func createItemIcon(item *ItemStack, scene *scene.Type, x, y float64) *ui.Container { mdl := getModel(item.Type.Name()) container := ui.NewContainer(x, y, 32, 32) if mdl == nil || mdl.builtIn == builtInGenerated { var tex render.TextureInfo if mdl == nil { tex = render.GetTexture("missing_texture") img := ui.NewImage(tex, 0, 0, 32, 32, 0, 0, 1, 1, 255, 255, 255) img.AttachTo(container) scene.AddDrawable(img.Attach(ui.Top, ui.Left)) } else { for i := 0; i < 9; i++ { v := fmt.Sprintf("layer%d", i) if _, ok := mdl.textureVars[v]; !ok { break } tex = mdl.lookupTexture("#" + v) img := ui.NewImage(tex, 0, 0, 32, 32, 0, 0, 1, 1, 255, 255, 255) img.AttachTo(container) scene.AddDrawable(img.Attach(ui.Top, ui.Left)) } } } else if mdl.builtIn == builtInFalse { var blk Block if bt, ok := item.Type.(*blockItem); ok { blk = bt.block } u := modelToUI(mdl, blk) u.AttachTo(container) scene.AddDrawable(u.Attach(ui.Top, ui.Left)) } if dam, ok := item.Type.(ItemDamagable); ok && dam.Damage() > 0 { val := 1.0 - (float64(dam.Damage()) / float64(dam.MaxDamage())) barShadow := ui.NewImage(render.GetTexture("solid"), 0, 2, 28, 4, 0, 0, 1, 1, 0, 0, 0, ) barShadow.SetLayer(2) barShadow.AttachTo(container) scene.AddDrawable(barShadow.Attach(ui.Bottom, ui.Center)) bar := ui.NewImage(render.GetTexture("solid"), 0, 0, 28*val, 2, 0, 0, 1, 1, int(255*(1.0-val)), int(255*val), 0, ) bar.SetLayer(2) bar.AttachTo(barShadow) scene.AddDrawable(bar.Attach(ui.Top, ui.Left)) } if item.Count > 1 { txt := ui.NewText(fmt.Sprint(item.Count), -2, -2, 255, 255, 255). Attach(ui.Bottom, ui.Right) txt.AttachTo(container) txt.SetLayer(2) scene.AddDrawable(txt) } return container }
func (c *ChatUI) Add(msg format.AnyComponent) { format.ConvertLegacy(msg) copy(c.Lines[0:chatHistoryLines-1], c.Lines[1:]) c.Lines[chatHistoryLines-1] = msg f := ui.NewFormattedWidth(msg, 5, chatHistoryLines*18+1, maxLineWidth-10).Attach(ui.Top, ui.Left) f.AttachTo(c.container) line := &chatLine{ text: f, fade: 3.0, background: ui.NewImage(render.GetTexture("solid"), 0, chatHistoryLines*18, maxLineWidth, f.Height, 0, 0, 1, 1, 0, 0, 0), } line.background.AttachTo(c.container) line.background.SetA(77) c.parts = append(c.parts, line) Client.scene.AddDrawable(line.background) Client.scene.AddDrawable(f) ff := f for _, f := range c.parts { f.text.SetY(f.text.Y() - 18*float64(ff.Lines)) f.background.SetY(f.background.Y() - 18*float64(ff.Lines)) } if c.enteringText { ff.SetY(ff.Y() - 18) line.background.SetY(line.background.Y() - 18) } }
func newRespawnScreen() *respawnScreen { rs := &respawnScreen{ scene: scene.New(true), } rs.background = ui.NewImage(render.GetTexture("solid"), 0, 0, 854, 480, 0, 0, 1, 1, 0, 0, 0) rs.background.SetA(160) rs.scene.AddDrawable(rs.background.Attach(ui.Top, ui.Left)) rs.scene.AddDrawable( ui.NewText("Respawn:", 0, -20, 255, 255, 255).Attach(ui.Center, ui.Middle), ) respawn, txt := newButtonText("Respawn", -205, 20, 400, 40) rs.scene.AddDrawable(respawn.Attach(ui.Center, ui.Middle)) rs.scene.AddDrawable(txt) respawn.AddClick(func() { setScreen(nil) Client.network.Write(&protocol.ClientStatus{ActionID: 0}) }) disconnect, txt := newButtonText("Disconnect", 205, 20, 400, 40) rs.scene.AddDrawable(disconnect.Attach(ui.Center, ui.Middle)) rs.scene.AddDrawable(txt) disconnect.AddClick(func() { Client.network.SignalClose(errManualDisconnect) }) uiFooter(rs.scene) return rs }
