func (v *CursesView) initCursesColors() (err error) { if v.colored = cur.HasColors(); !v.colored { return } if err := cur.StartColor(); err != nil { log.Print(err) } if err := cur.UseDefaultColors(); err != nil { log.Print(err) } colorMap := []int16{ cur.C_WHITE, cur.C_BLUE, cur.C_GREEN, cur.C_YELLOW, cur.C_CYAN, cur.C_RED, } for i, c := range colorMap { if e := cur.InitPair(int16(i), c, cur.C_BLACK); e != nil { log.Printf("InitPair(%d, %v, %v) failed: %v", i, colorMap[i], cur.C_BLACK, e) } if e := cur.InitPair(int16(i+len(colorMap)), cur.C_BLACK, colorMap[i]); e != nil { log.Printf("InitPair(%d, %v, %v) failed: %v", i, colorMap[i], cur.C_BLACK, e) } } return }
func main() { stdscr, _ := gc.Init() defer gc.End() gc.StartColor() gc.CBreak(true) gc.Echo(true) stdscr.Keypad(true) stdscr.Print("Hit 'tab' to cycle through windows, 'q' to quit") gc.InitPair(1, gc.C_RED, gc.C_BLACK) gc.InitPair(2, gc.C_GREEN, gc.C_BLACK) gc.InitPair(3, gc.C_BLUE, gc.C_BLACK) gc.InitPair(4, gc.C_CYAN, gc.C_BLACK) var panels [3]*gc.Panel y, x := 4, 10 for i := 0; i < 3; i++ { h, w := 10, 40 title := "Window Number %d" window, _ := gc.NewWindow(h, w, y+(i*4), x+(i*10)) window.Box(0, 0) window.MoveAddChar(2, 0, gc.ACS_LTEE) window.HLine(2, 1, gc.ACS_HLINE, w-2) window.MoveAddChar(2, w-1, gc.ACS_RTEE) window.ColorOn(int16(i + 1)) window.MovePrintf(1, (w/2)-(len(title)/2), title, i+1) window.ColorOff(int16(i + 1)) panels[i] = gc.NewPanel(window) } active := 2 for { gc.UpdatePanels() gc.Update() switch stdscr.GetChar() { case 'q': return case gc.KEY_TAB: active += 1 if active > 2 { active = 0 } panels[active].Top() } } }
func main() { stdscr, err := gc.Init() if err != nil { log.Fatal("init:", err) } defer gc.End() // HasColors can be used to determine whether the current terminal // has the capability of using colours. You could then chose whether or // not to use some other mechanism, like using A_REVERSE, instead if !gc.HasColors() { log.Fatal("Example requires a colour capable terminal") } // Must be called after Init but before using any colour related functions if err := gc.StartColor(); err != nil { log.Fatal(err) } gc.Echo(false) // Initialize a colour pair. Should only fail if an improper pair value // is given if err := gc.InitPair(1, gc.C_RED, gc.C_WHITE); err != nil { log.Fatal("InitPair failed: ", err) } gc.InitPair(2, gc.C_BLACK, gc.C_CYAN) stdscr.Println("Type any key to proceed and again to exit") // An example of trying to set an invalid color pair err = gc.InitPair(-1, gc.C_BLACK, gc.C_CYAN) stdscr.Println("An intentional error:", err) stdscr.Keypad(true) stdscr.MovePrint(12, 30, "Hello, World!!!") stdscr.Refresh() stdscr.GetChar() // Note that background doesn't just accept colours but will fill // any blank positions with the supplied character too. Note that newly // added text with spaces in it will have the blanks converted to the fill // character, if given stdscr.SetBackground(gc.Char('*') | gc.ColorPair(2)) // ColorOn/Off is a shortcut to calling AttrOn/Off(gc.ColorPair(pair)) stdscr.ColorOn(1) stdscr.MovePrint(13, 30, "Hello, World in Color!!!") stdscr.ColorOff(1) stdscr.Refresh() stdscr.GetChar() }
