// Window container for the menu. Returns nil on failure func (m *Menu) Window() *Window { return &Window{C.menu_win(m.menu)} }
func (menu *Menu) Win() *Window { return (*Window)(unsafe.Pointer((C.menu_win((*C.MENU)(menu))))) }
func (menu *Menu) Win() *Window { return (*Window)(C.menu_win((*C.MENU)(menu))) }