func Cursor(cursor_type int) *GdkCursor { return &GdkCursor{ C.gdk_cursor_new(C.GdkCursorType(cursor_type))} }
LSB_FIRST = C.GdkByteOrder(C.GDK_LSB_FIRST) MSB_FIRST = C.GdkByteOrder(C.GDK_MSB_FIRST) // CrossingMode CROSSING_NORMAL = C.GdkCrossingMode(C.GDK_CROSSING_NORMAL) CROSSING_GRAB = C.GdkCrossingMode(C.GDK_CROSSING_GRAB) CROSSING_UNGRAB = C.GdkCrossingMode(C.GDK_CROSSING_UNGRAB) CROSSING_GTK_GRAB = C.GdkCrossingMode(C.GDK_CROSSING_GTK_GRAB) CROSSING_GTK_UNGRAB = C.GdkCrossingMode(C.GDK_CROSSING_GTK_UNGRAB) CROSSING_STATE_CHANGED = C.GdkCrossingMode(C.GDK_CROSSING_STATE_CHANGED) CROSSING_TOUCH_BEGIN = C.GdkCrossingMode(C.GDK_CROSSING_TOUCH_BEGIN) CROSSING_TOUCH_END = C.GdkCrossingMode(C.GDK_CROSSING_TOUCH_END) CROSSING_DEVICE_SWITCH = C.GdkCrossingMode(C.GDK_CROSSING_DEVICE_SWITCH) // CursorType X_CURSOR = C.GdkCursorType(C.GDK_X_CURSOR) ARROW = C.GdkCursorType(C.GDK_ARROW) BASED_ARROW_DOWN = C.GdkCursorType(C.GDK_BASED_ARROW_DOWN) BASED_ARROW_UP = C.GdkCursorType(C.GDK_BASED_ARROW_UP) BOAT = C.GdkCursorType(C.GDK_BOAT) BOGOSITY = C.GdkCursorType(C.GDK_BOGOSITY) BOTTOM_LEFT_CORNER = C.GdkCursorType(C.GDK_BOTTOM_LEFT_CORNER) BOTTOM_RIGHT_CORNER = C.GdkCursorType(C.GDK_BOTTOM_RIGHT_CORNER) BOTTOM_SIDE = C.GdkCursorType(C.GDK_BOTTOM_SIDE) BOTTOM_TEE = C.GdkCursorType(C.GDK_BOTTOM_TEE) BOX_SPIRAL = C.GdkCursorType(C.GDK_BOX_SPIRAL) CENTER_PTR = C.GdkCursorType(C.GDK_CENTER_PTR) CIRCLE = C.GdkCursorType(C.GDK_CIRCLE) CLOCK = C.GdkCursorType(C.GDK_CLOCK) COFFEE_MUG = C.GdkCursorType(C.GDK_COFFEE_MUG) CROSS = C.GdkCursorType(C.GDK_CROSS)