// Applies a scaling factor to the units of the current coordinate system. func (self *Canvas) Scale(x float64, y float64) { C.DrawScale(self.drawing, C.double(x), C.double(y)) }
// Applies a scaling factor to the units of the current coordinate system. func (cv Canvas) Scale(x float64, y float64) { C.DrawScale(cv.drawing, C.double(x), C.double(y)) }
// Adjusts the scaling factor to apply in the horizontal and vertical // directions to the current coordinate space. // // x: horizontal scale factor // // y: vertical scale factor // func (dw *DrawingWand) Scale(x, y float64) { C.DrawScale(dw.dw, C.double(x), C.double(y)) }