// MachineConfig returns information from the environment config that is // needed for machine cloud-init (for non-state servers only). // It is exposed for testing purposes. // TODO(rog) fix environs/manual tests so they do not need to // call this, or move this elsewhere. func MachineConfig(st *state.State, machineId, nonce, dataDir string) (*cloudinit.MachineConfig, error) { environConfig, err := st.EnvironConfig() if err != nil { return nil, err } // Get the machine so we can get its series and arch. // If the Arch is not set in hardware-characteristics, // an error is returned. machine, err := st.Machine(machineId) if err != nil { return nil, err } hc, err := machine.HardwareCharacteristics() if err != nil { return nil, err } if hc.Arch == nil { return nil, fmt.Errorf("arch is not set for %q", machine.Tag()) } // Find the appropriate tools information. env, err := environs.New(environConfig) if err != nil { return nil, err } tools, err := findInstanceTools(env, machine.Series(), *hc.Arch) if err != nil { return nil, err } // Find the secrets and API endpoints. auth, err := environs.NewEnvironAuthenticator(env) if err != nil { return nil, err } stateInfo, apiInfo, err := auth.SetupAuthentication(machine) if err != nil { return nil, err } // Find requested networks. includeNetworks, excludeNetworks, err := machine.RequestedNetworks() if err != nil { return nil, err } mcfg := environs.NewMachineConfig(machineId, nonce, includeNetworks, excludeNetworks, stateInfo, apiInfo) if dataDir != "" { mcfg.DataDir = dataDir } mcfg.Tools = tools err = environs.FinishMachineConfig(mcfg, environConfig, constraints.Value{}) if err != nil { return nil, err } return mcfg, nil }
// commonServiceInstances returns instances with // services in common with the specified machine. func commonServiceInstances(st *state.State, m *state.Machine) ([]instance.Id, error) { units, err := m.Units() if err != nil { return nil, err } var instanceIdSet set.Strings for _, unit := range units { if !unit.IsPrincipal() { continue } service, err := unit.Service() if err != nil { return nil, err } allUnits, err := service.AllUnits() if err != nil { return nil, err } for _, unit := range allUnits { machineId, err := unit.AssignedMachineId() if state.IsNotAssigned(err) { continue } else if err != nil { return nil, err } machine, err := st.Machine(machineId) if err != nil { return nil, err } instanceId, err := machine.InstanceId() if err == nil { instanceIdSet.Add(string(instanceId)) } else if state.IsNotProvisionedError(err) { continue } else { return nil, err } } } instanceIds := make([]instance.Id, instanceIdSet.Size()) // Sort values to simplify testing. for i, instanceId := range instanceIdSet.SortedValues() { instanceIds[i] = instance.Id(instanceId) } return instanceIds, nil }
// getAllUnits returns a list of all principal and subordinate units // assigned to the given machine. func getAllUnits(st *state.State, machineTag string) ([]string, error) { _, id, err := names.ParseTag(machineTag, names.MachineTagKind) if err != nil { return nil, err } machine, err := st.Machine(id) if err != nil { return nil, err } // Start a watcher on machine's units, read the initial event and stop it. watch := machine.WatchUnits() defer watch.Stop() if units, ok := <-watch.Changes(); ok { return units, nil } return nil, fmt.Errorf("cannot obtain units of machine %q: %v", machineTag, watch.Err()) }
// environManagerInstances returns all environ manager instances. func environManagerInstances(st *state.State) ([]instance.Id, error) { info, err := st.StateServerInfo() if err != nil { return nil, err } instances := make([]instance.Id, 0, len(info.MachineIds)) for _, id := range info.MachineIds { machine, err := st.Machine(id) if err != nil { return nil, err } instanceId, err := machine.InstanceId() if err == nil { instances = append(instances, instanceId) } else if !state.IsNotProvisionedError(err) { return nil, err } } return instances, nil }
// AddUnits starts n units of the given service and allocates machines // to them as necessary. func AddUnits(st *state.State, svc *state.Service, n int, machineIdSpec string) ([]*state.Unit, error) { units := make([]*state.Unit, n) // Hard code for now till we implement a different approach. policy := state.AssignCleanEmpty // All units should have the same networks as the service. includeNetworks, excludeNetworks, err := svc.Networks() if err != nil { return nil, fmt.Errorf("cannot get service %q networks: %v", svc.Name(), err) } // TODO what do we do if we fail half-way through this process? for i := 0; i < n; i++ { unit, err := svc.AddUnit() if err != nil { return nil, fmt.Errorf("cannot add unit %d/%d to service %q: %v", i+1, n, svc.Name(), err) } if machineIdSpec != "" { if n != 1 { return nil, fmt.Errorf("cannot add multiple units of service %q to a single machine", svc.Name()) } // machineIdSpec may be an existing machine or container, eg 3/lxc/2 // or a new container on a machine, eg lxc:3 mid := machineIdSpec var containerType instance.ContainerType specParts := strings.SplitN(machineIdSpec, ":", 2) if len(specParts) > 1 { firstPart := specParts[0] var err error if containerType, err = instance.ParseContainerType(firstPart); err == nil { mid = specParts[1] } else { mid = machineIdSpec } } if !names.IsMachine(mid) { return nil, fmt.Errorf("invalid force machine id %q", mid) } var err error var m *state.Machine // If a container is to be used, create it. if containerType != "" { // Create the new machine marked as dirty so that // nothing else will grab it before we assign the unit to it. template := state.MachineTemplate{ Series: unit.Series(), Jobs: []state.MachineJob{state.JobHostUnits}, Dirty: true, IncludeNetworks: includeNetworks, ExcludeNetworks: excludeNetworks, } m, err = st.AddMachineInsideMachine(template, mid, containerType) } else { m, err = st.Machine(mid) } if err != nil { return nil, fmt.Errorf("cannot assign unit %q to machine: %v", unit.Name(), err) } err = unit.AssignToMachine(m) if err != nil { return nil, err } } else if err := st.AssignUnit(unit, policy); err != nil { return nil, err } units[i] = unit } return units, nil }