예제 #1
0
func valueToArrayIndex(indexValue Value, length uint, negativeIsZero bool) uint {
	index := toIntegerFloat(indexValue)
	if !negativeIsZero {
		if 0 > length {
			return uint(index)
		}
		if 0 > index {
			index = math.Max(index+float64(length), 0)
		} else {
			index = math.Min(index, float64(length))
		}
		return uint(index)
	}
	{
		index := uint(math.Max(index, 0))
		if 0 > length {
			return index
		}
		// minimum(index, length)
		if index > length {
			return length
		}
		return index
	}
}
예제 #2
0
파일: bounds.go 프로젝트: romaxa/gogeom
func (b *Bounds) ExtendPoint(point Point) *Bounds {
	b.Min.X = math.Min(b.Min.X, point.X)
	b.Min.Y = math.Min(b.Min.Y, point.Y)
	b.Max.X = math.Max(b.Max.X, point.X)
	b.Max.Y = math.Max(b.Max.Y, point.Y)
	return b
}
예제 #3
0
파일: bounds.go 프로젝트: romaxa/gogeom
func (b *Bounds) ExtendPointZM(pointZM PointZM) *Bounds {
	b.Min.X = math.Min(b.Min.X, pointZM.X)
	b.Min.Y = math.Min(b.Min.Y, pointZM.Y)
	b.Max.X = math.Max(b.Max.X, pointZM.X)
	b.Max.Y = math.Max(b.Max.Y, pointZM.Y)
	return b
}
예제 #4
0
파일: Vector3.go 프로젝트: uzudil/three.go
func (v3 *Vector3) Max(v *Vector3) *Vector3 {
	v3.X = math.Max(v3.X, v.X)
	v3.Y = math.Max(v3.Y, v.Y)
	v3.Z = math.Max(v3.Z, v.Z)

	return v3
}
예제 #5
0
파일: adjust.go 프로젝트: ChrisOHu/platform
// AdjustSigmoid changes the contrast of the image using a sigmoidal function and returns the adjusted image.
// It's a non-linear contrast change useful for photo adjustments as it preserves highlight and shadow detail.
// The midpoint parameter is the midpoint of contrast that must be between 0 and 1, typically 0.5.
// The factor parameter indicates how much to increase or decrease the contrast, typically in range (-10, 10).
// If the factor parameter is positive the image contrast is increased otherwise the contrast is decreased.
//
// Examples:
//
//	dstImage = imaging.AdjustSigmoid(srcImage, 0.5, 3.0) // increase the contrast
//	dstImage = imaging.AdjustSigmoid(srcImage, 0.5, -3.0) // decrease the contrast
//
func AdjustSigmoid(img image.Image, midpoint, factor float64) *image.NRGBA {
	if factor == 0 {
		return Clone(img)
	}

	lut := make([]uint8, 256)
	a := math.Min(math.Max(midpoint, 0.0), 1.0)
	b := math.Abs(factor)
	sig0 := sigmoid(a, b, 0)
	sig1 := sigmoid(a, b, 1)
	e := 1.0e-6

	if factor > 0 {
		for i := 0; i < 256; i++ {
			x := float64(i) / 255.0
			sigX := sigmoid(a, b, x)
			f := (sigX - sig0) / (sig1 - sig0)
			lut[i] = clamp(f * 255.0)
		}
	} else {
		for i := 0; i < 256; i++ {
			x := float64(i) / 255.0
			arg := math.Min(math.Max((sig1-sig0)*x+sig0, e), 1.0-e)
			f := a - math.Log(1.0/arg-1.0)/b
			lut[i] = clamp(f * 255.0)
		}
	}

	fn := func(c color.NRGBA) color.NRGBA {
		return color.NRGBA{lut[c.R], lut[c.G], lut[c.B], c.A}
	}