//sets up the initial configuration of curses. Keeps code in main cleaner. func configCurses(stdscr *gc.Window) { if !gc.HasColors() { log.Fatal("Example requires a colour capable terminal") } if err := gc.StartColor(); err != nil { log.Fatal("Starting Colors failed:", err) } gc.Echo(false) if err := gc.InitPair(1, gc.C_RED, gc.C_BLACK); err != nil { log.Fatal("InitPair failed: ", err) } gc.InitPair(2, gc.C_BLUE, gc.C_BLACK) gc.InitPair(3, gc.C_GREEN, gc.C_BLACK) gc.InitPair(4, gc.C_YELLOW, gc.C_BLACK) gc.InitPair(5, gc.C_CYAN, gc.C_BLACK) gc.InitPair(6, gc.C_MAGENTA, gc.C_WHITE) gc.InitPair(7, gc.C_MAGENTA, gc.C_BLACK) //set background color to black stdscr.SetBackground(gc.Char(' ') | gc.ColorPair(0)) stdscr.Keypad(true) gc.Cursor(1) gc.CBreak(true) stdscr.Clear() }
func initColors() { gc.StartColor() gc.InitPair(game.BLUE, gc.C_BLUE, gc.C_BLUE) gc.InitPair(game.CYAN, gc.C_CYAN, gc.C_CYAN) gc.InitPair(game.GREEN, gc.C_GREEN, gc.C_GREEN) gc.InitPair(game.MAGENTA, gc.C_MAGENTA, gc.C_MAGENTA) gc.InitPair(game.RED, gc.C_RED, gc.C_RED) gc.InitPair(game.WHITE, gc.C_WHITE, gc.C_WHITE) gc.InitPair(game.YELLOW, gc.C_YELLOW, gc.C_YELLOW) }
func main() { stdscr, err := gc.Init() if err != nil { log.Fatal(err) } defer gc.End() gc.StartColor() gc.Echo(false) gc.Raw(true) var colours = []int16{gc.C_BLACK, gc.C_BLUE, gc.C_CYAN, gc.C_GREEN, gc.C_MAGENTA, gc.C_RED, gc.C_WHITE, gc.C_YELLOW} var attributes = []struct { attr gc.Char text string }{ {gc.A_NORMAL, "normal"}, {gc.A_STANDOUT, "standout"}, {gc.A_UNDERLINE | gc.A_BOLD, "underline"}, {gc.A_REVERSE, "reverse"}, {gc.A_BLINK, "blink"}, {gc.A_DIM, "dim"}, {gc.A_BOLD, "bold"}, } stdscr.MovePrint(0, 0, "Normal terminal colors: ") for i, c := range colours { gc.InitPair(int16(i), c, c) stdscr.ColorOn(int16(i)) stdscr.AddChar(' ') stdscr.ColorOff(int16(i)) } stdscr.MovePrint(1, 0, "Bold terminal colors: ") stdscr.AttrOn(gc.A_BLINK) for i, _ := range colours { stdscr.ColorOn(int16(i)) stdscr.AddChar(' ') stdscr.ColorOff(int16(i)) } stdscr.AttrOff(gc.A_BLINK) stdscr.Move(2, 0) for _, a := range attributes { stdscr.AttrOn(a.attr) stdscr.Println(a.text) stdscr.AttrOff(a.attr) } stdscr.GetChar() }
func main() { gc.SlkInit(gc.SLK_323) scr, err := gc.Init() if err != nil { log.Fatal("INIT:", err) } defer gc.End() gc.StartColor() gc.InitPair(SOFTKEYS, gc.C_YELLOW, gc.C_BLUE) scr.Print("Type any key to exit...") labels := [...]string{"ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT"} for i := range labels { gc.SlkSet(i+1, labels[i], gc.SLK_CENTER) } gc.SlkColor(SOFTKEYS) gc.SlkNoutRefresh() scr.Refresh() scr.GetChar() }
func (ui *NcurseUi) initColors() { if goncurses.HasColors() { err := goncurses.StartColor() HandleErr(err) goncurses.UseDefaultColors() //Main window goncurses.InitPair(1, goncurses.C_WHITE, -1) goncurses.InitPair(2, goncurses.C_RED, -1) goncurses.InitPair(3, goncurses.C_GREEN, -1) goncurses.InitPair(4, goncurses.C_CYAN, -1) //Title colors goncurses.InitPair(10, goncurses.C_BLACK, goncurses.C_BLUE) //Menu colors goncurses.InitPair(20, goncurses.C_YELLOW, -1) } }
