func MapRGBA(pixelFormat PixelFormat, r, g, b, a uint8) uint32 { c_format := (*C.SDL_PixelFormat)(pixelFormat.Ptr) c_r := C.Uint8(r) c_g := C.Uint8(g) c_b := C.Uint8(b) c_a := C.Uint8(a) ret := C.SDL_MapRGBA(c_format, c_r, c_g, c_b, c_a) return uint32(ret) }
func (p *PixelFormat) MapRGBA(r, g, b, a uint8) uint32 { return uint32(C.SDL_MapRGBA( p.c(), C.Uint8(r), C.Uint8(g), C.Uint8(b), C.Uint8(a), )) }
// Map a RGBA color value to a pixel format. func MapRGBA(format *PixelFormat, r, g, b, a uint8) uint32 { return (uint32)(C.SDL_MapRGBA((*C.SDL_PixelFormat)(cast(format)), (C.Uint8)(r), (C.Uint8)(g), (C.Uint8)(b), (C.Uint8)(a))) }
// MapRGBA maps an RGBA quadruple to a pixel value for a given pixel format. // MapRGBA (https://wiki.libsdl.org/SDL_MapRGBA) func MapRGBA(format *PixelFormat, r, g, b, a uint8) uint32 { return uint32(C.SDL_MapRGBA((*C.SDL_PixelFormat)(unsafe.Pointer(format)), C.Uint8(r), C.Uint8(g), C.Uint8(b), C.Uint8(a))) }
func (s *Surface) sdlpix(c color.Color) C.Uint32 { r, g, b, a := c.RGBA() return C.SDL_MapRGBA(s.pixfmt, C.Uint8(r), C.Uint8(g), C.Uint8(b), C.Uint8(a)) }
func (s *Surface) MapColor(c color.Color) uint32 { r, g, b, a := c.RGBA() r8, g8, b8, a8 := C.Uint8(r>>8), C.Uint8(g>>8), C.Uint8(b>>8), C.Uint8(a>>8) return uint32(C.SDL_MapRGBA(s.ptr.format, r8, g8, b8, a8)) }
// Maps an RGBA quadruple to a pixel value for a given pixel format func mapRGBA(format *C.SDL_PixelFormat, r, g, b, a uint8) uint32 { return uint32(C.SDL_MapRGBA(format, C.Uint8(r), C.Uint8(g), C.Uint8(b), C.Uint8(a))) }