func main() { defer func() { if x := recover(); x != nil { ERR("caught panic in main()", x) } }() // 获取监听端口 getPort() //启动 global.Startup(global.ServerName, "game_log", nil) //连接TransferServer err := transferProxy.InitClient(cfg.GetValue("transfer_ip"), cfg.GetValue("transfer_port")) checkError(err) //连接WorldServer worldProxyErr := worldProxy.InitClient(cfg.GetValue("world_ip"), cfg.GetValue("world_port")) checkError(worldProxyErr) //连接Redis redisProxyErr := redisProxy.InitClient(cfg.GetValue("redis_ip"), cfg.GetValue("redis_port"), cfg.GetValue("redis_pwd")) checkError(redisProxyErr) //连接LogServer logProxyErr := logProxy.InitClient(cfg.GetValue("log_ip"), cfg.GetValue("log_port")) checkError(logProxyErr) //保持进程 global.Run() }
func startLocalServer() { //连接DB db.Init() //连接Redis redisProxyErr := redisProxy.InitClient(cfg.GetValue("redis_ip"), cfg.GetValue("redis_port")) checkError(redisProxyErr) listener, err := link.Serve("tcp", "0.0.0.0:"+local_port, packet.New( binary.SplitByUint32BE, 1024, 1024, 1024, )) checkError(err) listener.Serve(func(session *link.Session) { session.AddCloseCallback(session, func() { session.Close() }) global.AddSession(session) var msg packet.RAW for { if err := session.Receive(&msg); err != nil { break } module.ReceiveMessage(session, msg) } }) }
func main() { defer func() { if x := recover(); x != nil { ERR("caught panic in main()", x) } }() // 获取监听端口 getPort() //启动 global.Startup(global.ServerName, "login_log", nil) //连接TransferServer err := transferProxy.InitClient(cfg.GetValue("transfer_ip"), cfg.GetValue("transfer_port")) checkError(err) //连接DB dbProxyErr := dbProxy.InitClient(cfg.GetValue("db_ip"), cfg.GetValue("db_port")) checkError(dbProxyErr) //连接Redis redisProxyErr := redisProxy.InitClient(cfg.GetValue("redis_ip"), cfg.GetValue("redis_port")) checkError(redisProxyErr) //保持进程 global.Run() }
func main() { defer func() { if x := recover(); x != nil { ERR("caught panic in main()", x) } }() // 获取监听端口 getPort() //启动 global.Startup(global.ServerName, "world_log", nil) //连接Redis redisProxyErr := redisProxy.InitClient(cfg.GetValue("redis_ip"), cfg.GetValue("redis_port"), cfg.GetValue("redis_pwd")) checkError(redisProxyErr) //连接LogServer logProxyErr := logProxy.InitClient(cfg.GetValue("log_ip"), cfg.GetValue("log_port")) checkError(logProxyErr) //启动WorldServer worldProxyErr := worldProxy.InitServer(world_port) checkError(worldProxyErr) //开启下线用户处理 module.User.StartDealOfflineUser() //保持进程 global.Run() }
func startLocalServer() { //连接Redis redisProxyErr := redisProxy.InitClient(cfg.GetValue("redis_ip"), cfg.GetValue("redis_port"), cfg.GetValue("redis_pwd")) checkError(redisProxyErr) //开启DB db.Init() //开启同步DB数据到数据库 dbProxy.StartSysDB() //开启客户端监听 addr := "0.0.0.0:" + local_port err := global.Listener("tcp", addr, global.PackCodecType_UnSafe, func(session *link.Session) { global.AddSession(session) }, gameProxy.MsgDispatch, ) checkError(err) }
func main() { defer func() { if x := recover(); x != nil { ERR("caught panic in main()", x) } }() // 获取监听端口 getPort() //启动 global.Startup(global.ServerName, "db_log", stopDBServer) //连接Redis redisProxyErr := redisProxy.InitClient(cfg.GetValue("redis_ip"), cfg.GetValue("redis_port"), cfg.GetValue("redis_pwd")) checkError(redisProxyErr) //开启DBServer监听 err := dbProxy.InitServer(db_port) checkError(err) //保持进程 global.Run() }