	return AdjustFunc(img, fn)
}
예제 #6
0
파일: contact.go 프로젝트: toophy/vu
// area returns the value of the largest area from 3 possible areas created
// from the 4 given points.
//
// Based on bullet btPersistentManifold::calcArea4Points
func (con *contactPair) area(p0, p1, p2, p3 *lin.V3) float64 {
	v0, v1, vx := con.v0, con.v1, con.v2
	l0 := vx.Cross(v0.Sub(p0, p1), v1.Sub(p2, p3)).LenSqr()
	l1 := vx.Cross(v0.Sub(p0, p2), v1.Sub(p1, p3)).LenSqr()
	l2 := vx.Cross(v0.Sub(p0, p3), v1.Sub(p1, p2)).LenSqr()
	return math.Max(math.Max(l0, l1), l2)
}
예제 #7
0
파일: utility.go 프로젝트: vishnuvr/gota
func normalizeSlice(valuesA []float64, valuesB []float64) ([]float64, []float64) {
	offsetA := int(math.Max(0, float64(len(valuesA)-len(valuesB))))
	offsetB := int(math.Max(0, float64(len(valuesB)-len(valuesB))))
	sliceA := valuesA[offsetA:]
	sliceB := valuesB[offsetB:]
	return sliceA, sliceB
}
예제 #8
0
func (g *group) getFoldedSize() (w, h float64) {
	var inWidth, outWidth, inHeight, outHeight float64
	for _, t := range g.inputs {
		t.refineSize()
		if t.horizontal {
			inWidth += t.Width() + GroupIOSpacing
		} else {
			inHeight += t.Height() + GroupIOSpacing
		}
	}
	for _, t := range g.outputs {
		t.refineSize()
		if t.horizontal {
			outWidth += t.Width() + GroupIOSpacing
		} else {
			outHeight += t.Height() + GroupIOSpacing
		}
	}
	inWidth -= GroupIOSpacing
	inHeight -= GroupIOSpacing
	outWidth -= GroupIOSpacing
	outHeight -= GroupIOSpacing
	w, h = math.Max(math.Max(inWidth, outWidth), GroupMinSize)+GroupMargin*2,
		math.Max(math.Max(inHeight, outHeight), GroupMinSize)+GroupMargin*2
	return
}
예제 #9
0
// startingStepSize implements the algorithm for estimating the starting step
// size as described in:
//  - Hairer, E., Wanner, G., Nørsett, S.: Solving Ordinary Differential
//    Equations I: Nonstiff Problems. Springer Berlin Heidelberg (1993)
func startingStepSize(rhs Function, init, tmp *State, weight Weighting, w []float64, order float64, s *Settings) float64 {
	// Store 1 / (rtol * |Y_i| + atol) into w.
	weight(init.Y, w)
	d0 := s.Norm(init.Y, w)
	d1 := s.Norm(init.YDot, w)

	var h0 float64
	if math.Min(d0, d1) < 1e-5 {
		h0 = 1e-6
	} else {
		// Make the increment of an explicit Euler step small compared to the
		// size of the initial value.
		h0 = 0.01 * d0 / d1
	}

	// Perform one explicit Euler step.
	floats.AddScaledTo(tmp.Y, init.Y, h0, init.YDot)
	// Evaluate the right-hand side f(init.Time+h, tmp.Y).
	rhs(tmp.YDot, init.Time+h0, tmp.Y)
	// Estimate the second derivative of the solution.
	floats.Sub(tmp.YDot, init.YDot)
	d2 := s.Norm(tmp.YDot, w) / h0

	var h1 float64
	if math.Max(d1, d2) < 1e-15 {
		h1 = math.Max(1e-6, 1e-3*h0)
	} else {
		h1 = math.Pow(0.01/math.Max(d1, d2), 1/(order+1))
	}