func newGameMenu() screen { gm := &gameMenu{ scene: scene.New(true), } gm.background = ui.NewImage(render.GetTexture("solid"), 0, 0, 854, 480, 0, 0, 1, 1, 0, 0, 0) gm.background.SetA(160) gm.scene.AddDrawable(gm.background.Attach(ui.Top, ui.Left)) disconnect, txt := newButtonText("Disconnect", 0, 50, 400, 40) gm.scene.AddDrawable(disconnect.Attach(ui.Center, ui.Middle)) gm.scene.AddDrawable(txt) disconnect.AddClick(func() { Client.network.SignalClose(errManualDisconnect) }) rtg, txt := newButtonText("Return to game", 0, -50, 400, 40) gm.scene.AddDrawable(rtg.Attach(ui.Center, ui.Middle)) gm.scene.AddDrawable(txt) rtg.AddClick(func() { setScreen(nil) }) option, txt := newButtonText("Options", 0, 0, 400, 40) gm.scene.AddDrawable(option.Attach(ui.Center, ui.Middle)) gm.scene.AddDrawable(txt) option.AddClick(func() { setScreen(newOptionMenu(newGameMenu)) }) uiFooter(gm.scene) return gm }
func (p *playerListUI) init() { p.info = map[protocol.UUID]*playerInfo{} p.scene = scene.New(false) for i := range p.background { p.background[i] = ui.NewImage(render.GetTexture("solid"), 0, 16, playerListWidth+48, 16, 0, 0, 1, 1, 0, 0, 0) p.background[i].SetA(120) p.background[i].SetDraw(false) p.scene.AddDrawable(p.background[i].Attach(ui.Top, ui.Center)) } }
func newServerList() screen { sl := &serverList{ scene: scene.New(true), } sl.logo.init(sl.scene) uiFooter(sl.scene) sl.redraw() refresh, txt := newButtonText("Refresh", 300, -50-15, 100, 30) sl.scene.AddDrawable(refresh.Attach(ui.Center, ui.Middle)) sl.scene.AddDrawable(txt) refresh.AddClick(sl.redraw) add, txt := newButtonText("Add", 200, -50-15, 100, 30) sl.scene.AddDrawable(add.Attach(ui.Center, ui.Middle)) sl.scene.AddDrawable(txt) add.AddClick(func() { setScreen(newEditServer(-1)) }) options := ui.NewButton(5, 25, 40, 40) sl.scene.AddDrawable(options.Attach(ui.Bottom, ui.Right)) cog := ui.NewImage(render.GetTexture("steven:gui/cog"), 0, 0, 40, 40, 0, 0, 1, 1, 255, 255, 255) cog.AttachTo(options) sl.scene.AddDrawable(cog.Attach(ui.Center, ui.Middle)) options.AddClick(func() { setScreen(newOptionMenu(newServerList)) }) if disconnectReason.Value != nil { disMsg := ui.NewText("Disconnected", 0, 32, 255, 0, 0).Attach(ui.Top, ui.Center) dis := ui.NewFormattedWidth(disconnectReason, 0, 48, 600) disB := ui.NewImage(render.GetTexture("solid"), 0, 30, math.Max(dis.Width, disMsg.Width)+4, dis.Height+4+16, 0, 0, 1, 1, 0, 0, 0) disB.SetA(100) sl.scene.AddDrawable(disB.Attach(ui.Top, ui.Center)) sl.scene.AddDrawable(dis.Attach(ui.Top, ui.Center)) sl.scene.AddDrawable(disMsg) } return sl }
func newProgressBar() *progressBar { p := &progressBar{ id: len(progressBars), } p.bar = ui.NewImage(render.GetTexture("solid"), 0, 21*float64(p.id), 854, 21, 0, 0, 1, 1, 0, 125, 0) ui.AddDrawable(p.bar.Attach(ui.Top, ui.Left)) p.text = ui.NewText("", 1, 21*float64(p.id)+1, 255, 255, 255) ui.AddDrawable(p.text.Attach(ui.Top, ui.Left)) progressBars = append(progressBars, p) p.bar.SetLayer(-241) p.text.SetLayer(-240) return p }
