func main() { // parse argument and check options := argsCheck() app := tunnel.NewApp(options) if options.TunnelServer { var tunnelServer *tunnel.TunnelServer if options.Front { tunnelServer = tunnel.NewTunnelServer(tunnel.NewFrontDoor) } else { tunnelServer = tunnel.NewTunnelServer(tunnel.NewBackDoor) } app.Add(tunnelServer) } else { var tunnelClient *tunnel.TunnelClient if options.Front { tunnelClient = tunnel.NewTunnelClient(tunnel.NewFrontDoor) } else { tunnelClient = tunnel.NewTunnelClient(tunnel.NewBackDoor) } app.Add(tunnelClient) } err := app.Start() if err != nil { fmt.Printf("start gotunnel failed:%s\n", err.Error()) return } go handleSignal(app) app.Wait() }
func main() { // parse argument and check options := argsCheck() app := tunnel.NewApp(options) if options.Server == "" { app.Add(tunnel.NewTunnelServer()) } else { app.Add(tunnel.NewTunnelClient()) } err := app.Start() if err != nil { fmt.Printf("start gotunnel failed:%s\n", err.Error()) return } go handleSignal(app) app.Wait() }
func main() { // parse argument and check options := argsCheck() app := tunnel.NewApp(options) if options.Gate { backDoor := tunnel.NewBackServer() app.Add(backDoor) } else { backClient := tunnel.NewBackClient() app.Add(backClient) } err := app.Start() if err != nil { fmt.Printf("start gotunnel failed:%s\n", err.Error()) return } go handleSignal(app) app.Wait() }