func (entity *Entity) GetExchangeReturnChoices(log *log.Entity, playerNames []string, coinInfo map[string]int, faceupInfo map[string][]int, deck *deck.Entity) (int, int) { choice1 := rand.Intn(deck.Size()) var choice2 int for choice2 == choice1 { choice2 = rand.Intn(deck.Size()) } return deck.Cards()[choice1], deck.Cards()[choice2] }