func (c *ChatUI) init() { c.container = ui.NewContainer(0, 44, maxLineWidth, chatHistoryLines*18+2) c.container.Attach(ui.Bottom, ui.Left) c.input = ui.NewText("", 5, 1, 255, 255, 255).Attach(ui.Bottom, ui.Left) c.input.SetDraw(false) c.input.AttachTo(c.container) c.inputBackground = ui.NewImage(render.GetTexture("solid"), 0, 0, maxLineWidth, 20, 0, 0, 1, 1, 0, 0, 0).Attach(ui.Bottom, ui.Left) c.inputBackground.SetA(77) c.inputBackground.AttachTo(c.container) c.inputBackground.SetDraw(false) Client.scene.AddDrawable(c.inputBackground) Client.scene.AddDrawable(c.input) }
func (cs *consoleScreen) init() { cs.scene = scene.New(true) cs.container = ui.NewContainer(0, -220, 854, 220) cs.container.SetLayer(-200) cs.background = ui.NewImage(render.GetTexture("solid"), 0, 0, 854, 220, 0, 0, 1, 1, 0, 0, 0) cs.background.SetA(180) cs.background.AttachTo(cs.container) cs.scene.AddDrawable(cs.background.Attach(ui.Top, ui.Left)) cs.inputText = ui.NewText("", 5, 200, 255, 255, 255) cs.inputText.AttachTo(cs.container) cs.scene.AddDrawable(cs.inputText.Attach(ui.Top, ui.Left)) cs.pos = -220 cs.visible = false }
func (rl *resourceList) redraw() { for _, s := range rl.packs { s.Hide() render.FreeIcon(s.id) } rl.packs = rl.packs[:0] os.MkdirAll("./resource-packs", 0777) files, _ := ioutil.ReadDir("./resource-packs") for i, f := range files { f := f if !strings.HasSuffix(f.Name(), ".zip") { continue } fullName := filepath.Join("./resource-packs", f.Name()) desc, iimg, ok := getPackInfo(fullName) if !ok { continue } sc := scene.New(true) container := ui.NewContainer(0, float64(i)*100, 700, 100). Attach(ui.Center, ui.Middle) r := make([]byte, 20) rand.Read(r) si := &resourceListItem{ Type: sc, container: container, offset: float64(i), id: "servericon:" + string(r), } si.updatePosition() rl.packs = append(rl.packs, si) var rr, gg, bb int if resource.IsActive(fullName) { rr = 200 gg = 200 } bck := ui.NewImage(render.GetTexture("solid"), 0, 0, 700, 100, 0, 0, 1, 1, rr, gg, bb).Attach(ui.Top, ui.Left) bck.SetA(100) bck.AttachTo(container) sc.AddDrawable(bck) txt := ui.NewText(f.Name(), 90+10, 5, 255, 255, 255).Attach(ui.Top, ui.Left) txt.AttachTo(container) sc.AddDrawable(txt) var tex render.TextureInfo if iimg == nil { tex = render.GetTexture("misc/unknown_pack") } else { render.AddIcon(si.id, iimg) tex = render.Icon(si.id) } icon := ui.NewImage(tex, 5, 5, 90, 90, 0, 0, 1, 1, 255, 255, 255). Attach(ui.Top, ui.Left) icon.AttachTo(container) sc.AddDrawable(icon) msg := format.Wrap(&format.TextComponent{Text: desc}) format.ConvertLegacy(msg) motd := ui.NewFormattedWidth(msg, 90+10, 5+18, 700-(90+10+5)).Attach(ui.Top, ui.Left) motd.AttachTo(container) sc.AddDrawable(motd) container.ClickFunc = func() { if resource.IsActive(fullName) { RemovePack(fullName) } else { AddPack(fullName) } setScreen(newResourceList(rl.ret)) } container.HoverFunc = func(over bool) { if over { bck.SetA(200) } else { bck.SetA(100) } } sc.AddDrawable(container) } }
