func (self *LineChart) Draw(x, y, w, h float64, ctx vg.Context) { ui.DrawDefaultElement(x, y, w, h, Palette[CHART_BACKGROUND], ctx) // th := self.Title.draw(x, y, w, h, ctx) ctx.BeginPath() ctx.Fill() self.drawSeries(x, y, w, h, ctx) ctx.ResetScissor() }
func DrawDefaultElement(x, y, w, h float64, bg color.Color, ctx vg.Context) { // Shadow ctx.BeginPath() ctx.StrokeColor(color.RGBA{100, 100, 100, 100}) ctx.RoundedRect(x, y, w, h, 30) ctx.StrokeWidth(1) ctx.Stroke() ctx.FillPaint(ctx.BoxGradient(x, y, w, h, h*.5, h, bg, bg)) ctx.Fill() }
func (self *LineChart) drawSeries(x, y, w, h float64, ctx vg.Context) { // Boundries baseline := y + h _, max, count := self.Model.Limits() horIncr := w / (count - 1) vratio := (h - 1) / max for _, s := range self.Model.Series() { c1 := CloneColor(s.Color) c1.A = 150 ctx.StrokeColor(c1) ctx.StrokeWidth(s.StrokeWidth) ctx.BeginPath() for i, f := range s.Data { if i == 0 { ctx.MoveTo(x+float64(i)*horIncr, baseline-(f*vratio)) } else { ctx.LineTo(x+float64(i)*horIncr, baseline-(f*vratio)) } } ctx.Stroke() if self.Fill { ctx.BeginPath() // ctx.MoveTo(x, baseline) c2 := CloneColor(s.Color) c2.A = 200 ctx.FillColor(c2) for i, f := range s.Data { if i == 0 { ctx.MoveTo(x+float64(i)*horIncr, baseline-(f*vratio)) } ctx.LineTo(x+float64(i)*horIncr, baseline-(f*vratio)) if i == len(s.Data)-1 { ctx.LineTo(x+float64(i)*horIncr, baseline) ctx.LineTo(x, baseline) ctx.MoveTo(x, baseline-(s.Data[0]*vratio)) break } } ctx.Fill() } } }
func (self *Element) Draw(ctx vg.Context) { x, y, w, h := self.Bounds() x, y = self.Clamp(x, y) // draw background c := CloneColor(self.ActiveBackground) bg := ctx.BoxGradient(x, y, w, h, h, h, c, c) ctx.BeginPath() ctx.RoundedRect(x, y, w, h, self.CornerRadius) ctx.FillPaint(bg) ctx.Fill() ctx.StrokeWidth(self.BorderWidth) ctx.StrokeColor(c.Lighten(-0.5)) ctx.Stroke() if self.DrawCB != nil { self.DrawCB(ctx) } }
func (self *Text) Draw(ctx vg.Context) { x, y, w, h := self.Bounds() self.lastContext = &ctx ctx.Scissor(x, y, w, h) ctx.BeginPath() ctx.RoundedRect(x, y, w, h, self.CornerRadius) ctx.FillColor(self.Background) ctx.Fill() ctx.FillColor(self.Foreground) self.forEachDrawnToken(x, y, w, h, func(i int, x, y, lineHeight float64, bounds *ui.Rectangle, ctx *vg.Context) { ctx.Text(x, y, self.tokens[i]) }, ) // for i := 0; i < len(self.selections); i++ { // s := self.selections[i] // } ctx.ResetScissor() }