func HasEvents(minType, maxType uint32) bool { _minType := (C.Uint32)(minType) _maxType := (C.Uint32)(maxType) return C.SDL_HasEvents(_minType, _maxType) != 0 }
// HasEvents (https://wiki.libsdl.org/SDL_HasEvents) func HasEvents(minType, maxType uint32) bool { return C.SDL_HasEvents(C.Uint32(minType), C.Uint32(maxType)) != 0 }
func HasEvents(min, max uint32) bool { return C.SDL_HasEvents(C.Uint32(min), C.Uint32(max)) == C.SDL_TRUE }