예제 #1
0
// interfaces(C) returns all currently known interfaces implemented by C.
func (r *rta) interfaces(C types.Type) []*types.Interface {
	// Ascertain set of interfaces C implements
	// and update 'implements' relation.
	var ifaces []*types.Interface
	r.interfaceTypes.Iterate(func(I types.Type, concs interface{}) {
		if I := I.(*types.Interface); types.Implements(C, I) {
			concs, _ := concs.([]types.Type)
			r.interfaceTypes.Set(I, append(concs, C))
			ifaces = append(ifaces, I)
		}
	})
	r.concreteTypes.Set(C, ifaces)
	return ifaces
}
예제 #2
0
// implementations(I) returns all currently known concrete types that implement I.
func (r *rta) implementations(I *types.Interface) []types.Type {
	var concs []types.Type
	if v := r.interfaceTypes.At(I); v != nil {
		concs = v.([]types.Type)
	} else {
		// First time seeing this interface.
		// Update the 'implements' relation.
		r.concreteTypes.Iterate(func(C types.Type, ifaces interface{}) {
			if types.Implements(C, I) {
				ifaces, _ := ifaces.([]*types.Interface)
				r.concreteTypes.Set(C, append(ifaces, I))
				concs = append(concs, C)
			}
		})
		r.interfaceTypes.Set(I, concs)
	}
	return concs
}
예제 #3
0
파일: cha.go 프로젝트: 2722/lantern
// CallGraph computes the call graph of the specified program using the
// Class Hierarchy Analysis algorithm.
//
func CallGraph(prog *ssa.Program) *callgraph.Graph {
	cg := callgraph.New(nil) // TODO(adonovan) eliminate concept of rooted callgraph

	allFuncs := ssautil.AllFunctions(prog)

	// funcsBySig contains all functions, keyed by signature.  It is
	// the effective set of address-taken functions used to resolve
	// a dynamic call of a particular signature.
	var funcsBySig typeutil.Map // value is []*ssa.Function

	// methodsByName contains all methods,
	// grouped by name for efficient lookup.
	methodsByName := make(map[string][]*ssa.Function)

	// methodsMemo records, for every abstract method call call I.f on
	// interface type I, the set of concrete methods C.f of all
	// types C that satisfy interface I.
	methodsMemo := make(map[*types.Func][]*ssa.Function)
	lookupMethods := func(m *types.Func) []*ssa.Function {
		methods, ok := methodsMemo[m]
		if !ok {
			I := m.Type().(*types.Signature).Recv().Type().Underlying().(*types.Interface)
			for _, f := range methodsByName[m.Name()] {
				C := f.Signature.Recv().Type() // named or *named
				if types.Implements(C, I) {
					methods = append(methods, f)
				}
			}
			methodsMemo[m] = methods
		}
		return methods
	}

	for f := range allFuncs {
		if f.Signature.Recv() == nil {
			// Package initializers can never be address-taken.
			if f.Name() == "init" && f.Synthetic == "package initializer" {
				continue
			}
			funcs, _ := funcsBySig.At(f.Signature).([]*ssa.Function)
			funcs = append(funcs, f)
			funcsBySig.Set(f.Signature, funcs)
		} else {
			methodsByName[f.Name()] = append(methodsByName[f.Name()], f)
		}
	}

	addEdge := func(fnode *callgraph.Node, site ssa.CallInstruction, g *ssa.Function) {
		gnode := cg.CreateNode(g)
		callgraph.AddEdge(fnode, site, gnode)
	}

	addEdges := func(fnode *callgraph.Node, site ssa.CallInstruction, callees []*ssa.Function) {
		// Because every call to a highly polymorphic and
		// frequently used abstract method such as
		// (io.Writer).Write is assumed to call every concrete
		// Write method in the program, the call graph can
		// contain a lot of duplication.
		//
		// TODO(adonovan): opt: consider factoring the callgraph
		// API so that the Callers component of each edge is a
		// slice of nodes, not a singleton.
		for _, g := range callees {
			addEdge(fnode, site, g)
		}
	}

	for f := range allFuncs {
		fnode := cg.CreateNode(f)
		for _, b := range f.Blocks {
			for _, instr := range b.Instrs {
				if site, ok := instr.(ssa.CallInstruction); ok {
					call := site.Common()
					if call.IsInvoke() {
						addEdges(fnode, site, lookupMethods(call.Method))
					} else if g := call.StaticCallee(); g != nil {
						addEdge(fnode, site, g)
					} else if _, ok := call.Value.(*ssa.Builtin); !ok {
						callees, _ := funcsBySig.At(call.Signature()).([]*ssa.Function)
						addEdges(fnode, site, callees)
					}
				}
			}
		}
	}

