// BenchmarkParseGold measures the speed of parsing the 'gold' data // used throughout this test suite. func BenchmarkParseGold(b *testing.B) { buf, offset := CheckGeneratedBuild(b.Fatalf) monster := example.GetRootAsMonster(buf, offset) // use these to prevent allocations: reuse_pos := example.Vec3{} reuse_test3 := example.Test{} reuse_table2 := flatbuffers.Table{} reuse_monster2 := example.Monster{} reuse_test4_0 := example.Test{} reuse_test4_1 := example.Test{} b.SetBytes(int64(len(buf[offset:]))) b.ReportAllocs() b.ResetTimer() for i := 0; i < b.N; i++ { monster.Hp() monster.Mana() name := monster.Name() _ = name[0] _ = name[len(name)-1] monster.Pos(&reuse_pos) reuse_pos.X() reuse_pos.Y() reuse_pos.Z() reuse_pos.Test1() reuse_pos.Test2() reuse_pos.Test3(&reuse_test3) reuse_test3.A() reuse_test3.B() monster.TestType() monster.Test(&reuse_table2) reuse_monster2.Init(reuse_table2.Bytes, reuse_table2.Pos) name2 := reuse_monster2.Name() _ = name2[0] _ = name2[len(name2)-1] monster.InventoryLength() l := monster.InventoryLength() for i := 0; i < l; i++ { monster.Inventory(i) } monster.Test4Length() monster.Test4(&reuse_test4_0, 0) monster.Test4(&reuse_test4_1, 1) reuse_test4_0.A() reuse_test4_0.B() reuse_test4_1.A() reuse_test4_1.B() monster.TestarrayofstringLength() str0 := monster.Testarrayofstring(0) _ = str0[0] _ = str0[len(str0)-1] str1 := monster.Testarrayofstring(1) _ = str1[0] _ = str1[len(str1)-1] } }
// CheckReadBuffer checks that the given buffer is evaluated correctly // as the example Monster. func CheckReadBuffer(buf []byte, offset flatbuffers.UOffsetT, fail func(string, ...interface{})) { monster := example.GetRootAsMonster(buf, offset) if got := monster.Hp(); 80 != got { fail(FailString("hp", 80, got)) } // default if got := monster.Mana(); 150 != got { fail(FailString("mana", 150, got)) } if got := monster.Name(); !bytes.Equal([]byte("MyMonster"), got) { fail(FailString("name", "MyMonster", got)) } // initialize a Vec3 from Pos() vec := new(example.Vec3) vec = monster.Pos(vec) if vec == nil { fail("vec3 initialization failed") } // check that new allocs equal given ones: vec2 := monster.Pos(nil) if !reflect.DeepEqual(vec, vec2) { fail("fresh allocation failed") } // verify the properties of the Vec3 if got := vec.X(); float32(1.0) != got { fail(FailString("Pos.X", float32(1.0), got)) } if got := vec.Y(); float32(2.0) != got { fail(FailString("Pos.Y", float32(2.0), got)) } if got := vec.Z(); float32(3.0) != got { fail(FailString("Pos.Z", float32(3.0), got)) } if got := vec.Test1(); float64(3.0) != got { fail(FailString("Pos.Test1", float64(3.0), got)) } if got := vec.Test2(); int8(2) != got { fail(FailString("Pos.Test2", int8(2), got)) } // initialize a Test from Test3(...) t := new(example.Test) t = vec.Test3(t) if t == nil { fail("vec.Test3(&t) failed") } // check that new allocs equal given ones: t2 := vec.Test3(nil) if !reflect.DeepEqual(t, t2) { fail("fresh allocation failed") } // verify the properties of the Test if got := t.A(); int16(5) != got { fail(FailString("t.A()", int16(5), got)) } if got := t.B(); int8(6) != got { fail(FailString("t.B()", int8(6), got)) } if got := monster.TestType(); example.AnyMonster != got { fail(FailString("monster.TestType()", example.AnyMonster, got)) } if unionType := monster.TestType(); unionType != example.AnyMonster { fail("monster.TestType()") } // initialize a Table from a union field Test(...) var table2 flatbuffers.Table if ok := monster.Test(&table2); !ok { fail("monster.Test(&monster2) failed") } // initialize a Monster from the Table from the union var monster2 example.Monster monster2.Init(table2.Bytes, table2.Pos) if got := monster2.Name(); !bytes.Equal([]byte("Fred"), got) { fail(FailString("monster2.Name()", "Fred", got)) } inventorySlice := monster.InventoryBytes() if len(inventorySlice) != monster.InventoryLength() { fail(FailString("len(monster.InventoryBytes) != monster.InventoryLength", len(inventorySlice), monster.InventoryLength())) } if got := monster.InventoryLength(); 5 != got { fail(FailString("monster.InventoryLength", 5, got)) } invsum := 0 l := monster.InventoryLength() for i := 0; i < l; i++ { v := monster.Inventory(i) if v != inventorySlice[i] { fail(FailString("monster inventory slice[i] != Inventory(i)", v, inventorySlice[i])) } invsum += int(v) } if invsum != 10 { fail(FailString("monster inventory sum", 10, invsum)) } if got := monster.Test4Length(); 2 != got { fail(FailString("monster.Test4Length()", 2, got)) } var test0 example.Test ok := monster.Test4(&test0, 0) if !ok { fail(FailString("monster.Test4(&test0, 0)", true, ok)) } var test1 example.Test ok = monster.Test4(&test1, 1) if !ok { fail(FailString("monster.Test4(&test1, 1)", true, ok)) } // the position of test0 and test1 are swapped in monsterdata_java_wire // and monsterdata_test_wire, so ignore ordering v0 := test0.A() v1 := test0.B() v2 := test1.A() v3 := test1.B() sum := int(v0) + int(v1) + int(v2) + int(v3) if 100 != sum { fail(FailString("test0 and test1 sum", 100, sum)) } if got := monster.TestarrayofstringLength(); 2 != got { fail(FailString("Testarrayofstring length", 2, got)) } if got := monster.Testarrayofstring(0); !bytes.Equal([]byte("test1"), got) { fail(FailString("Testarrayofstring(0)", "test1", got)) } if got := monster.Testarrayofstring(1); !bytes.Equal([]byte("test2"), got) { fail(FailString("Testarrayofstring(1)", "test2", got)) } }