func (video *Video) initGL() { log.Print("Initing") video.fpsmanager = gfx.NewFramerate() video.fpsmanager.SetFramerate(60) gl.ClearColor(0.0, 0.0, 0.0, 1.0) gl.Enable(gl.CULL_FACE) gl.Enable(gl.DEPTH_TEST) log.Print("Creating program") video.prog = createProgram(vertShaderSrcDef, fragShaderSrcDef) log.Print("Attrib loc 1") posAttrib := attribLocation(video.prog, "vPosition") log.Print("Attrib loc 2") texCoordAttr := attribLocation(video.prog, "vTexCoord") log.Print("Uniform loc 1") paletteLoc := uniformLocation(video.prog, "palette") log.Print("Uniform loc 2") video.textureUni = uniformLocation(video.prog, "texture") log.Print("Gen Texture") video.texture = genTexture() gl.ActiveTexture(gl.TEXTURE0) gl.BindTexture(gl.TEXTURE_2D, video.texture) log.Print("TexParam") gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST) gl.UseProgram(video.prog) gl.EnableVertexAttribArray(posAttrib) gl.EnableVertexAttribArray(texCoordAttr) gl.Uniform3iv(paletteLoc, nes.SPaletteRgb) log.Print("VertBO") vertVBO := genBuffer() checkGLError() gl.BindBuffer(gl.ARRAY_BUFFER, vertVBO) verts := f32.Bytes(binary.LittleEndian, -1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0) gl.BufferData(gl.ARRAY_BUFFER, verts, gl.STATIC_DRAW) textCoorBuf := genBuffer() checkGLError() gl.BindBuffer(gl.ARRAY_BUFFER, textCoorBuf) texVerts := f32.Bytes(binary.LittleEndian, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0) gl.BufferData(gl.ARRAY_BUFFER, texVerts, gl.STATIC_DRAW) gl.VertexAttribPointer(posAttrib, 2, gl.FLOAT, false, 0, 0) gl.VertexAttribPointer(texCoordAttr, 2, gl.FLOAT, false, 0, 0) log.Print("Started") }
func (v *Video) Init(t <-chan []uint32, n string) chan [2]int { v.tick = t v.resize = make(chan [2]int) if sdl.Init(sdl.INIT_VIDEO|sdl.INIT_JOYSTICK|sdl.INIT_AUDIO) != 0 { log.Fatal(sdl.GetError()) } v.screen = sdl.SetVideoMode(512, 480, 32, sdl.OPENGL|sdl.RESIZABLE) if v.screen == nil { log.Fatal(sdl.GetError()) } sdl.WM_SetCaption(fmt.Sprintf("Fergulator - %s", n), "") if gl.Init() != 0 { panic(sdl.GetError()) } gl.Enable(gl.TEXTURE_2D) v.Reshape(int(v.screen.W), int(v.screen.H)) v.tex = gl.GenTexture() v.fpsmanager = gfx.NewFramerate() v.fpsmanager.SetFramerate(70) joy = make([]*sdl.Joystick, sdl.NumJoysticks()) for i := 0; i < sdl.NumJoysticks(); i++ { joy[i] = sdl.JoystickOpen(i) fmt.Println("-----------------") if joy[i] != nil { fmt.Printf("Joystick %d\n", i) fmt.Println(" Name: ", sdl.JoystickName(0)) fmt.Println(" Number of Axes: ", joy[i].NumAxes()) fmt.Println(" Number of Buttons: ", joy[i].NumButtons()) fmt.Println(" Number of Balls: ", joy[i].NumBalls()) } else { fmt.Println(" Couldn't open Joystick!") } } return v.resize }
func (video *Video) initGL() { video.fpsmanager = gfx.NewFramerate() video.fpsmanager.SetFramerate(60) gl.ClearColor(0.0, 0.0, 0.0, 1.0) gl.Enable(gl.CULL_FACE) gl.Enable(gl.DEPTH_TEST) video.prog = createProgram(vertShaderSrcDef, fragShaderSrcDef) posAttrib := attribLocation(video.prog, "vPosition") texCoordAttr := attribLocation(video.prog, "vTexCoord") paletteLoc := uniformLocation(video.prog, "palette") video.textureUni = uniformLocation(video.prog, "texture") video.texture = GenTexture() gl.ActiveTexture(gl.TEXTURE0) gl.BindTexture(gl.TEXTURE_2D, video.texture) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST) gl.UseProgram(video.prog) gl.EnableVertexAttribArray(posAttrib) gl.EnableVertexAttribArray(texCoordAttr) gl.Uniform3iv(paletteLoc, len(nes.ShaderPalette), nes.ShaderPalette) // gl.Uniform4iv(paletteLoc, len(PaletteRgb), PaletteRgb) vertVBO := GenBuffer() checkGLError() gl.BindBuffer(gl.ARRAY_BUFFER, vertVBO) verts := []float32{-1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0} gl.BufferData(gl.ARRAY_BUFFER, len(verts)*4, gl.Void(&verts[0]), gl.STATIC_DRAW) textCoorBuf := GenBuffer() checkGLError() gl.BindBuffer(gl.ARRAY_BUFFER, textCoorBuf) texVerts := []float32{0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0} gl.BufferData(gl.ARRAY_BUFFER, len(texVerts)*4, gl.Void(&texVerts[0]), gl.STATIC_DRAW) gl.VertexAttribPointer(posAttrib, 2, gl.FLOAT, false, 0, 0) gl.VertexAttribPointer(texCoordAttr, 2, gl.FLOAT, false, 0, 0) log.Printf("OPENGL INITIALIZED.......") }
func (v *Video) Init(t <-chan []uint32, n string) { v.videoTick = t if sdl.Init(sdl.INIT_VIDEO|sdl.INIT_JOYSTICK|sdl.INIT_AUDIO) != 0 { log.Fatal(sdl.GetError()) } v.screen = sdl.SetVideoMode(512, 480, 32, sdl.OPENGL|sdl.RESIZABLE|sdl.GL_DOUBLEBUFFER) if v.screen == nil { log.Fatal(sdl.GetError()) } sdl.WM_SetCaption(fmt.Sprintf("Fergulator - %s", n), "") v.initGL() v.Reshape(int(v.screen.W), int(v.screen.H)) v.fpsmanager = gfx.NewFramerate() v.fpsmanager.SetFramerate(60) return }