//void glGetMapfv (GLenum target, GLenum query, float *v) func GetMapfv(target GLenum, query GLenum, v []float32) { if len(v) == 0 { panic("Invalid slice length") } C.glGetMapfv(C.GLenum(target), C.GLenum(query), (*C.GLfloat)(&v[0])) }
//void glGetMapfv (GLenum target, GLenum query, float *v) func GetMapfv(target GLenum, query GLenum, v []float32) { if len(v) == 0 { panic(ErrorInputSize) } C.glGetMapfv(C.GLenum(target), C.GLenum(query), (*C.GLfloat)(&v[0])) }