Exemplo n.º 1
0
func HandleInput() {
	for running := true; running; {
		e := <-inputChan
		switch C.eventType(&e) {
		case C.SDL_QUIT:
			go QuitFunc()
			running = false
		case C.SDL_KEYDOWN:
			{
				var ke KeyEvent
				ke.Key = int(C.eventKey(&e))
				go KeyDown(ke)
			}
		case C.SDL_KEYUP:
			{
				var ke KeyEvent
				ke.Key = int(C.eventKey(&e))
				go KeyUp(ke)
			}
		case C.SDL_MOUSEWHEEL:
			var mwe MouseWheelEvent
			var x, y C.int
			C.SDL_GetMouseState(&x, &y)
			mwe.X = int(x)
			mwe.Y = int(y)
			mwe.Up = C.eventMouseWheelY(&e) > 0
			go MouseWheelFunc(mwe)
		case C.SDL_MOUSEBUTTONDOWN:
			x := int(C.eventMouseX(&e))
			y := int(C.eventMouseY(&e))
			var me MouseEvent
			me.X = x
			me.Y = y
			me.Button = int(C.eventMouseButton(&e))
			go MouseButtonDown(me)
		case C.SDL_MOUSEBUTTONUP:
			var me MouseEvent
			me.Button = int(C.eventMouseButton(&e))
			me.X = int(C.eventMouseX(&e))
			me.Y = int(C.eventMouseY(&e))
			me.Button = int(C.eventMouseButton(&e))
			go MouseButtonUp(me)
		}
	}
}
Exemplo n.º 2
0
func HandleEvents() {
	for running := true; running; {
		var e C.SDL_Event
		C.SDL_WaitEvent(&e)
		switch C.eventType(&e) {
		case C.SDL_QUIT:
			inputChan <- e
			running = false
		case C.SDL_KEYDOWN, C.SDL_KEYUP, C.SDL_MOUSEBUTTONDOWN, C.SDL_MOUSEBUTTONUP, C.SDL_MOUSEWHEEL:
			inputChan <- e
		case Event_MainOpEvent:
			(<-mainOpChan)()
		case Event_DrawEvent:
			drawFunc()
			C.SDL_RenderPresent(renderer)
			drawComplete <- nil
		}
	}
}
Exemplo n.º 3
0
func (p *Phidget) setOnEventHandler(c chan bool, t eventType) (*C.handler, error) {
	h, err := createHandler(func(h *C.handler) C.int {
		return C.setOnEventHandler(p.handle, h, C.eventType(t))
	})
	if err != nil {
		return nil, err
	}

	go func() {
		for {
			C.onEventAwait(h)
			select {
			case c <- true:
			default:
			}
		}
	}()

	return h, nil
}
Exemplo n.º 4
0
Arquivo: event.go Projeto: velour/ui
// PollEvent polls for currently pending events.
//
// Events not supported by this binding set are discarded.
func pollEvent() interface{} {
	for {
		var ev C.SDL_Event
		if C.SDL_PollEvent(&ev) == 0 {
			return nil
		}

		switch C.eventType(&ev) {
		case C.SDL_KEYDOWN, C.SDL_KEYUP:
			return newKeyboardEvent(&ev)
		case C.SDL_WINDOWEVENT:
			return newWindowEvent(&ev)
		case C.SDL_MOUSEWHEEL:
			return newMouseWheelEvent(&ev)
		case C.SDL_MOUSEMOTION:
			return newMouseMotionEvent(&ev)
		case C.SDL_MOUSEBUTTONDOWN, C.SDL_MOUSEBUTTONUP:
			return newMouseButtonEvent(&ev)
		}
	}
}
Exemplo n.º 5
0
func (p *Phidget) unsetOnEventHandler(t eventType, h **C.handler) {
	C.unsetOnEventHandler(p.handle, C.eventType(t))
	C.handlerFree(*h)
	*h = nil
}
Exemplo n.º 6
0
func run() {
	scrollFunc := func(b bool, x, y int) {
		var e MouseWheelEvent
		e.Up = b
		e.X = x
		e.Y = y
		mouseWheelListenersLock.Lock()
		for _, v := range mouseWheelListeners {
			go v.MouseWheelScroll(e)
		}
		mouseWheelListenersLock.Unlock()
	}
	for running {
		var e C.SDL_Event
		C.SDL_WaitEvent(&e)
		switch C.eventType(&e) {
		case C.SDL_QUIT:
			go func() {
				quitListenersLock.Lock()
				for _, v := range quitListeners {
					go v.Quit()
				}
				quitListenersLock.Unlock()
			}()
			running = false
		case C.SDL_KEYDOWN:
			go func() {
				var ke KeyEvent
				ke.Key = int(C.eventKey(&e))
				keyPressListenersLock.Lock()
				for _, v := range keyPressListeners {
					go v.KeyPress(ke)
				}
				keyPressListenersLock.Unlock()
			}()
		case C.SDL_KEYUP:
			go func() {
				var ke KeyEvent
				ke.Key = int(C.eventKey(&e))
				keyReleaseListenersLock.Lock()
				for _, v := range keyReleaseListeners {
					go v.KeyRelease(ke)
				}
				keyReleaseListenersLock.Unlock()
			}()
		case C.SDL_MOUSEBUTTONDOWN:
			x := int(C.eventMouseX(&e))
			y := int(C.eventMouseY(&e))
			switch C.eventMouseButton(&e) {
			case C.SDL_BUTTON_WHEELUP:
				go scrollFunc(true, x, y)
			case C.SDL_BUTTON_WHEELDOWN:
				go scrollFunc(false, x, y)
			default:
				go func() {
					var me MouseEvent
					me.X = x
					me.Y = y
					me.Button = int(C.eventMouseButton(&e))
					mousePressListenersLock.Lock()
					for _, v := range mousePressListeners {
						go v.MouseButtonPress(me)
					}
					mousePressListenersLock.Unlock()
				}()
			}
		case C.SDL_MOUSEBUTTONUP:
			x := int(C.eventMouseX(&e))
			y := int(C.eventMouseY(&e))
			switch C.eventMouseButton(&e) {
			case C.SDL_BUTTON_WHEELUP:
				go scrollFunc(true, x, y)
			case C.SDL_BUTTON_WHEELDOWN:
				go scrollFunc(false, x, y)
			default:
				go func() {
					var me MouseEvent
					me.Button = int(C.eventMouseButton(&e))
					me.X = int(C.eventMouseX(&e))
					me.Y = int(C.eventMouseY(&e))
					mouseReleaseListenersLock.Lock()
					for _, v := range mouseReleaseListeners {
						go v.MouseButtonRelease(me)
					}
					mouseReleaseListenersLock.Unlock()
				}()
			}
		}
	}
}