Exemplo n.º 1
0
func (e *Engine) processActionRequest(req *action.Request) bool {
	// [GAME-SPECIFIC] Handle action requests according to game rules
	switch req.Action.Id {
	case game.ThrowBallAction:
		log.Println("Accepting ball", req)

		initiator := e.entity.Get(req.Action.Initiator)
		ball := entity.New()
		ball.Type = game.BallEntity
		ball.Sprite = game.BallSprite
		ball.Position = initiator.Position
		ball.Speed.Norm = float64(e.config.DefaultBallSpeed)
		ball.Speed.Angle = float64(req.Action.Params[0].(float32))
		ball.Attributes[game.TicksLeftAttr] = e.config.DefaultBallLifespan
		ball.Attributes[game.SenderAttr] = initiator.Id
		r := entity.NewCreateRequest(req.GetTick(), ball)
		if err := e.entity.AcceptRequest(r); err != nil {
			// This shouldn't fail
			panic(err)
		}

		session := e.auth.GetSessionByEntity(req.Action.Initiator)

		// TODO: error handling
		e.clients[session.Id].Write(func(w io.Writer) error {
			return builder.SendEntityIdChange(w, req.Action.Params[1].(message.EntityId), ball.Id)
		})
	}

	return true
}
Exemplo n.º 2
0
func TestEntityIdChange(t *testing.T) {
	oldId := message.EntityId(24)
	newId := message.EntityId(87)

	testMessage(t, message.Types["entity_id_change"], func(w io.Writer) error {
		return builder.SendEntityIdChange(w, oldId, newId)
	}, func(conn *message.Conn, t *testing.T) {
		roldId, rnewId := handler.ReadEntityIdChange(conn)
		if roldId != oldId {
			t.Fatal("Sent old id", oldId, "but received", roldId)
		}
		if rnewId != newId {
			t.Fatal("Sent new id", newId, "but received", rnewId)
		}
	})
}