func main() { stdscr, err := gc.Init() if err != nil { log.Fatal("init:", err) } defer gc.End() gc.StartColor() gc.Raw(true) gc.Echo(false) gc.Cursor(0) stdscr.Keypad(true) gc.InitPair(1, gc.C_RED, gc.C_BLACK) gc.InitPair(2, gc.C_GREEN, gc.C_BLACK) gc.InitPair(3, gc.C_MAGENTA, gc.C_BLACK) // build the menu items menu_items := []string{ "Choice 1", "Choice 2", "Choice 3", "Choice 4", "Choice 5", "Exit"} items := make([]*gc.MenuItem, len(menu_items)) for i, val := range menu_items { items[i], _ = gc.NewItem(val, "") defer items[i].Free() if i == 2 || i == 4 { items[i].Selectable(false) } } // create the menu menu, _ := gc.NewMenu(items) defer menu.Free() y, _ := stdscr.MaxYX() stdscr.MovePrint(y-3, 0, "Use up/down arrows to move; 'q' to exit") stdscr.Refresh() menu.SetForeground(gc.ColorPair(1) | gc.A_REVERSE) menu.SetBackground(gc.ColorPair(2) | gc.A_BOLD) menu.Grey(gc.ColorPair(3) | gc.A_BOLD) menu.Post() defer menu.UnPost() for { gc.Update() ch := stdscr.GetChar() switch ch { case ' ': menu.Driver(gc.REQ_TOGGLE) case 'q': return case gc.KEY_RETURN: stdscr.Move(20, 0) stdscr.ClearToEOL() stdscr.Printf("Item selected is: %s", menu.Current(nil).Name()) menu.PositionCursor() default: menu.Driver(gc.DriverActions[ch]) } } }
func main() { f, err := os.Create("err.log") if err != nil { log.Fatal(err) } defer f.Close() log.SetOutput(f) var stdscr *gc.Window stdscr, err = gc.Init() if err != nil { log.Println("Init:", err) } defer gc.End() rand.Seed(time.Now().Unix()) gc.StartColor() gc.Cursor(0) gc.Echo(false) gc.HalfDelay(1) gc.InitPair(1, gc.C_WHITE, gc.C_BLACK) gc.InitPair(2, gc.C_YELLOW, gc.C_BLACK) gc.InitPair(3, gc.C_MAGENTA, gc.C_BLACK) gc.InitPair(4, gc.C_RED, gc.C_BLACK) gc.InitPair(5, gc.C_BLUE, gc.C_BLACK) gc.InitPair(6, gc.C_GREEN, gc.C_BLACK) lines, cols := stdscr.MaxYX() pl, pc := lines, cols*3 ship := newShip(lines/2, 5) objects = append(objects, ship) field := genStarfield(pl, pc) text := stdscr.Duplicate() c := time.NewTicker(time.Second / 2) c2 := time.NewTicker(time.Second / 16) px := 0 loop: for { text.MovePrintf(0, 0, "Life: [%-5s]", lifeToText(ship.life)) stdscr.Erase() stdscr.Copy(field.Window, 0, px, 0, 0, lines-1, cols-1, true) drawObjects(stdscr) stdscr.Overlay(text) stdscr.Refresh() select { case <-c.C: spawnAsteroid(stdscr.MaxYX()) if px+cols >= pc { break loop } px++ case <-c2.C: updateObjects(stdscr.MaxYX()) drawObjects(stdscr) default: if !handleInput(stdscr, ship) || ship.Expired(-1, -1) { break loop } } } msg := "Game Over" end, err := gc.NewWindow(5, len(msg)+4, (lines/2)-2, (cols-len(msg))/2) if err != nil { log.Fatal("game over:", err) } end.MovePrint(2, 2, msg) end.Box(gc.ACS_VLINE, gc.ACS_HLINE) end.Refresh() gc.Nap(2000) }