	return math.Min(100*h0, h1)
}
예제 #10
0
func (v *typeView) reform() {
	const spacing = 2
	maxWidth := float64(0)
	h1 := float64(0)
	for i, c := range v.elems.left {
		h1 += Height(c)
		if i > 0 {
			h1 += spacing
		}
		if w := Width(c); w > maxWidth {
			maxWidth = w
		}
	}
	h2 := float64(0)
	for i, c := range v.elems.right {
		h2 += Height(c)
		if i > 0 {
			h2 += spacing
		}
	}
	if v.unexported != nil {
		if h2 > 0 {
			h2 += spacing
		}
		h2 += Height(v.unexported)
	}
	x := 0.0
	if v.name != nil {
		v.name.Move(Pt(0, (math.Max(h1, h2)-Height(v.name))/2))
		x += Width(v.name) + spacing
	}
	y := math.Max(0, h2-h1) / 2
	for i := len(v.elems.left) - 1; i >= 0; i-- {
		c := v.elems.left[i]
		c.Move(Pt(x+maxWidth-Width(c), y))
		y += Height(c) + spacing
	}
	x += maxWidth + spacing
	if v.pkg != nil {
		v.pkg.Move(Pt(x, (math.Max(h1, h2)-Height(v.pkg))/2))
		x += Width(v.pkg)
	}
	v.text.Move(Pt(x, (math.Max(h1, h2)-Height(v.text))/2))
	x += Width(v.text) + spacing
	y = math.Max(0, h1-h2) / 2
	if v.unexported != nil {
		v.unexported.Move(Pt(x, y))
		y += Height(v.unexported) + spacing
	}
	for i := len(v.elems.right) - 1; i >= 0; i-- {
		c := v.elems.right[i]
		c.Move(Pt(x, y))
		y += Height(c) + spacing
	}

	ResizeToFit(v, 2)
	if p, ok := Parent(v).(*typeView); ok {
		p.reform()
	}
}
예제 #11
0
파일: resize.go 프로젝트: slav123/bimg
func extractImage(image *C.struct__VipsImage, o Options) (*C.struct__VipsImage, error) {
	var err error = nil
	inWidth := int(image.Xsize)
	inHeight := int(image.Ysize)

	switch {
	case o.Crop:
		width := int(math.Min(float64(inWidth), float64(o.Width)))
		height := int(math.Min(float64(inHeight), float64(o.Height)))
		left, top := calculateCrop(inWidth, inHeight, o.Width, o.Height, o.Gravity)
		left, top = int(math.Max(float64(left), 0)), int(math.Max(float64(top), 0))
		image, err = vipsExtract(image, left, top, width, height)
		break
	case o.Embed:
		left, top := (o.Width-inWidth)/2, (o.Height-inHeight)/2
		image, err = vipsEmbed(image, left, top, o.Width, o.Height, o.Extend)
		break
	case o.Top > 0 || o.Left > 0:
		if o.AreaWidth == 0 {
			o.AreaHeight = o.Width
		}
		if o.AreaHeight == 0 {
			o.AreaHeight = o.Height
		}
		if o.AreaWidth == 0 || o.AreaHeight == 0 {
			return nil, errors.New("Extract area width/height params are required")
		}
		image, err = vipsExtract(image, o.Left, o.Top, o.AreaWidth, o.AreaHeight)
		break
	}

	return image, err
}
예제 #12
0
파일: example.go 프로젝트: RouGang/goa
// generateValidatedLengthExample generates a random size array of examples based on what's given.
func (eg *exampleGenerator) generateValidatedLengthExample() interface{} {
	minlength, maxlength := math.Inf(1), math.Inf(-1)
	for _, v := range eg.a.Validations {
		switch actual := v.(type) {
		case *dslengine.MinLengthValidationDefinition:
			minlength = math.Min(minlength, float64(actual.MinLength))
			maxlength = math.Max(maxlength, float64(actual.MinLength))
		case *dslengine.MaxLengthValidationDefinition:
			minlength = math.Min(minlength, float64(actual.MaxLength))
			maxlength = math.Max(maxlength, float64(actual.MaxLength))
		}
	}
	count := 0
	if math.IsInf(minlength, 1) {
		count = int(maxlength) - (eg.r.Int() % 3)
	} else if math.IsInf(maxlength, -1) {
		count = int(minlength) + (eg.r.Int() % 3)
	} else if minlength < maxlength {
		count = int(minlength) + (eg.r.Int() % int(maxlength-minlength))
	} else if minlength == maxlength {
		count = int(minlength)
	} else {
		panic("Validation: MinLength > MaxLength")
	}
	if !eg.a.Type.IsArray() {
		return eg.r.faker.Characters(count)
	}
	res := make([]interface{}, count)
	for i := 0; i < count; i++ {
		res[i] = eg.a.Type.ToArray().ElemType.GenerateExample(eg.r)
	}
	return res
}
예제 #13
0
파일: map.go 프로젝트: sixthgear/landscapes
func GenerateMap(width, depth int, gridSize int) *Map {

