//SetTime sets the value of the GLFW timer. It then continues to count up from //that value. // //The resolution of the timer is system dependent, but is usually on the order //of a few micro- or nanoseconds. It uses the highest-resolution monotonic time //source on each supported platform. func SetTime(time float64) { C.glfwSetTime(C.double(time)) }
// SetTime sets the current time of the high precision timer to the specified // time. Subsequent calls to glfw.Time will be relative to this time. The time // is given in seconds. func SetTime(t float64) { C.glfwSetTime(C.double(t)) }
// SetTime sets the value of the GLFW timer. It then continues to count up from // that value. // // The resolution of the timer is system dependent, but is usually on the order // of a few micro- or nanoseconds. It uses the highest-resolution monotonic time // source on each supported platform. func SetTime(time float64) { C.glfwSetTime(C.double(time)) panicError() }