func (sl *serverList) redraw() { for _, s := range sl.servers { s.Hide() render.FreeIcon(s.id) } sl.servers = sl.servers[:0] for i, s := range Config.Servers { sc := scene.New(true) container := ui.NewContainer(0, float64(i)*100, 700, 100). Attach(ui.Center, ui.Middle) r := make([]byte, 20) rand.Read(r) si := &serverListItem{ Type: sc, container: container, offset: float64(i), id: "servericon:" + string(r), } si.updatePosition() sl.servers = append(sl.servers, si) bck := ui.NewImage(render.GetTexture("solid"), 0, 0, 700, 100, 0, 0, 1, 1, 0, 0, 0).Attach(ui.Top, ui.Left) bck.SetA(100) bck.AttachTo(container) sc.AddDrawable(bck) txt := ui.NewText(s.Name, 90+10, 5, 255, 255, 255).Attach(ui.Top, ui.Left) txt.AttachTo(container) sc.AddDrawable(txt) icon := ui.NewImage(render.GetTexture("misc/unknown_server"), 5, 5, 90, 90, 0, 0, 1, 1, 255, 255, 255). Attach(ui.Top, ui.Left) icon.AttachTo(container) sc.AddDrawable(icon) ping := ui.NewImage(render.GetTexture("gui/icons"), 5, 5, 20, 16, 0, 56/256.0, 10/256.0, 8/256.0, 255, 255, 255). Attach(ui.Top, ui.Right) ping.AttachTo(container) sc.AddDrawable(ping) players := ui.NewText("???", 30, 5, 255, 255, 255). Attach(ui.Top, ui.Right) players.AttachTo(container) sc.AddDrawable(players) msg := &format.TextComponent{Text: "Connecting..."} motd := ui.NewFormattedWidth(format.Wrap(msg), 90+10, 5+18, 700-(90+10+5)).Attach(ui.Top, ui.Left) motd.AttachTo(container) sc.AddDrawable(motd) msg = &format.TextComponent{Text: ""} version := ui.NewFormattedWidth(format.Wrap(msg), 90+10, 5, 700-(90+10+5)).Attach(ui.Bottom, ui.Left) version.AttachTo(container) sc.AddDrawable(version) s := s go sl.pingServer(s.Address, motd, version, icon, si.id, ping, players) container.ClickFunc = func() { PlaySound("random.click") sl.connect(s.Address) } container.HoverFunc = func(over bool) { if over { bck.SetA(200) } else { bck.SetA(100) } } sc.AddDrawable(container) index := i del, txt := newButtonText("X", 0, 0, 25, 25) del.AttachTo(container) sc.AddDrawable(del.Attach(ui.Bottom, ui.Right)) sc.AddDrawable(txt) del.AddClick(func() { Config.Servers = append(Config.Servers[:index], Config.Servers[index+1:]...) saveServers() sl.redraw() }) edit, txt := newButtonText("E", 25, 0, 25, 25) edit.AttachTo(container) sc.AddDrawable(edit.Attach(ui.Bottom, ui.Right)) sc.AddDrawable(txt) edit.AddClick(func() { setScreen(newEditServer(index)) }) } }
func newOptionMenu(ret func() screen) *optionMenu { om := &optionMenu{ scene: scene.New(true), ret: ret, } om.background = ui.NewImage(render.GetTexture("solid"), 0, 0, 854, 480, 0, 0, 1, 1, 0, 0, 0) om.background.SetA(160) om.scene.AddDrawable(om.background.Attach(ui.Top, ui.Left)) done, txt := newButtonText("Done", 0, 50, 400, 40) om.scene.AddDrawable(done.Attach(ui.Bottom, ui.Middle)) om.scene.AddDrawable(txt) done.AddClick(func() { setScreen(om.ret()) }) rp, txt := newButtonText("Resource packs", -160, 150, 300, 40) om.scene.AddDrawable(rp.Attach(ui.Bottom, ui.Middle)) om.scene.AddDrawable(txt) rp.AddClick(func() { setScreen(newResourceList(om.ret)) }) fov := newSlider(160, -100, 300, 40) fov.back.Attach(ui.Center, ui.Middle) fov.add(om.scene) om.fov = fov ftxt := ui.NewText("", 0, 0, 255, 255, 255).Attach(ui.Center, ui.Middle) ftxt.AttachTo(fov.back) om.scene.AddDrawable(ftxt) fov.UpdateFunc = func() { render.FOV.SetValue(60 + round(119*fov.Value)) ftxt.Update(fmt.Sprintf("FOV: %d", render.FOV.Value())) } fov.Value = (float64(render.FOV.Value()) - 60) / 119.0 fov.update() vol, vtxt := newButtonText("Volume", -160, -100, 300, 40) om.scene.AddDrawable(vol.Attach(ui.Center, ui.Middle)) om.scene.AddDrawable(vtxt) vol.AddClick(func() { setScreen(newVolumeMenu(om.ret)) }) vsync, vtxt := newButtonText("", -160, -50, 300, 40) om.scene.AddDrawable(vsync.Attach(ui.Center, ui.Middle)) om.scene.AddDrawable(vtxt) vsync.AddClick(func() { renderVSync.SetValue(!renderVSync.Value()) if renderVSync.Value() { vtxt.Update("VSync: Enabled") } else { vtxt.Update("VSync: Disabled") } }) if renderVSync.Value() { vtxt.Update("VSync: Enabled") } else { vtxt.Update("VSync: Disabled") } mouseS := newSlider(160, -50, 300, 40) mouseS.back.Attach(ui.Center, ui.Middle) mouseS.add(om.scene) om.mouseS = mouseS mtxt := ui.NewText("", 0, 0, 255, 255, 255).Attach(ui.Center, ui.Middle) mtxt.AttachTo(mouseS.back) om.scene.AddDrawable(mtxt) mouseS.UpdateFunc = func() { mouseSensitivity.SetValue(500 + round(9500.0*mouseS.Value)) mtxt.Update(fmt.Sprintf("Mouse Speed: %d", mouseSensitivity.Value())) } mouseS.Value = (float64(mouseSensitivity.Value()) - 500) / 9500.0 mouseS.update() om.scene.AddDrawable( ui.NewText("* Requires a client restart to take effect", 0, 100, 255, 200, 200).Attach(ui.Bottom, ui.Middle), ) uiFooter(om.scene) scales := []string{ uiAuto, uiSmall, uiMedium, uiLarge, } curScale := func() int { for i, s := range scales { if s == uiScale.Value() { return i } } return 0 } uiS, utxt := newButtonText("", -160, 0, 300, 40) om.scene.AddDrawable(uiS.Attach(ui.Center, ui.Middle)) om.scene.AddDrawable(utxt) uiS.AddClick(func() { uiScale.SetValue(scales[(curScale()+1)%len(scales)]) utxt.Update(fmt.Sprintf("UI Scale: %s", uiScale.Value())) }) utxt.Update(fmt.Sprintf("UI Scale: %s", uiScale.Value())) return om }
func newVolumeMenu(ret func() screen) *volumeMenu { vm := &volumeMenu{ scene: scene.New(true), ret: ret, } vm.background = ui.NewImage(render.GetTexture("solid"), 0, 0, 854, 480, 0, 0, 1, 1, 0, 0, 0) vm.background.SetA(160) vm.scene.AddDrawable(vm.background.Attach(ui.Top, ui.Left)) done, txt := newButtonText("Done", 0, 50, 400, 40) vm.scene.AddDrawable(done.Attach(ui.Bottom, ui.Middle)) vm.scene.AddDrawable(txt) done.AddClick(func() { setScreen(newOptionMenu(vm.ret)) }) master := newSlider(0, -100, 620, 40) master.back.Attach(ui.Center, ui.Middle) master.add(vm.scene) mtxt := ui.NewText("", 0, 0, 255, 255, 255).Attach(ui.Center, ui.Middle) mtxt.AttachTo(master.back) vm.scene.AddDrawable(mtxt) master.UpdateFunc = func() { muVolMaster.SetValue(round(master.Value * 100)) if muVolMaster.Value() == 0 { mtxt.Update("Master: OFF") return } mtxt.Update(fmt.Sprintf("Master: %d%%", muVolMaster.Value())) } master.Value = float64(muVolMaster.Value()) / 100.0 master.update() vm.sliders = append(vm.sliders, master) for i, cat := range soundCategories { cat := cat x := 160.0 if i&1 == 0 { x = -x } y := 50 * float64(i/2) snd := newSlider(x, -50+y, 300, 40) snd.back.Attach(ui.Center, ui.Middle) snd.add(vm.scene) stxt := ui.NewText("", 0, 0, 255, 255, 255).Attach(ui.Center, ui.Middle) stxt.AttachTo(snd.back) vm.scene.AddDrawable(stxt) v := volVars[cat] snd.UpdateFunc = func() { v.SetValue(round(snd.Value * 100)) if val := v.Value(); val != 0 { stxt.Update(fmt.Sprintf("%s: %d%%", strings.Title(string(cat)), val)) return } stxt.Update(fmt.Sprintf("%s: OFF", strings.Title(string(cat)))) } snd.Value = float64(v.Value()) / 100.0 snd.update() vm.sliders = append(vm.sliders, snd) } return vm }
