// -------------------- Received Messages ---------------------- func (b *Battle) receivedSendOut(_packet *pnet.QTPacket, _player int) { isSilent := _packet.ReadBool() fromSpot := int(_packet.ReadUint8()) if _player == b.me { // tmp := b.myTeam.Pokes[0] b.myTeam.Pokes[0], b.myTeam.Pokes[fromSpot] = b.myTeam.Pokes[fromSpot], b.myTeam.Pokes[0] for i := 0; i < 4; i++ { b.displayedMoves[i] = NewBattleMoveFromBattleMove(b.myTeam.Pokes[0].Moves[i]) } } b.pokes[_player][0], b.pokes[_player][fromSpot] = b.pokes[_player][fromSpot], b.pokes[_player][0] if _packet.GetMsgSize() > _packet.GetReadPos() { // this is the first time you've seen it b.pokes[_player][0] = NewShallowBattlePokeFromPacket(_packet, (_player == b.me)) } // TOOD: Send updatePokes to PU client // TODO: Send updatePokeballs to PU client if !isSilent { b.WriteToHist(fmt.Sprintf("%s sent out %s!\n", b.players[_player].Nick, b.currentPoke(_player).RNick)) } }