// This method never blocks. It'll buffer writes until they fill the buffer then drop the on the // floor and let the background goroutine replay from the WAL func (self *WriteBuffer) Write(request *protocol.Request) { self.shardLastRequestNumber[request.GetShardId()] = request.GetRequestNumber() select { case self.writes <- request: log.Debug("Buffering %d:%d for %s", request.GetRequestNumber(), request.GetShardId(), self.writerInfo) return default: select { case self.stoppedWrites <- *request.RequestNumber: return default: return } } }
func (self *WriteBuffer) write(request *protocol.Request) { attempts := 0 for { self.shardIds[*request.ShardId] = true err := self.writer.Write(request) if err == nil { requestNumber := request.RequestNumber if requestNumber == nil { return } self.shardCommitedRequestNumber[request.GetShardId()] = *requestNumber log.Debug("Commiting %d:%d for %s", request.GetRequestNumber(), request.GetShardId(), self.writerInfo) self.wal.Commit(*requestNumber, self.serverId) return } if attempts%100 == 0 { log.Error("%s: WriteBuffer: error on write to server %d: %s", self.writerInfo, self.serverId, err) } attempts += 1 // backoff happens in the writer, just sleep for a small fixed amount of time before retrying time.Sleep(time.Millisecond * 100) } }