	m := new(Map)

	m.width = width
	m.depth = depth
	m.gridSize = gridSize
	m.minHeight = 1000000
	m.maxHeight = 0

	diag := math.Hypot(float64(m.width/2), float64(m.depth/2))
	for z := 0; z < depth; z++ {
		for x := 0; x < width; x++ {

			fx := float64(x) + float64(z%2)*0.5
			fz := float64(z)

			d := math.Hypot(float64(m.width/2)-fx, float64(m.depth/2)-fz)
			d = 1.0 - d/diag
			h := noise.OctaveNoise2d(fx, fz, 4, 0.25, 1.0/28)
			h = (h + 1.0) * 0.5
			h = math.Sqrt(h) * 1024 * (math.Pow(d, 2))
			h = math.Max(h, 120)
			m.heightMap = append(m.heightMap, float32(h))
			m.minHeight = math.Min(m.minHeight, h)
			m.maxHeight = math.Max(m.maxHeight, h)
		}
	}

	return m
}
예제 #14
0
func (pm *ProjectileManager) CheckCollision(p pM.Projectiler, dx, dy float64) (bool, gameObjectsBase.Activer) {
	center := p.GetCenter()
	newCenter := geometry.MakePoint(center.X+dx, center.Y+dy)
	rects := make([]*geometry.Rectangle, 0, 100)
	rect2obj := make(map[*geometry.Rectangle]gameObjectsBase.Activer)
	for i := int(math.Min(center.Y, newCenter.Y)); i <= int(math.Max(center.Y, newCenter.Y)); i++ {
		for j := int(math.Min(center.X, newCenter.X)); j <= int(math.Max(center.X, newCenter.X)); j++ {
			if pm.field.IsBlocked(j, i) {
				rects = append(rects, pm.field.GetCellRectangle(j, i))
			} else {
				for _, actor := range pm.field.GetActors(j, i) {
					r := actor.GetRectangle()
					rects = append(rects, &r)
					rect2obj[&r] = actor
				}
			}
		}
	}
	s := geometry.MakeSegment(center.X, center.Y, center.X+dx, center.Y+dy)
	for _, rect := range rects {
		if rect.CrossedBySegment(s) {
			return true, rect2obj[rect]
		}
	}
	return false, nil
}
예제 #15
0
파일: image.go 프로젝트: stanim/draw2d
// GetStringBounds returns the approximate pixel bounds of the string s at x, y.
// The left edge of the em square of the first character of s
// and the baseline intersect at 0, 0 in the returned coordinates.
// Therefore the top and left coordinates may well be negative.
func (gc *ImageGraphicContext) GetStringBounds(s string) (left, top, right, bottom float64) {
	font, err := gc.loadCurrentFont()
	if err != nil {
		log.Println(err)
		return 0, 0, 0, 0
	}
	top, left, bottom, right = 10e6, 10e6, -10e6, -10e6
	cursor := 0.0
	prev, hasPrev := truetype.Index(0), false
	for _, rune := range s {
		index := font.Index(rune)
		if hasPrev {
			cursor += fUnitsToFloat64(font.Kerning(int32(gc.Current.Scale), prev, index))
		}
		if err := gc.glyphBuf.Load(gc.Current.Font, int32(gc.Current.Scale), index, truetype.NoHinting); err != nil {
			log.Println(err)
			return 0, 0, 0, 0
		}
		e0 := 0
		for _, e1 := range gc.glyphBuf.End {
			ps := gc.glyphBuf.Point[e0:e1]
			for _, p := range ps {
				x, y := pointToF64Point(p)
				top = math.Min(top, y)
				bottom = math.Max(bottom, y)
				left = math.Min(left, x+cursor)
				right = math.Max(right, x+cursor)
			}
		}
		cursor += fUnitsToFloat64(font.HMetric(int32(gc.Current.Scale), index).AdvanceWidth)
		prev, hasPrev = index, true
	}
	return left, top, right, bottom
}
예제 #16
0
파일: point.go 프로젝트: chelseawangsf/geo
// PointArea returns the area on the unit sphere for the triangle defined by the
// given points.
//
// This method is based on l'Huilier's theorem,
//
//   tan(E/4) = sqrt(tan(s/2) tan((s-a)/2) tan((s-b)/2) tan((s-c)/2))
//
