//void glColor3uiv (const uint *v) func Color3uiv(v []uint32) { if len(v) != 3 { panic(ErrorInputSize) } C.glColor3uiv((*C.GLuint)(&v[0])) }
//void glColor3uiv (const uint *v) func Color3uiv(v *[3]uint32) { C.glColor3uiv((*C.GLuint)(&v[0])) }