Exemplo n.º 1
0
func (c *Client) Connected(g *Game, w *game.World) {
	p := game.NewPlayer(w, c.name)

	for id, b := range w.Biotics() {
		c.BioticCreated(id, b)
		c.Send(&proto.MsgScoreboardAdd{
			Name:  string(id),
			Score: g.scores[string(id)],
		})
	}

	for id, wi := range w.WorldItems() {
		c.WorldItemAdded(id, wi)
	}

	w.AddEntity(p)

	w.AddBlockListener(c)
	w.AddBioticListener(c)
	w.AddWorldItemListener(c)

	c.player = p
	c.Send(&proto.MsgInventoryState{
		Items: c.player.Inventory().ItemsToByteArray(),
	})
}