func LuaPushSmartFunctionTable(L *lua.State, ft FunctionTable) { // Copy it just in case - I can't imagine someone changing it after passing // it to this function, but I don't want to take any chances. myft := make(FunctionTable) for n, f := range ft { myft[n] = f } names := make([]string, len(myft))[0:0] for name := range myft { names = append(names, name) } sort.Strings(names) valid_selectors := "[" for i, name := range names { if i > 0 { valid_selectors += ", " } valid_selectors += fmt.Sprintf("'%s'", name) } valid_selectors += "]." L.NewTable() L.PushString("__index") L.PushGoFunctionAsCFunction(func(L *lua.State) int { name := L.ToString(-1) if f, ok := myft[name]; ok { f() } else { base.Error().Printf("'%s' is not a valid selector, valid seletors are %s", name, valid_selectors) L.PushNil() } return 1 }) L.SetTable(-3) }