func (s Replay_Round) Moves() (Turn_List, error) { p, err := s.Struct.Pointer(0) if err != nil { return Turn_List{}, err } l := capnp.ToList(p) return Turn_List{List: l}, nil }
func (s Board) Robots() (Robot_List, error) { p, err := s.Struct.Pointer(0) if err != nil { return Robot_List{}, err } l := capnp.ToList(p) return Robot_List{List: l}, nil }
func (s Replay) Rounds() (Replay_Round_List, error) { p, err := s.Struct.Pointer(2) if err != nil { return Replay_Round_List{}, err } l := capnp.ToList(p) return Replay_Round_List{List: l}, nil }
func (s Ai_takeTurn_Results) Turns() (Turn_List, error) { p, err := s.Struct.Pointer(0) if err != nil { return Turn_List{}, err } l := capnp.ToList(p) return Turn_List{List: l}, nil }