	return cg
}
예제 #4
0
파일: errcheck.go 프로젝트: gdm85/errcheck
func isErrorType(t types.Type) bool {
	return types.Implements(t, errorType)
}
예제 #5
0
파일: types.go 프로젝트: 2722/lantern
// matchArgTypeInternal is the internal version of matchArgType. It carries a map
// remembering what types are in progress so we don't recur when faced with recursive
// types or mutually recursive types.
func (f *File) matchArgTypeInternal(t printfArgType, typ types.Type, arg ast.Expr, inProgress map[types.Type]bool) bool {
	// %v, %T accept any argument type.
	if t == anyType {
		return true
	}
	if typ == nil {
		// external call
		typ = f.pkg.types[arg].Type
		if typ == nil {
			return true // probably a type check problem
		}
	}
	// If the type implements fmt.Formatter, we have nothing to check.
	// formatterTyp may be nil - be conservative and check for Format method in that case.
	if formatterType != nil && types.Implements(typ, formatterType) || f.hasMethod(typ, "Format") {
		return true
	}
	// If we can use a string, might arg (dynamically) implement the Stringer or Error interface?
	if t&argString != 0 {
		if types.AssertableTo(errorType, typ) || stringerType != nil && types.AssertableTo(stringerType, typ) {
			return true
		}
	}

	typ = typ.Underlying()
	if inProgress[typ] {
		// We're already looking at this type. The call that started it will take care of it.
		return true
	}
	inProgress[typ] = true

	switch typ := typ.(type) {
	case *types.Signature:
		return t&argPointer != 0

	case *types.Map:
		// Recur: map[int]int matches %d.
		return t&argPointer != 0 ||
			(f.matchArgTypeInternal(t, typ.Key(), arg, inProgress) && f.matchArgTypeInternal(t, typ.Elem(), arg, inProgress))

	case *types.Chan:
		return t&argPointer != 0

	case *types.Array:
		// Same as slice.
		if types.Identical(typ.Elem().Underlying(), types.Typ[types.Byte]) && t&argString != 0 {
			return true // %s matches []byte
		}
		// Recur: []int matches %d.
		return t&argPointer != 0 || f.matchArgTypeInternal(t, typ.Elem().Underlying(), arg, inProgress)

	case *types.Slice:
		// Same as array.
		if types.Identical(typ.Elem().Underlying(), types.Typ[types.Byte]) && t&argString != 0 {
			return true // %s matches []byte
		}
		// Recur: []int matches %d. But watch out for
		//	type T []T
		// If the element is a pointer type (type T[]*T), it's handled fine by the Pointer case below.
		return t&argPointer != 0 || f.matchArgTypeInternal(t, typ.Elem(), arg, inProgress)

	case *types.Pointer:
		// Ugly, but dealing with an edge case: a known pointer to an invalid type,
		// probably something from a failed import.
		if typ.Elem().String() == "invalid type" {
			if *verbose {
				f.Warnf(arg.Pos(), "printf argument %v is pointer to invalid or unknown type", f.gofmt(arg))
			}
			return true // special case
		}
		// If it's actually a pointer with %p, it prints as one.
		if t == argPointer {
			return true
		}
		// If it's pointer to struct, that's equivalent in our analysis to whether we can print the struct.
		if str, ok := typ.Elem().Underlying().(*types.Struct); ok {
			return f.matchStructArgType(t, str, arg, inProgress)
		}
		// The rest can print with %p as pointers, or as integers with %x etc.
		return t&(argInt|argPointer) != 0

	case *types.Struct:
		return f.matchStructArgType(t, typ, arg, inProgress)

	case *types.Interface:
		// If the static type of the argument is empty interface, there's little we can do.
		// Example:
		//	func f(x interface{}) { fmt.Printf("%s", x) }
		// Whether x is valid for %s depends on the type of the argument to f. One day
		// we will be able to do better. For now, we assume that empty interface is OK
		// but non-empty interfaces, with Stringer and Error handled above, are errors.
		return typ.NumMethods() == 0

	case *types.Basic:
		switch typ.Kind() {
		case types.UntypedBool,
			types.Bool:
			return t&argBool != 0

		case types.UntypedInt,
			types.Int,
			types.Int8,
			types.Int16,
			types.Int32,
			types.Int64,
			types.Uint,
			types.Uint8,
			types.Uint16,
			types.Uint32,
			types.Uint64,
			types.Uintptr:
			return t&argInt != 0

		case types.UntypedFloat,
			types.Float32,
			types.Float64:
			return t&argFloat != 0

		case types.UntypedComplex,
			types.Complex64,
			types.Complex128:
			return t&argComplex != 0

		case types.UntypedString,
			types.String:
			return t&argString != 0

		case types.UnsafePointer:
			return t&(argPointer|argInt) != 0

		case types.UntypedRune:
			return t&(argInt|argRune) != 0

		case types.UntypedNil:
			return t&argPointer != 0 // TODO?

		case types.Invalid:
			if *verbose {
				f.Warnf(arg.Pos(), "printf argument %v has invalid or unknown type", f.gofmt(arg))
			}
			return true // Probably a type check problem.
		}
		panic("unreachable")
	}

	return false
}