func isDungeonPos(x, y int) bool { // Always force 1 0 to be a dungeon. return x == 1 && y == 0 || terrain.GetCoordOption(x, y, ODDS_DUNGEON) }
func isTownPos(x, y int) bool { // Always force spawn to be a town. return x == 0 && y == 0 || terrain.GetCoordOption(x, y, ODDS_TOWN) }