// AddService is used to add a service entry to the local state. // This entry is persistent and the agent will make a best effort to // ensure it is registered func (l *localState) AddService(service *structs.NodeService) { // Assign the ID if none given if service.ID == "" && service.Service != "" { service.ID = service.Service } l.Lock() defer l.Unlock() l.services[service.ID] = service l.serviceStatus[service.ID] = syncStatus{} l.changeMade() }
// AddService is used to add a service entry. // This entry is persistent and the agent will make a best effort to // ensure it is registered func (a *Agent) AddService(service *structs.NodeService, chkType *CheckType, persist bool) error { if service.Service == "" { return fmt.Errorf("Service name missing") } if service.ID == "" && service.Service != "" { service.ID = service.Service } if chkType != nil && !chkType.Valid() { return fmt.Errorf("Check type is not valid") } // Add the service a.state.AddService(service) // Persist the service to a file if persist { if err := a.persistService(service); err != nil { return err } } // Create an associated health check if chkType != nil { check := &structs.HealthCheck{ Node: a.config.NodeName, CheckID: fmt.Sprintf("service:%s", service.ID), Name: fmt.Sprintf("Service '%s' check", service.Service), Status: structs.HealthCritical, Notes: chkType.Notes, ServiceID: service.ID, ServiceName: service.Service, } if err := a.AddCheck(check, chkType, persist); err != nil { return err } } return nil }