// where E is the spherical excess of the triangle (i.e. its area),
//       a, b, c are the side lengths, and
//       s is the semiperimeter (a + b + c) / 2.
//
// The only significant source of error using l'Huilier's method is the
// cancellation error of the terms (s-a), (s-b), (s-c). This leads to a
// *relative* error of about 1e-16 * s / min(s-a, s-b, s-c). This compares
// to a relative error of about 1e-15 / E using Girard's formula, where E is
// the true area of the triangle. Girard's formula can be even worse than
// this for very small triangles, e.g. a triangle with a true area of 1e-30
// might evaluate to 1e-5.
//
// So, we prefer l'Huilier's formula unless dmin < s * (0.1 * E), where
// dmin = min(s-a, s-b, s-c). This basically includes all triangles
// except for extremely long and skinny ones.
//
// Since we don't know E, we would like a conservative upper bound on
// the triangle area in terms of s and dmin. It's possible to show that
// E <= k1 * s * sqrt(s * dmin), where k1 = 2*sqrt(3)/Pi (about 1).
// Using this, it's easy to show that we should always use l'Huilier's
// method if dmin >= k2 * s^5, where k2 is about 1e-2. Furthermore,
// if dmin < k2 * s^5, the triangle area is at most k3 * s^4, where
// k3 is about 0.1. Since the best case error using Girard's formula
// is about 1e-15, this means that we shouldn't even consider it unless
// s >= 3e-4 or so.
func PointArea(a, b, c Point) float64 {
	sa := float64(b.Angle(c.Vector))
	sb := float64(c.Angle(a.Vector))
	sc := float64(a.Angle(b.Vector))
	s := 0.5 * (sa + sb + sc)
	if s >= 3e-4 {
		// Consider whether Girard's formula might be more accurate.
		dmin := s - math.Max(sa, math.Max(sb, sc))
		if dmin < 1e-2*s*s*s*s*s {
			// This triangle is skinny enough to use Girard's formula.
			ab := a.PointCross(b)
			bc := b.PointCross(c)
			ac := a.PointCross(c)
			area := math.Max(0.0, float64(ab.Angle(ac.Vector)-ab.Angle(bc.Vector)+bc.Angle(ac.Vector)))

			if dmin < s*0.1*area {
				return area
			}
		}
	}

	// Use l'Huilier's formula.
	return 4 * math.Atan(math.Sqrt(math.Max(0.0, math.Tan(0.5*s)*math.Tan(0.5*(s-sa))*
		math.Tan(0.5*(s-sb))*math.Tan(0.5*(s-sc)))))
}
예제 #17
0
파일: hsv.go 프로젝트: Bobberino/musings
// RGBToHSV converts an RGB triple to a HSV triple.
//
// Ported from http://goo.gl/Vg1h9
func RGBToHSV(r, g, b uint8) (h, s, v float64) {
	fR := float64(r) / 255
	fG := float64(g) / 255
	fB := float64(b) / 255
	max := math.Max(math.Max(fR, fG), fB)
	min := math.Min(math.Min(fR, fG), fB)
	d := max - min
	s, v = 0, max
	if max > 0 {
		s = d / max
	}
	if max == min {
		// Achromatic.
		h = 0
	} else {
		// Chromatic.
		switch max {
		case fR:
			h = (fG - fB) / d
			if fG < fB {
				h += 6
			}
		case fG:
			h = (fB-fR)/d + 2
		case fB:
			h = (fR-fG)/d + 4
		}
		h /= 6
	}
	return
}
예제 #18
0
파일: bb.go 프로젝트: ftrvxmtrx/gochipmunk
// Expand returns a bounding box that holds both bounding box and a vector.
func (b BB) Expand(v Vect) BB {
	return BB{
		math.Min(b.l, v.X),
		math.Min(b.b, v.Y),
		math.Max(b.r, v.X),
		math.Max(b.t, v.Y)}
}
예제 #19
0
func subtractPSF(psf []float32,
	psfWidth uint64,
	residual []float32,
	residualWidth uint64,
	peakPos uint64, psfPeakPos uint64,
	absPeakVal float32,
	gain float32) {
	var rx = float64(xpos(peakPos, residualWidth))
	var ry = float64(ypos(peakPos, residualWidth))

