func createBall1000(lball *ballon.All_ball, user *list.Element, base *db.Env) { lstmsg := createMessage1000() usr := user.Value.(*users.User) for i := 0; i < 1000; i++ { ball := new(ballon.Ball) ball.Id_ball = lball.Id_max lball.Id_max++ ball.Edited = true ball.Title = "TEST" + strconv.Itoa(int(ball.Id_ball)) ball.Messages = lstmsg ball.Coord = GetRandomCoord() ball.Itinerary = list.New() ball.Itinerary.PushBack(ball.Coord.Value.(*ballon.Checkpoint)) ball.Followers = list.New() ball.Checkpoints = list.New() ball.Date = time.Now() ball.Possessed = nil ball.Followers = list.New() ball.Followers.PushFront(user) ball.Creator = user ball.Scoord = ball.Coord // ball.InitCoord(ball.Coord.Value.(ballon.Checkpoint).Coord.Lon, ball.Coord.Value.(ballon.Checkpoint).Coord.Lat, int16(0), wd, true) eball := lball.Blist.PushBack(ball) usr.NbrBallSend++ usr.Followed.PushBack(eball) lball.InsertBallon(ball, base) } }
func createBall1000(lball *ballon.All_ball, user *list.Element, wd *owm.All_data) { usr := user.Value.(*users.User) for i := 0; i < 10; i++ { ball := new(ballon.Ball) ball.Id_ball = lball.Id_max lball.Id_max++ ball.Edited = true ball.Title = "TEST" + strconv.Itoa(int(ball.Id_ball)) ball.Messages = createMessage1000(ball.Title) ball.Coord = GetRandomCoord() ball.Itinerary = list.New() ball.Itinerary.PushBack(ball.Coord.Value.(*ballon.Checkpoint)) ball.Followers = list.New() ball.Checkpoints = list.New() ball.Date = time.Now() ball.Possessed = nil ball.Followers = list.New() ball.Followers.PushFront(user) ball.Creator = user ball.Scoord = ball.Coord ball.InitCoord(ball.Coord.Value.(*ballon.Checkpoint).Coord.Lon, ball.Coord.Value.(*ballon.Checkpoint).Coord.Lat, int16(0), wd, true) ball.Stats = new(ballon.StatsBall) eball := lball.Blist.PushBack(ball) usr.Stats.NbrBallCreate++ usr.Followed.PushBack(eball) } usr.Stats.NbrSend = usr.Stats.NbrBallCreate usr.Stats.NbrFollow = usr.Stats.NbrBallCreate usr.Stats.NbrMessage = usr.Stats.NbrBallCreate }
func (Data *Data) Manage_newball(requete *list.Element, Tab_wd *owm.All_data) { ball := new(ballon.Ball) ball.Stats = new(ballon.StatsBall) rqt := requete.Value.(*protocol.Request) var newball protocol.New_ball var mess ballon.Message user := Data.User.Value.(*users.User) if user.NbrBallSend < 10 { newball = requete.Value.(*protocol.Request).Spec.(protocol.New_ball) ball.Id_ball = Data.Lst_ball.Id_max Data.Lst_ball.Id_max++ ball.FlagC = true ball.Edited = true ball.Title = newball.Title ball.Messages = list.New() ball.Itinerary = list.New() ball.Followers = list.New() ball.Checkpoints = list.New() mess.Id = 0 mess.Size = (int32)(len(newball.Message)) mess.Content = newball.Message mess.Type = 1 ball.Messages.PushFront(mess) ball.Date = time.Now() ball.Possessed = nil ball.Followers.PushFront(Data.User) ball.Creator = Data.User ball.InitCoord(rqt.Coord.Lon, rqt.Coord.Lat, int16(0), Tab_wd, true) eball := Data.Lst_ball.Blist.PushBack(ball) user := Data.User.Value.(*users.User) user.Followed.PushBack(eball) user.NbrBallSend++ // Begin Stats user.Stats.NbrMessage++ user.Stats.NbrBallCreate++ user.Stats.NbrSend++ user.Stats.NbrFollow++ Data.Lst_users.GlobalStat.NbrBallCreate++ Data.Lst_users.GlobalStat.NbrSend++ Data.Lst_users.GlobalStat.NbrFollow++ Data.Lst_users.GlobalStat.NbrMessage++ ball.Stats.CreationDate = time.Now() ball.Stats.CoordCreated = new(ballon.Coordinate) ball.Stats.CoordCreated.Lon = rqt.Coord.Lon ball.Stats.CoordCreated.Lat = rqt.Coord.Lat ball.Stats.NbrFollow++ // End Stats answer := Data.Manage_ack(rqt.Rtype, ball.Id_ball, int32(1)) Data.Lst_asw.PushBack(answer) } else { answer := Data.Manage_ack(rqt.Rtype, 0, int32(0)) Data.Lst_asw.PushBack(answer) } }