func NewServer() (*Server, error) { // connect dao server dao: daocli, err := rpc.Dial("tcp", cfg.DaoAddr()) if err != nil { log.Warningf("dao server connect fail(err=%+v), try again...", err.Error()) time.Sleep(1 * time.Second) goto dao } ctrl := make(chan string, 10) game: cli, err := fw.NewClient(cfg.GameAddr(), &gameCliModel{}, ctrl) if err != nil { log.Error(err.Error()) log.Warningf("game server connect fail(err=%+v), try again...", err.Error()) time.Sleep(1 * time.Second) goto game } go cli.Loop() // daemon routine (to be done), with "ctrl" // ...... //////////////////// // new server serverInst = &Server{ dao: daocli, gameCli: cli, gameCtrl: ctrl, connIdAcc: 0, agents: make(map[int]*fw.Agent, 1000), } return serverInst, nil }
func TestClient1(t *testing.T) { ctrl := make(chan string, 1) cli, err := fw.NewClient(cfg.AgentAddr(), &cowrobot.Clientmodel{}, ctrl) if err != nil { t.Error(err.Error()) return } t.Log(cli) go cli.Loop() s := string(`{"cmd":104,"content":"{\"account\":\"testUtf\",\"psw\":\"pswlk22\"}"}`) cli.Send(s) time.Sleep(10 * time.Second) t.Log("end") }