예제 #1
0
func AnimateImageNoChannel(animImage *staticimg.StaticImg, endPos, endDim *coords.Vec, u *uistate.UIState) {
	node := animImage.GetNode()
	startPos := animImage.GetCurrent()
	startDim := animImage.GetDimensions()
	iteration := 0
	node.Arranger = arrangerFunc(func(eng sprite.Engine, node *sprite.Node, t clock.Time) {
		iteration++
		if iteration < animationFrameCount {
			curXY := animImage.GetCurrent()
			curDim := animImage.GetDimensions()
			XYStep := endPos.MinusVec(startPos).DividedBy(animationFrameCount)
			dimStep := endDim.MinusVec(startDim).DividedBy(animationFrameCount)
			newVec := curXY.PlusVec(XYStep)
			dimVec := curDim.PlusVec(dimStep)
			animImage.Move(newVec, dimVec, eng)
			card := animImage.GetCardHere()
			if card != nil {
				card.Move(newVec, dimVec, eng)
			}
		} else if iteration == animationFrameCount {
			animImage.Move(endPos, endDim, eng)
			card := animImage.GetCardHere()
			if card != nil {
				card.Move(endPos, endDim, eng)
			}
		}
	})
}
예제 #2
0
func touchingStaticImg(t touch.Event, s *staticimg.StaticImg, u *uistate.UIState) bool {
	withinXBounds := t.X/u.PixelsPerPt >= s.GetCurrent().X && t.X/u.PixelsPerPt <= s.GetDimensions().X+s.GetCurrent().X
	withinYBounds := t.Y/u.PixelsPerPt >= s.GetCurrent().Y && t.Y/u.PixelsPerPt <= s.GetDimensions().Y+s.GetCurrent().Y
	return withinXBounds && withinYBounds
}