func (p *playerListUI) render(delta float64) { if !p.scene.IsVisible() { return } for _, b := range p.background { b.SetDraw(false) } for _, e := range p.entries { e.set(false) } offset := 0 count := 0 bTab := 0 lastEntry := 0 for _, pl := range p.players() { if count >= 20 { entries := p.entries[lastEntry:offset] lastEntry = offset for _, e := range entries { if e.icon.ShouldDraw() { e.icon.SetX(-playerListWidth/2 - 12) e.iconHat.SetX(-playerListWidth/2 - 12) e.ping.SetX(playerListWidth/2 + 12) } } p.background[bTab].SetHeight(float64(count * 18)) count = 0 bTab++ if bTab >= len(p.background) { break } } background := p.background[bTab] background.SetDraw(true) if offset >= len(p.entries) { text := ui.NewText("", 24, 0, 255, 255, 255). Attach(ui.Top, ui.Left) p.scene.AddDrawable(text) icon := ui.NewImage(pl.skin, 0, 0, 16, 16, 8/64.0, 8/64.0, 8/64.0, 8/64.0, 255, 255, 255). Attach(ui.Top, ui.Center) p.scene.AddDrawable(icon) iconHat := ui.NewImage(pl.skin, 0, 0, 16, 16, 40/64.0, 8/64.0, 8/64.0, 8/64.0, 255, 255, 255). Attach(ui.Top, ui.Center) p.scene.AddDrawable(iconHat) ping := ui.NewImage(render.GetTexture("gui/icons"), 0, 0, 20, 16, 0, 16/256.0, 10/256.0, 8/256.0, 255, 255, 255). Attach(ui.Top, ui.Center) p.scene.AddDrawable(ping) text.AttachTo(background) icon.AttachTo(background) iconHat.AttachTo(background) ping.AttachTo(background) p.entries = append(p.entries, &playerListUIEntry{ text: text, icon: icon, iconHat: iconHat, ping: ping, }) } e := p.entries[offset] e.set(true) offset++ e.text.SetY(1 + 18*float64(count)) e.text.Update(pl.name) e.icon.SetY(1 + 18*float64(count)) e.icon.SetTexture(pl.skin) e.iconHat.SetY(1 + 18*float64(count)) e.iconHat.SetTexture(pl.skin) e.ping.SetY(1 + 18*float64(count)) y := 0.0 switch { case pl.ping <= 75: y = 16 / 256.0 case pl.ping <= 150: y = 24 / 256.0 case pl.ping <= 225: y = 32 / 256.0 case pl.ping <= 350: y = 40 / 256.0 case pl.ping < 999: y = 48 / 256.0 default: y = 56 / 256.0 } e.ping.SetTextureY(y) count++ } if bTab < len(p.background) { for _, e := range p.entries { if e.icon.ShouldDraw() { e.icon.SetX(-playerListWidth/2 - 12) e.iconHat.SetX(-playerListWidth/2 - 12) e.ping.SetX(playerListWidth/2 + 12) } } p.background[bTab].SetHeight(float64(count * 18)) } switch bTab { case 0: // Single p.background[0].SetX(0) case 1: // Double p.background[0].SetX(-p.background[0].Width() / 2) p.background[1].SetX(p.background[1].Width() / 2) case 2: // Triple p.background[0].SetX(-(p.background[1].Width() / 2) - p.background[0].Width()/2) p.background[1].SetX(0) p.background[2].SetX((p.background[1].Width() / 2) + p.background[2].Width()/2) default: // Quad p.background[0].SetX(-p.background[0].Width()/2 - p.background[1].Width()) p.background[3].SetX(p.background[3].Width()/2 + p.background[2].Width()) p.background[1].SetX(-p.background[1].Width() / 2) p.background[2].SetX(p.background[2].Width() / 2) } }
