func (rs *RombaService) dir2dat(cmd *commander.Command, args []string) error { outpath := cmd.Flag.Lookup("out").Value.Get().(string) if err := os.MkdirAll(outpath, 0777); err != nil { return err } srcpath := cmd.Flag.Lookup("source").Value.Get().(string) srcInfo, err := os.Stat(srcpath) if err != nil { return err } if !srcInfo.IsDir() { return fmt.Errorf("%s is not a directory", srcpath) } dat := new(types.Dat) dat.Name = cmd.Flag.Lookup("name").Value.Get().(string) dat.Description = cmd.Flag.Lookup("description").Value.Get().(string) err = archive.Dir2Dat(dat, srcpath, outpath) if err != nil { return err } fmt.Fprintf(cmd.Stdout, "dir2dat successfully completed a DAT in %s for directory %s", outpath, srcpath) return nil }
func (depot *Depot) BuildDat(dat *types.Dat, outpath string) (bool, error) { datPath := filepath.Join(outpath, dat.Name) err := os.Mkdir(datPath, 0777) if err != nil { return false, err } var fixDat *types.Dat for _, game := range dat.Games { fixGame, err := depot.buildGame(game, datPath) if err != nil { return false, err } if fixGame != nil { if fixDat == nil { fixDat = new(types.Dat) fixDat.Name = dat.Name fixDat.Description = dat.Description fixDat.Path = dat.Path } fixDat.Games = append(fixDat.Games, fixGame) } } if fixDat != nil { fixDatPath := filepath.Join(outpath, fixPrefix+dat.Name+datSuffix) fixFile, err := os.Create(fixDatPath) if err != nil { return false, err } defer fixFile.Close() fixWriter := bufio.NewWriter(fixFile) defer fixWriter.Flush() err = types.ComposeDat(fixDat, fixWriter) if err != nil { return false, err } } return fixDat == nil, nil }
func (depot *Depot) BuildDat(dat *types.Dat, outpath string, numSubworkers int, deduper dedup.Deduper) (bool, error) { datPath := filepath.Join(outpath, dat.Name) err := os.Mkdir(datPath, 0777) if err != nil { return false, err } fixDat := new(types.Dat) fixDat.FixDat = true fixDat.Name = "fix_" + dat.Name fixDat.Description = dat.Description fixDat.Path = dat.Path fixDat.UnzipGames = dat.UnzipGames wc := make(chan *types.Game) erc := make(chan error) closeC := make(chan bool) mutex := new(sync.Mutex) for i := 0; i < numSubworkers; i++ { gb := new(gameBuilder) gb.depot = depot gb.wc = wc gb.erc = erc gb.mutex = mutex gb.datPath = datPath gb.fixDat = fixDat gb.index = i gb.deduper = deduper gb.closeC = closeC go gb.work() } var minionErr error endLoop: for _, game := range dat.Games { select { case wc <- game: case err := <-erc: minionErr = err break endLoop } } close(wc) finishedSubworkers := 0 endLoop2: for { glog.V(4).Infof("builder master: finished so far %d", finishedSubworkers) select { case <-closeC: glog.V(4).Infof("builder master: finished another subworker") finishedSubworkers++ if finishedSubworkers == numSubworkers { break endLoop2 } case err := <-erc: glog.V(4).Infof("builder master: minion error") minionErr = err } } if minionErr != nil { return false, minionErr } if len(fixDat.Games) > 0 { fixDatPath := filepath.Join(outpath, fixPrefix+dat.Name+datSuffix) fixFile, err := os.Create(fixDatPath) if err != nil { return false, err } defer fixFile.Close() fixWriter := bufio.NewWriter(fixFile) defer fixWriter.Flush() err = types.ComposeCompliantDat(fixDat, fixWriter) if err != nil { return false, err } } return len(fixDat.Games) > 0, nil }