	var px = float64(xpos(psfPeakPos, psfWidth))
	var py = float64(ypos(psfPeakPos, psfWidth))

	var diffx uint64 = uint64(rx - px)
	var diffy uint64 = uint64(ry - py)

	var startx = math.Max(0, float64(rx-px))
	var starty = math.Max(0, float64(ry-py))

	var stopx = math.Min(float64(residualWidth-1), rx+(float64(psfWidth)-px-1))
	var stopy = math.Min(float64(residualWidth-1), ry+(float64(psfWidth)-py-1))

	factor := gain * absPeakVal
	for y := uint64(starty); y <= uint64(stopy); y++ {
		for x := uint64(startx); x <= uint64(stopx); x++ {
			residual[posToIdx(residualWidth, x, y)] -= factor *
				psf[posToIdx(psfWidth, x-diffx, y-diffy)]
		}
	}
}
예제 #20
0
파일: bb.go 프로젝트: ftrvxmtrx/gochipmunk
// Merge returns a bounding box that holds both bounding boxes.
func (a BB) Merge(b BB) BB {
	return BB{
		math.Min(a.l, b.l),
		math.Min(a.b, b.b),
		math.Max(a.r, b.r),
		math.Max(a.t, b.t)}
}
예제 #21
0
파일: cellid.go 프로젝트: atombender/gos2
func cellIDFromFaceIJWrap(f, i, j int) CellID {
	// Convert i and j to the coordinates of a leaf cell just beyond the
	// boundary of this face.  This prevents 32-bit overflow in the case
	// of finding the neighbors of a face cell.
	i = clamp(i, -1, maxSize)
	j = clamp(j, -1, maxSize)

	// We want to wrap these coordinates onto the appropriate adjacent face.
	// The easiest way to do this is to convert the (i,j) coordinates to (x,y,z)
	// (which yields a point outside the normal face boundary), and then call
	// xyzToFaceUV to project back onto the correct face.
	//
	// The code below converts (i,j) to (si,ti), and then (si,ti) to (u,v) using
	// the linear projection (u=2*s-1 and v=2*t-1).  (The code further below
	// converts back using the inverse projection, s=0.5*(u+1) and t=0.5*(v+1).
	// Any projection would work here, so we use the simplest.)  We also clamp
	// the (u,v) coordinates so that the point is barely outside the
	// [-1,1]x[-1,1] face rectangle, since otherwise the reprojection step
	// (which divides by the new z coordinate) might change the other
	// coordinates enough so that we end up in the wrong leaf cell.
	const scale = 1.0 / maxSize
	limit := math.Nextafter(1, 2)
	u := math.Max(-limit, math.Min(limit, scale*float64((i<<1)+1-maxSize)))
	v := math.Max(-limit, math.Min(limit, scale*float64((j<<1)+1-maxSize)))

