func FixAtan2(x, y int32) int32 { return int32(C.al_fixatan2(C.al_fixed(x), C.al_fixed(y))) }
func FixSqrt(x int32) int32 { return int32(C.al_fixsqrt(C.al_fixed(x))) }
func FixAcos(x int32) int32 { return int32(C.al_fixacos(C.al_fixed(x))) }
func FixAtan(x int32) int32 { return int32(C.al_fixatan(C.al_fixed(x))) }
func FixTan(x int32) int32 { return int32(C.al_fixtan(C.al_fixed(x))) }
func FixAsin(x int32) int32 { return int32(C.al_fixasin(C.al_fixed(x))) }
func FixSin(x int32) int32 { return int32(C.al_fixsin(C.al_fixed(x))) }
func FixCeil(x int32) int32 { return int32(C.al_fixceil(C.al_fixed(x))) }
func FixAdd(x, y int32) int32 { return int32(C.al_fixadd(C.al_fixed(x), C.al_fixed(y))) }
func FixSub(x, y int32) int32 { return int32(C.al_fixsub(C.al_fixed(x), C.al_fixed(y))) }
func FixDiv(x, y int32) int32 { return int32(C.al_fixdiv(C.al_fixed(x), C.al_fixed(y))) }
func FixMul(x, y int32) int32 { return int32(C.al_fixmul(C.al_fixed(x), C.al_fixed(y))) }
func FixToFloat(x int32) float64 { return float64(C.al_fixtof(C.al_fixed(x))) }
func FixHypot(x, y int32) int32 { return int32(C.al_fixhypot(C.al_fixed(x), C.al_fixed(y))) }
func FixCos(x int32) int32 { return int32(C.al_fixcos(C.al_fixed(x))) }
func FixToInt(x int32) int32 { return int32(C.al_fixtoi(C.al_fixed(x))) }
func FixFloor(x int32) int32 { return int32(C.al_fixfloor(C.al_fixed(x))) }