func (playerInventory) Draw(s *scene.Type, inv *Inventory) { full := Client.activeInventory == Client.playerInventory if !full { // Slots 36-44 are the hotbar Client.hotbarScene.Hide() Client.hotbarScene = scene.New(true) hs := Client.hotbarScene for i := invPlayerHotbarOffset; i < invPlayerHotbarOffset+9; i++ { if inv.Items[i] == nil { continue } item := inv.Items[i] container := createItemIcon(item, hs, 6+40*float64(i-36), 6). Attach(ui.Top, ui.Left) container.AttachTo(Client.hotbar) } return } background := ui.NewImage( render.GetTexture("gui/container/inventory"), 0, 0, 176*2, 166*2, 0, 0, 176/256.0, 166/256.0, 255, 255, 255, ) s.AddDrawable(background.Attach(ui.Middle, ui.Center)) check := ui.NewContainer(0, 0, 176*2, 166*2) s.AddDrawable(check.Attach(ui.Middle, ui.Center)) check.HoverFunc = func(over bool) { invScreen.inWindow = over } var slotPositions = [45][2]float64{ 0: {144, 36}, // Craft-out // Craft-In 1: {88, 26}, 2: {106, 26}, 3: {88, 44}, 4: {106, 44}, // Armor 5: {8, 8}, 6: {8, 26}, 7: {8, 44}, 8: {8, 62}, } for i := 9; i <= 35; i++ { x := i % 9 y := (i / 9) - 1 slotPositions[i] = [2]float64{ 8 + 18*float64(x), 84 + 18*float64(y), } } for i := 0; i < 9; i++ { slotPositions[i+36] = [2]float64{ 8 + 18*float64(i), 142, } } solid := render.GetTexture("solid") for i, pos := range slotPositions { i := i ctn := ui.NewContainer(pos[0]*2, pos[1]*2, 32, 32) ctn.AttachTo(background) s.AddDrawable(ctn) item := inv.Items[i] if item != nil { container := createItemIcon(item, s, pos[0]*2, pos[1]*2) container.AttachTo(background) } else if i >= 5 && i <= 8 { tex := render.GetTexture([]string{ "items/empty_armor_slot_helmet", "items/empty_armor_slot_chestplate", "items/empty_armor_slot_leggings", "items/empty_armor_slot_boots", }[i-5]) img := ui.NewImage(tex, pos[0]*2, pos[1]*2, 32, 32, 0, 0, 1, 1, 255, 255, 255) img.AttachTo(background) s.AddDrawable(img) } highlight := ui.NewImage(solid, pos[0]*2, pos[1]*2, 32, 32, 0, 0, 1, 1, 255, 255, 255) highlight.SetA(0) highlight.AttachTo(background) highlight.SetLayer(25) s.AddDrawable(highlight) ctn.HoverFunc = func(over bool) { if over { highlight.SetA(100) invScreen.activeSlot = i } else { highlight.SetA(0) if i == invScreen.activeSlot { invScreen.activeSlot = -1 } } } } }
func (u *uiLogo) init(scene *scene.Type) { if logoText == "" { nextLogoText() } if logoTexture == "" { nextLogoTexture() logoTexture = logoTargetTexture } readStevenLogo() u.scene = scene row := 0 tex, tex2 := render.GetTexture(logoTexture), render.GetTexture(logoTargetTexture) titleBox := ui.NewContainer(0, 8, 0, 0).Attach(ui.Top, ui.Center) logoTimer = r.Float64() * 60 * 30 logoTransTimer = 120 for _, line := range strings.Split(stevenLogo, "\n") { if line == "" { continue } for i, r := range line { if r == ' ' { continue } x, y := i*4, row*8 rr, gg, bb := 255, 255, 255 if r != ':' { rr, gg, bb = 170, 170, 170 } shadow := ui.NewImage( render.GetTexture("solid"), float64(x+2), float64(y+4), 4, 8, float64(x%16)/16.0, float64(y%16)/16.0, 4/16.0, 8/16.0, 0, 0, 0, ) shadow.SetA(100) shadow.AttachTo(titleBox) u.scene.AddDrawable(shadow) img := ui.NewImage( tex, float64(x), float64(y), 4, 8, float64(x%16)/16.0, float64(y%16)/16.0, 4/16.0, 8/16.0, rr, gg, bb, ) img.AttachTo(titleBox) u.scene.AddDrawable(img) logoLayers[0] = append(logoLayers[0], img) img = ui.NewImage( tex2, float64(x), float64(y), 4, 8, float64(x%16)/16.0, float64(y%16)/16.0, 4/16.0, 8/16.0, rr, gg, bb, ) img.AttachTo(titleBox) img.SetA(0) u.scene.AddDrawable(img) logoLayers[1] = append(logoLayers[1], img) if titleBox.Width() < float64(x+4) { titleBox.SetWidth(float64(x + 4)) } } row++ } titleBox.SetHeight(float64(row) * 8.0) txt := ui.NewText(logoText, 0, -8, 255, 255, 0).Attach(ui.Bottom, ui.Right) txt.AttachTo(titleBox) txt.SetRotation(-math.Pi / 8) u.scene.AddDrawable(txt) u.text = txt width, _ := txt.Size() u.textBaseScale = 300 / width if u.textBaseScale > 1 { u.textBaseScale = 1 } txt.SetX((-txt.Width / 2) * u.textBaseScale) u.origX = txt.X() }
func newClient() { c := &ClientState{ Bounds: vmath.AABB{ Min: mgl32.Vec3{-0.3, 0, -0.3}, Max: mgl32.Vec3{0.3, 1.8, 0.3}, }, scene: scene.New(true), } Client = c c.playerInventory = NewInventory(InvPlayer, 0, 45) c.hotbarScene = scene.New(true) c.network.init() c.currentBreakingBlock = Blocks.Air.Base c.blockBreakers = map[int]BlockEntity{} widgets := render.GetTexture("gui/widgets") icons := render.GetTexture("gui/icons") // Crosshair c.scene.AddDrawable( ui.NewImage(icons, 0, 0, 32, 32, 0, 0, 16.0/256.0, 16.0/256.0, 255, 255, 255). Attach(ui.Middle, ui.Center), ) // Hotbar hotbar := ui.NewImage(widgets, 0, 0, 182*2, 22*2, 0, 0, 182.0/256.0, 22.0/256.0, 255, 255, 255). Attach(ui.Bottom, ui.Center) c.scene.AddDrawable(hotbar) c.hotbar = hotbar c.hotbarUI = ui.NewImage(widgets, -22*2+4, -2, 24*2, 24*2, 0, 22.0/256.0, 24.0/256.0, 24.0/256.0, 255, 255, 255). Attach(ui.Bottom, ui.Center) c.scene.AddDrawable(c.hotbarUI) // Hearts / Food for i := 0; i < 10; i++ { l := ui.NewImage(icons, 16*float64(i), -16-8-10, 18, 18, 16.0/256.0, 0, 9.0/256.0, 9.0/256.0, 255, 255, 255). Attach(ui.Top, ui.Left) l.AttachTo(hotbar) c.scene.AddDrawable(l) c.lifeUI = append(c.lifeUI, l) l = ui.NewImage(icons, 16*float64(i), -16-8-10, 18, 18, (16+9*4)/256.0, 0, 9.0/256.0, 9.0/256.0, 255, 255, 255). Attach(ui.Top, ui.Left) l.AttachTo(hotbar) c.scene.AddDrawable(l) c.lifeFillUI = append(c.lifeFillUI, l) f := ui.NewImage(icons, 16*float64(i), -16-8-10, 18, 18, 16.0/256.0, 27.0/256.0, 9.0/256.0, 9.0/256.0, 255, 255, 255). Attach(ui.Top, ui.Right) f.AttachTo(hotbar) c.scene.AddDrawable(f) c.foodUI = append(c.foodUI, f) f = ui.NewImage(icons, 16*float64(i), -16-8-10, 18, 18, (16+9*4)/256.0, 27.0/256.0, 9.0/256.0, 9.0/256.0, 255, 255, 255). Attach(ui.Top, ui.Right) f.AttachTo(hotbar) c.scene.AddDrawable(f) c.foodFillUI = append(c.foodFillUI, f) } // Exp bar c.scene.AddDrawable( ui.NewImage(icons, 0, 22*2+4, 182*2, 10, 0, 64.0/256.0, 182.0/256.0, 5.0/256.0, 255, 255, 255). Attach(ui.Bottom, ui.Center), ) c.itemNameUI = ui.NewFormatted(format.Wrap(&format.TextComponent{}), 0, -16-8-10-16-20) c.itemNameUI.AttachTo(c.hotbar) c.scene.AddDrawable(c.itemNameUI.Attach(ui.Top, ui.Middle)) c.chat.init() c.initDebug() c.playerList.init() c.entities.init() c.initEntity(false) }