	// Find the leaf cell coordinates on the adjacent face, and convert
	// them to a cell id at the appropriate level.
	f, u, v = xyzToFaceUV(faceUVToXYZ(f, u, v))
	return cellIDFromFaceIJ(f, stToIJ(0.5*(u+1)), stToIJ(0.5*(v+1)))
}
예제 #22
0
파일: quake.go 프로젝트: GeoNet/haz
// MMIDistance calculates the MMI at distance for New Zealand.  Distance and depth are in km.
func MMIDistance(distance, depth, mmi float64) float64 {
	// Minimum depth of 5 for numerical instability.
	d := math.Max(math.Abs(depth), 5.0)
	s := math.Hypot(d, distance)

	return math.Max(mmi-1.18*math.Log(s/d)-0.0044*(s-d), -1.0)
}
예제 #23
0
파일: Vector3.go 프로젝트: uzudil/three.go
func (v3 *Vector3) Clamp(min, max *Vector3) *Vector3 {
	v3.X = math.Max(min.X, math.Min(max.X, v3.X))
	v3.Y = math.Max(min.Y, math.Min(max.Y, v3.Y))
	v3.Z = math.Max(min.Z, math.Min(max.Z, v3.Z))

	return v3
}
예제 #24
0
파일: hsl.go 프로젝트: shawnps/kanjihub
// RGBToHSL converts an RGB triple to a HSL triple.
//
// Ported from http://goo.gl/Vg1h9
func RGBToHSL(r, g, b uint8) (h, s, l float64) {
	fR := float64(r) / 255
	fG := float64(g) / 255
	fB := float64(b) / 255
	max := math.Max(math.Max(fR, fG), fB)
	min := math.Min(math.Min(fR, fG), fB)
	l = (max + min) / 2
	if max == min {
		// Achromatic.
		h, s = 0, 0
	} else {
		// Chromatic.
		d := max - min
		if l > 0.5 {
			s = d / (2.0 - max - min)
		} else {
			s = d / (max + min)
		}
		switch max {
		case fR:
			h = (fG - fB) / d
			if fG < fB {
				h += 6
			}
		case fG:
			h = (fB-fR)/d + 2
		case fB:
			h = (fR-fG)/d + 4
		}
		h /= 6
	}
	return
}
예제 #25
0
// A simple comparison checking if minimum and maximums in both datasets are within allowedVariance
// If this function changes, PrintToStdout should be updated accordingly.
func isResourceUsageSimilarEnough(left, right percentileUsageData, allowedVariance float64) bool {
	if len(left.cpuData) == 0 || len(left.memData) == 0 || len(right.cpuData) == 0 || len(right.memData) == 0 {
		glog.V(4).Infof("Length of at least one data vector is zero. Returning false for the lack of data.")
		return false
	}

	sort.Float64s(left.cpuData)
	sort.Float64s(right.cpuData)
	sort.Sort(int64arr(left.memData))
	sort.Sort(int64arr(right.memData))

	leftCPUMin := math.Max(left.cpuData[0], minCPU)
	leftCPUMax := math.Max(left.cpuData[len(left.cpuData)-1], minCPU)
	leftMemMin := max(left.memData[0], minMem)
	leftMemMax := max(left.memData[len(left.memData)-1], minMem)
	rightCPUMin := math.Max(right.cpuData[0], minCPU)
	rightCPUMax := math.Max(right.cpuData[len(right.cpuData)-1], minCPU)
	rightMemMin := max(right.memData[0], minMem)
	rightMemMax := max(right.memData[len(right.memData)-1], minMem)