func main() { stdscr, _ := gc.Init() defer gc.End() gc.Echo(false) gc.CBreak(true) gc.StartColor() stdscr.Keypad(true) gc.InitPair(1, gc.C_WHITE, gc.C_BLUE) gc.InitPair(2, gc.C_YELLOW, gc.C_BLUE) fields := make([]*gc.Field, 2) fields[0], _ = gc.NewField(1, 10, 4, 18, 0, 0) defer fields[0].Free() fields[0].SetForeground(gc.ColorPair(1)) fields[0].SetBackground(gc.ColorPair(2) | gc.A_UNDERLINE | gc.A_BOLD) fields[0].SetOptionsOff(gc.FO_AUTOSKIP) fields[1], _ = gc.NewField(1, 10, 6, 18, 0, 0) defer fields[1].Free() fields[1].SetForeground(gc.ColorPair(1)) fields[1].SetBackground(gc.A_UNDERLINE) fields[1].SetOptionsOff(gc.FO_AUTOSKIP) fields[1].SetPad('*') form, _ := gc.NewForm(fields) form.Post() defer form.UnPost() defer form.Free() stdscr.Refresh() fields[0].SetBuffer("Buffer 0") stdscr.AttrOn(gc.ColorPair(2) | gc.A_BOLD) stdscr.MovePrint(4, 10, "Value 1:") stdscr.AttrOff(gc.ColorPair(2) | gc.A_BOLD) stdscr.MovePrint(6, 10, "Value 2:") stdscr.Refresh() form.Driver(gc.REQ_FIRST_FIELD) ch := stdscr.GetChar() for ch != 'q' { switch ch { case gc.KEY_DOWN, gc.KEY_TAB: form.Driver(gc.REQ_NEXT_FIELD) form.Driver(gc.REQ_END_LINE) case gc.KEY_UP: form.Driver(gc.REQ_PREV_FIELD) form.Driver(gc.REQ_END_LINE) case gc.KEY_BACKSPACE: form.Driver(gc.REQ_CLR_FIELD) default: form.Driver(ch) } ch = stdscr.GetChar() } stdscr.MovePrint(20, 0, fields[1].Buffer()) stdscr.GetChar() }
func main() { stdscr, _ := gc.Init() defer gc.End() gc.StartColor() gc.Raw(true) gc.Echo(false) gc.Cursor(0) stdscr.Keypad(true) gc.InitPair(1, gc.C_RED, gc.C_BLACK) // build the menu items menu_items := []string{"Choice 1", "Choice 2", "Choice 3", "Choice 4", "Exit"} items := make([]*gc.MenuItem, len(menu_items)) for i, val := range menu_items { items[i], _ = gc.NewItem(val, "") defer items[i].Free() } // create the menu menu, _ := gc.NewMenu(items) defer menu.Free() menuwin, _ := gc.NewWindow(10, 40, 4, 14) menuwin.Keypad(true) menu.SetWindow(menuwin) dwin := menuwin.Derived(6, 38, 3, 1) menu.SubWindow(dwin) menu.Mark(" * ") // Print centered menu title y, x := menuwin.MaxYX() title := "My Menu" menuwin.Box(0, 0) menuwin.ColorOn(1) menuwin.MovePrint(1, (x/2)-(len(title)/2), title) menuwin.ColorOff(1) menuwin.MoveAddChar(2, 0, gc.ACS_LTEE) menuwin.HLine(2, 1, gc.ACS_HLINE, x-3) menuwin.MoveAddChar(2, x-2, gc.ACS_RTEE) y, x = stdscr.MaxYX() stdscr.MovePrint(y-2, 1, "'q' to exit") stdscr.Refresh() menu.Post() defer menu.UnPost() menuwin.Refresh() for { gc.Update() ch := menuwin.GetChar() switch ch { case 'q': return case gc.KEY_DOWN: menu.Driver(gc.REQ_DOWN) case gc.KEY_UP: menu.Driver(gc.REQ_UP) } } }
func main() { stdscr, _ := gc.Init() defer gc.End() gc.StartColor() gc.Raw(true) gc.Echo(false) gc.Cursor(0) stdscr.Keypad(true) gc.InitPair(1, gc.C_RED, gc.C_BLACK) gc.InitPair(2, gc.C_CYAN, gc.C_BLACK) // build the menu items menu_items := []string{ "Choice 1", "Choice 2", "Choice 3", "Choice 4", "Choice 5", "Choice 6", "Choice 7", "Choice 8", "Choice 9", "Choice 10", "Exit"} items := make([]*gc.MenuItem, len(menu_items)) for i, val := range menu_items { items[i], _ = gc.NewItem(val, "") defer items[i].Free() } // create the menu menu, _ := gc.NewMenu(items) defer menu.Free() menuwin, _ := gc.NewWindow(HEIGHT, WIDTH, 4, 14) menuwin.Keypad(true) menu.SetWindow(menuwin) dwin := menuwin.Derived(6, 38, 3, 1) menu.SubWindow(dwin) menu.Format(5, 1) menu.Mark(" * ") // Print centered menu title title := "My Menu" menuwin.Box(0, 0) menuwin.ColorOn(1) menuwin.MovePrint(1, (WIDTH/2)-(len(title)/2), title) menuwin.ColorOff(1) menuwin.MoveAddChar(2, 0, gc.ACS_LTEE) menuwin.HLine(2, 1, gc.ACS_HLINE, WIDTH-2) menuwin.MoveAddChar(2, WIDTH-1, gc.ACS_RTEE) y, _ := stdscr.MaxYX() stdscr.ColorOn(2) stdscr.MovePrint(y-3, 1, "Use up/down arrows or page up/down to navigate. 