func (f *Font) setupTextRendering(color [3]byte, txt string) (gl.GLuint, *sdl.Surface, *sdl.Surface, *sdl.Surface, int, int) { // var texture gl.GLuint /* Use SDL_TTF to render our text */ var col sdl.Color col.R = color[0] col.G = color[1] col.B = color[2] // get surface with text initial := ttf.RenderText_Blended(f.font, txt, col) /* Convert the rendered text to a known format */ w := next_p2(int(initial.W)) h := next_p2(int(initial.H)) intermediarya := sdl.CreateRGBSurface(0, w, h, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000) var rr *sdl.Rect = nil intermediarya.Blit(rr, initial, rr) intermediary := intermediarya.DisplayFormatAlpha() /* Tell GL about our new texture */ gl.GenTextures(1, &texture) gl.BindTexture(gl.TEXTURE_2D, texture) gl.TexImage2D(gl.TEXTURE_2D, 0, 4, gl.GLsizei(w), gl.GLsizei(h), 0, gl.BGRA, gl.UNSIGNED_BYTE, unsafe.Pointer(intermediary.Pixels)) gl.TexEnvi(gl.TEXTURE_ENV, gl.TEXTURE_ENV_MODE, gl.MODULATE) /* GL_NEAREST looks horrible, if scaled... */ gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR) /* prepare to render our texture */ gl.Enable(gl.TEXTURE_2D) gl.BindTexture(gl.TEXTURE_2D, texture) gl.Color4f(1.0, 1.0, 1.0, 1.0) gl.Enable(gl.BLEND) // gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA) gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_COLOR) // TODO : MAke real alpha work! return texture, initial, intermediarya, intermediary, w, h }
func NewButton(x, y, w, h float64, text string, Func func()) *Button { b := new(Button) b.X, b.Y = x, y b.W, b.H = w, h b.OnClick = Func //Setup Image f := screen.Format b.Image = sdl.CreateRGBSurface(sdl.SWSURFACE, int(w), int(h), BPP, f.Rmask, f.Gmask, f.Bmask, f.Amask) b.Image.FillRect(&sdl.Rect{0, 0, uint16(w), uint16(h)}, 0xFF00FF) tekst := ttf.RenderText_Blended(font, text, sdl.Color{255, 255, 255, 0}) b.Image.Blit(&sdl.Rect{5, 5, 0, 0}, tekst, nil) b.Image.Flip() return b }
func main() { if sdl.Init(sdl.INIT_EVERYTHING) != 0 { panic(sdl.GetError()) } if ttf.Init() != 0 { panic(sdl.GetError()) } if mixer.OpenAudio(mixer.DEFAULT_FREQUENCY, mixer.DEFAULT_FORMAT, mixer.DEFAULT_CHANNELS, 4096) != 0 { panic(sdl.GetError()) } var screen = sdl.SetVideoMode(640, 480, 32, sdl.RESIZABLE) if screen == nil { panic(sdl.GetError()) } var video_info = sdl.GetVideoInfo() println("HW_available = ", video_info.HW_available) println("WM_available = ", video_info.WM_available) println("Video_mem = ", video_info.Video_mem, "kb") sdl.EnableUNICODE(1) sdl.WM_SetCaption("Go-SDL SDL Test", "") image := sdl.Load("test.png") if image == nil { panic(sdl.GetError()) } sdl.WM_SetIcon(image, nil) running := true font := ttf.OpenFont("Fontin Sans.otf", 72) if font == nil { panic(sdl.GetError()) } font.SetStyle(ttf.STYLE_UNDERLINE) white := sdl.Color{255, 255, 255, 0} text := ttf.RenderText_Blended(font, "Test (with music)", white) music := mixer.LoadMUS("test.ogg") sound := mixer.LoadWAV("sound.ogg") if music == nil || sound == nil { panic(sdl.GetError()) } music.PlayMusic(-1) if sdl.GetKeyName(270) != "[+]" { panic("GetKeyName broken") } worm_in := make(chan Point) draw := make(chan Point, 64) var out chan Point var in chan Point out = worm_in in = out out = make(chan Point) go worm(in, out, draw) for running { for ev := sdl.PollEvent(); ev != nil; ev = sdl.PollEvent() { switch e := ev.(type) { case *sdl.QuitEvent: running = false break case *sdl.KeyboardEvent: println("") println(e.Keysym.Sym, ": ", sdl.GetKeyName(sdl.Key(e.Keysym.Sym))) if e.Keysym.Sym == 27 { running = false } fmt.Printf("%04x ", e.Type) for i := 0; i < len(e.Pad0); i++ { fmt.Printf("%02x ", e.Pad0[i]) } println() fmt.Printf("Type: %02x Which: %02x State: %02x Pad: %02x\n", e.Type, e.Which, e.State, e.Pad0[0]) fmt.Printf("Scancode: %02x Sym: %08x Mod: %04x Unicode: %04x\n", e.Keysym.Scancode, e.Keysym.Sym, e.Keysym.Mod, e.Keysym.Unicode) case *sdl.MouseButtonEvent: if e.Type == sdl.MOUSEBUTTONDOWN { println("Click:", e.X, e.Y) in = out out = make(chan Point) go worm(in, out, draw) sound.PlayChannel(-1, 0) } case *sdl.ResizeEvent: println("resize screen ", e.W, e.H) screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE) if screen == nil { panic(sdl.GetError()) } } } screen.FillRect(nil, 0x302019) screen.Blit(&sdl.Rect{0, 0, 0, 0}, text, nil) loop := true for loop { select { case p := <-draw: screen.Blit(&sdl.Rect{int16(p.x), int16(p.y), 0, 0}, image, nil) case <-out: default: loop = false } } var p Point sdl.GetMouseState(&p.x, &p.y) worm_in <- p screen.Flip() sdl.Delay(25) } image.Free() music.Free() font.Close() ttf.Quit() sdl.Quit() }