	return leq(leftCPUMin, allowedVariance*rightCPUMin) &&
		leq(rightCPUMin, allowedVariance*leftCPUMin) &&
		leq(leftCPUMax, allowedVariance*rightCPUMax) &&
		leq(rightCPUMax, allowedVariance*leftCPUMax) &&
		leq(float64(leftMemMin), allowedVariance*float64(rightMemMin)) &&
		leq(float64(rightMemMin), allowedVariance*float64(leftMemMin)) &&
		leq(float64(leftMemMax), allowedVariance*float64(rightMemMax)) &&
		leq(float64(rightMemMax), allowedVariance*float64(leftMemMax))
}
예제 #26
0
파일: rect.go 프로젝트: sclif/geom
func RectsIntersection(r1, r2 Rect) (ri Rect) {
	ri.Min.X = math.Max(r1.Min.X, r2.Min.X)
	ri.Min.Y = math.Max(r1.Min.Y, r2.Min.Y)
	ri.Max.X = math.Min(r1.Max.X, r2.Max.X)
	ri.Max.Y = math.Min(r1.Max.Y, r2.Max.Y)
	return
}
예제 #27
0
파일: bounds.go 프로젝트: romaxa/gogeom
func (b *Bounds) ExtendPointZ(pointZ PointZ) *Bounds {
	b.Min.X = math.Min(b.Min.X, pointZ.X)
	b.Min.Y = math.Min(b.Min.Y, pointZ.Y)
	b.Max.X = math.Max(b.Max.X, pointZ.X)
	b.Max.Y = math.Max(b.Max.Y, pointZ.Y)
	return b
}
예제 #28
0
파일: hist.go 프로젝트: benbooth493/bender
func (h *Histogram) Percentiles(percentiles ...float64) []int {
	result := make([]int, len(percentiles))
	if percentiles == nil || len(percentiles) == 0 {
		return result
	}

	sort.Sort(sort.Float64Slice(percentiles))

	accum := 0
	p_idx := int(math.Max(1.0, percentiles[0]*float64(h.n)))
	for i, j := 0, 0; i < len(percentiles) && j < len(h.values); j++ {
		accum += h.values[j]

		for accum >= p_idx {
			result[i] = j
			i++
			if i >= len(percentiles) {
				break
			}
			p_idx = int(math.Max(1.0, percentiles[i]*float64(h.n)))
		}
	}

	return result
}
예제 #29
0
// Calculate a Kolmogorov-Smirnov test statistic.
func KsStat(vector govector.Vector, conf AnomalyzerConf) float64 {
	reference, active, err := extractWindows(vector, conf.referenceSize, conf.ActiveSize, conf.ActiveSize)
	if err != nil {
		return NA
	}
	n1 := len(reference)
	n2 := len(active)
	if n1%n2 != 0 {
		return NA
	}

	// First sort the active data and generate a cummulative distribution function
	// using that data. Do the same for the reference data.
	activeEcdf := active.Ecdf()
	refEcdf := reference.Ecdf()

	// We want the reference and active vectors to have the same length n, so we
	// consider the min and max for each and interpolated the points between.
	min := math.Min(reference.Min(), active.Min())
	max := math.Max(reference.Max(), active.Max())

	interpolated := interpolate(min, max, n1+n2)

	// Then we apply the distribution function over the interpolated data.
	activeDist := interpolated.Apply(activeEcdf)
	refDist := interpolated.Apply(refEcdf)

	// Find the maximum displacement between both distributions.
	d := 0.0
	for i := 0; i < n1+n2; i++ {
		d = math.Max(d, math.Abs(activeDist[i]-refDist[i]))
	}
	return d
}
예제 #30
0
파일: rect.go 프로젝트: jvlmdr/go-cv
// Change the aspect ratio of a rectangle.
// The mode can be "area", "width", "height", "fit", "fill" or "stretch".
// Panics if mode is empty or unrecognized.
func SetAspect(w, h, aspect float64, mode string) (float64, float64) {
	switch mode {
	case "area":
		// aspect = width / height
		// width = height * aspect
		// width^2 = width * height * aspect
		// height = width / aspect
		// height^2 = width * height / aspect
		w, h = math.Sqrt(w*h*aspect), math.Sqrt(w*h/aspect)
	case "width":
		// Set height from width.
		h = w / aspect
	case "height":
		// Set width from height.
		w = h * aspect
	case "fit":
		// Shrink one dimension.
		w, h = math.Min(w, h*aspect), math.Min(h, w/aspect)
	case "fill":
		// Grow one dimension.
		w, h = math.Max(w, h*aspect), math.Max(h, w/aspect)
	case "stretch":
		// Do nothing.
	case "":
		panic("no mode specified")
	default:
		panic("unknown mode: " + mode)
	}
	return w, h
}