func getPlayerKind() *playerKind { if kind == nil { kind = &playerKind{gameObjectsBase.NewKind()} kind.SetRace(consts.PLAYER_RACE) kind.Flags = append(kind.Flags, gameObjectsFlags.GetFlag("CAN_MOVE")) kind.Flags = append(kind.Flags, gameObjectsFlags.GetFlag("CAN_BLOW")) } return kind }
func NewTestMob(x, y float64, race int, damage string, flags []interface{}) *Mob { // "25d2", "CLAW|HURT|1d1" kind := MobKind{gameObjectsBase.NewKind(), "", 0, dice.CreateDice(consts.DEFAULT_DICE), "", blowList.NewBlowList()} kind.blowList.AddBlowMethods(fmt.Sprintf("HIT|HURT|%s", damage)) // kind := gameObjectsBase.NewKind() kind.SetRace(race) for _, flag := range flags { kind.AddFlag(gameObjectsFlags.GetFlag(flag.(string))) } return &Mob{gameObjectsBase.NewActiveObject(-1, x, y, &kind), 5} }
func CreateMobKind(name string, base_hp int, hp_inc, description, blowMethods, flagsStr string) *MobKind { added := make(map[string]bool) kind := MobKind{gameObjectsBase.NewKind(), name, base_hp, dice.CreateDice(hp_inc), description, blowList.NewBlowList()} kind.blowList.AddBlowMethods(blowMethods) for _, flagName := range strings.Split(flagsStr, "|") { if race, isExist := gameObjectsFlags.GetRaceFlag(flagName); isExist { kind.SetRace(race) } else { flag := gameObjectsFlags.GetFlag(flagName) added[flagName] = true if flag != nil { kind.Flags = append(kind.Flags, flag) } } } if !added["NEVER_MOVE"] { kind.AddFlag(gameObjectsFlags.GetFlag("CAN_MOVE")) } if !added["NEVER_BLOW"] { kind.AddFlag(gameObjectsFlags.GetFlag("CAN_BLOW")) } return &kind }