(gc.ACS_VLINE, gc.ACS_HLINE) end.Refresh() gc.Nap(2000) }