func Fconv(fvp *Mpflt, flag int) string { if flag&obj.FmtSharp == 0 { return fvp.Val.Format('b', 0) } // use decimal format for error messages // determine sign f := &fvp.Val var sign string if fvp.Val.Signbit() { sign = "-" f = new(big.Float).Abs(f) } else if flag&obj.FmtSign != 0 { sign = "+" } // Use fmt formatting if in float64 range (common case). if x, _ := f.Float64(); !math.IsInf(x, 0) { return fmt.Sprintf("%s%.6g", sign, x) } // Out of float64 range. Do approximate manual to decimal // conversion to avoid precise but possibly slow Float // formatting. The exponent is > 0 since a negative out- // of-range exponent would have underflowed and led to 0. // f = mant * 2**exp var mant big.Float exp := float64(f.MantExp(&mant)) // 0.5 <= mant < 1.0, exp > 0 // approximate float64 mantissa m and decimal exponent d // f ~ m * 10**d m, _ := mant.Float64() // 0.5 <= m < 1.0 d := exp * (math.Ln2 / math.Ln10) // log_10(2) // adjust m for truncated (integer) decimal exponent e e := int64(d) m *= math.Pow(10, d-float64(e)) for m >= 10 { m /= 10 e++ } return fmt.Sprintf("%s%.5fe+%d", sign, m, e) }
func mpmovefltfix(a *Mpint, b *Mpflt) int { if _, acc := b.Val.Int(&a.Val); acc == big.Exact { return 0 } const delta = 16 // a reasonably small number of bits > 0 var t big.Float t.SetPrec(Mpprec - delta) // try rounding down a little t.SetMode(big.ToZero) t.Set(&b.Val) if _, acc := t.Int(&a.Val); acc == big.Exact { return 0 } // try rounding up a little t.SetMode(big.AwayFromZero) t.Set(&b.Val) if _, acc := t.Int(&a.Val); acc == big.Exact { return 0 } return -1 }