'q' to exit") stdscr.ColorOff(2) stdscr.Refresh() menu.Post() defer menu.UnPost() menuwin.Refresh() for { gc.Update() if ch := menuwin.GetChar(); ch == 'q' { return } else { menu.Driver(gc.DriverActions[ch]) } } }
func main() { stdscr, err := gc.Init() if err != nil { log.Fatal("init", err) } defer gc.End() if err := gc.StartColor(); err != nil { log.Fatal(err) } lines, cols := stdscr.MaxYX() gc.Raw(true) // turn on raw "uncooked" input gc.Echo(false) // turn echoing of typed characters off gc.Cursor(0) // hide cursor stdscr.Timeout(50) stdscr.Keypad(true) // allow keypad input gc.InitPair(1, gc.C_YELLOW, gc.C_BLACK) gc.InitPair(2, gc.C_RED, gc.C_BLACK) gc.InitPair(3, gc.C_GREEN, gc.C_BLACK) gc.InitPair(4, gc.C_BLUE, gc.C_BLACK) gc.InitPair(5, gc.C_WHITE, gc.C_BLACK) gc.InitPair(6, gc.C_BLACK, gc.C_BLACK) gc.InitPair(7, gc.C_MAGENTA, gc.C_BLACK) stdscr.SetBackground(gc.ColorPair(3)) rand.Seed(time.Now().UTC().UnixNano()) state := State{Money: 150} var build *Thing things := make([]Thing, 0, 20) var toUpdate int64 = 0 lastTimestamp := int64(time.Nanosecond) * time.Now().UTC().UnixNano() / int64(time.Millisecond) frames := make(map[string][][]string) count := rand.Intn(15) + 25 for i := 0; i < count; i++ { for { var kind Kind var pop int r := rand.Intn(2) switch r { case 0: kind = &SmallHouse{Frames: &frames} pop = 10 case 1: kind = &House{Frames: &frames} pop = 40 } house := &Thing{2 + rand.Intn(cols-8), 2 + rand.Intn(lines-8), kind} overlap := false for _, thing := range things { if house.Overlap(&thing) { overlap = true break } } if !overlap { things = append(things, *house) state.Population += pop break } } } var overlap bool var price float32 showInfo := true for { now := int64(time.Nanosecond) * time.Now().UTC().UnixNano() / int64(time.Millisecond) delta := now - lastTimestamp lastTimestamp = now toUpdate -= delta c := stdscr.GetChar() switch c { case 'q': break case 'a': if build != nil && build.X > 0 { build.X-- } case 'd': if build != nil && build.X+build.GetSize().X < cols { build.X++ } case 'w': if build != nil && build.Y > 0 { build.Y-- } case 's': if build != nil && build.Y+build.GetSize().Y < lines { build.Y++ } case ' ': if build != nil && !overlap && state.Money >= price { things = append(things, *build) state.Money -= price build = nil } case '1': if state.Money >= 100 { build = &Thing{cols / 2, lines / 2, &Shop{Frames: &frames}} price = 100 } case '2': if state.Money >= 600 { build = &Thing{cols / 2, lines / 2, &Factory{Frames: &frames}} price = 600 } case '3': if state.Money >= 1100 { build = &Thing{cols / 2, lines / 2, &BigFactory{Frames: &frames}} price = 1100 } case '4': if state.Money >= 2000 { build = &Thing{cols / 