func getSlotDetails(lobby *models.Lobby, slot int) (string, string, bool) { steamid := "" name := "" ready := false playerId, err := lobby.GetPlayerIdBySlot(slot) if err == nil { var player models.Player db.DB.First(&player, playerId) steamid = player.SteamId name = player.Name ready, _ = lobby.IsPlayerReady(&player) } return steamid, name, ready }