2, lines / 2, &Office{Frames: &frames}} price = 2000 } } if c == 'q' { break } stdscr.Erase() if state.Population == 0 { stdscr.AttrOn(gc.ColorPair(3) | gc.A_BOLD) stdscr.MovePrint(lines/2, cols/2-4, "You won!") continue } if showInfo && c != 0 { showInfo = false } if showInfo { info := ` __ __ _____ _ _ _ | \/ | / ____| | | | | | | \ / |_ __ | | __ ___ | | __| | |__ ___ _ __ __ _ | |\/| | '__| | | |_ |/ _ \| |/ _ | '_ \ / _ \ '__/ _ | | | | | |_ | |__| | (_) | | (_| | |_) | __/ | | (_| | |_| |_|_(_) \_____|\___/|_|\__,_|_.__/ \___|_| \__, | __/ | |___/ You are Mr. Goldberg, a famous and well respected businessman. You're looking to expand your business to a new city. It looks promising, but has one serious problem - too many people living in it, getting in the way! Maybe if you build some factories near their homes they will eventually move out and stop bothering you? Instructions: * earn money to build stuff * pollution will cause people to move out * you win when city population reaches 0! * 1/2/3/4 to choose building, WASD to move, SPACE to build it, Q to quit [ any key to start ] ` stdscr.AttrOn(gc.ColorPair(5) | gc.A_BOLD) for i, s := range strings.Split(info, "\n") { stdscr.MovePrint(lines/2+i-16, cols/2-30, strings.Trim(s, "\t")) } continue } overlap = false if toUpdate <= 0 { state.MoneyDelta = 0 state.PollutionDelta = 0 } for _, thing := range things { stdscr.AttrOn(thing.GetColor()) thing.Draw(stdscr) stdscr.AttrOff(thing.GetColor()) if toUpdate <= 0 { thing.Update(&state) } if build != nil && build.Overlap(&thing) { overlap = true } } if build != nil { if overlap { stdscr.AttrOn(gc.ColorPair(2)) } else { stdscr.AttrOn(gc.ColorPair(7)) } build.Draw(stdscr) } if toUpdate <= 0 { toUpdate = 1000 } stdscr.AttrOn(gc.ColorPair(1) | gc.A_BOLD) stdscr.MovePrintf(1, 1, "Cash: $%.2f (+$%.2f/s)", state.Money, state.MoneyDelta) stdscr.AttrOff(gc.ColorPair(1) | gc.A_BOLD) stdscr.AttrOn(gc.ColorPair(3) | gc.A_BOLD) stdscr.MovePrintf(2, 1, "Population: %d", state.Population) stdscr.AttrOff(gc.ColorPair(3) | gc.A_BOLD) stdscr.AttrOn(gc.ColorPair(2) | gc.A_BOLD) stdscr.MovePrintf(3, 1, "Pollution: %d (+%d/s)", state.Pollution, state.PollutionDelta) stdscr.AttrOff(gc.ColorPair(2) | gc.A_BOLD) if state.Money >= 100 { stdscr.AttrOn(gc.ColorPair(5) | gc.A_BOLD) } else { stdscr.AttrOn(gc.ColorPair(6) | gc.A_BOLD) } stdscr.MovePrint(1, cols-50, "1: Shop ($100) [2$/s]") if state.Money >= 600 { stdscr.AttrOn(gc.ColorPair(5) | gc.A_BOLD) } else { stdscr.AttrOn(gc.ColorPair(6) | gc.A_BOLD) } stdscr.MovePrint(3, cols-50, "2: Factory ($600) [5$/s, 1 pollution/s]") if state.Money >= 1100 { stdscr.AttrOn(gc.ColorPair(5) | gc.A_BOLD) } else { stdscr.AttrOn(gc.ColorPair(6) | gc.A_BOLD) } stdscr.MovePrint(5, cols-50, "3: Big factory ($1100) [10$/s, 3 pollution/s]") stdscr.AttrOff(gc.A_BOLD) if state.Money >= 2000 { stdscr.AttrOn(gc.ColorPair(5) | gc.A_BOLD) } else { stdscr.AttrOn(gc.ColorPair(6) | gc.A_BOLD) } stdscr.MovePrint(7, cols-50, "4: Office ($2000) [+20% money generated]") stdscr.AttrOff(gc.A_BOLD) stdscr.Refresh() } stdscr.GetChar() }