Exemplo n.º 1
0
Arquivo: flowmod.go Projeto: 3d0c/ogo
func NewFlowRemoved() *FlowRemoved {
	f := new(FlowRemoved)
	f.Header = ofpxx.NewOfp10Header()
	f.Match = *NewMatch()
	f.pad = make([]byte, 1)
	f.pad2 = make([]byte, 2)
	return f
}
Exemplo n.º 2
0
Arquivo: config.go Projeto: 3d0c/ogo
func NewSetConfig() *SwitchConfig {
	c := new(SwitchConfig)
	c.Header = ofpxx.NewOfp10Header()
	c.Header.Type = Type_SetConfig
	c.Flags = 0
	c.MissSendLen = 0
	return c
}
Exemplo n.º 3
0
Arquivo: ofp10.go Projeto: 3d0c/ogo
func NewPacketIn() *PacketIn {
	p := new(PacketIn)
	p.Header = ofpxx.NewOfp10Header()
	p.Header.Type = Type_PacketIn
	p.BufferId = 0xffffffff
	p.InPort = P_NONE
	p.Reason = 0
	return p
}
Exemplo n.º 4
0
Arquivo: features.go Projeto: 3d0c/ogo
// FeaturesReply constructor
func NewFeaturesReply() *SwitchFeatures {
	res := new(SwitchFeatures)
	res.Header = ofpxx.NewOfp10Header()
	res.Header.Type = Type_FeaturesReply
	res.DPID = make([]byte, 8)
	res.pad = make([]byte, 3)
	res.Ports = make([]PhyPort, 0)
	return res
}
Exemplo n.º 5
0
Arquivo: ofp10.go Projeto: 3d0c/ogo
func NewPacketOut() *PacketOut {
	p := new(PacketOut)
	p.Header = ofpxx.NewOfp10Header()
	p.Header.Type = Type_PacketOut
	p.BufferId = 0xffffffff
	p.InPort = P_NONE
	p.ActionsLen = 0
	p.Actions = make([]Action, 0)
	return p
}
Exemplo n.º 6
0
Arquivo: flowmod.go Projeto: 3d0c/ogo
func NewFlowMod() *FlowMod {
	f := new(FlowMod)
	f.Header = ofpxx.NewOfp10Header()
	f.Header.Type = Type_FlowMod
	f.Match = *NewMatch()
	// Add a generator for f.Cookie here
	f.Cookie = 0

	f.Command = FC_ADD
	f.IdleTimeout = 0
	f.HardTimeout = 0
	// Add a priority gen here
	f.Priority = 1000
	f.BufferId = 0xffffffff
	f.OutPort = P_NONE
	f.Flags = 0
	f.Actions = make([]Action, 0)
	return f
}
Exemplo n.º 7
0
Arquivo: stats.go Projeto: 3d0c/ogo
func NewPortStatus() *PortStatus {
	p := new(PortStatus)
	p.Header = ofpxx.NewOfp10Header()
	p.pad = make([]byte, 7)
	return p
}
Exemplo n.º 8
0
Arquivo: ofp10.go Projeto: 3d0c/ogo
// Echo request/reply messages can be sent from either the
// switch or the controller, and must return an echo reply. They
// can be used to indicate the latency, bandwidth, and/or
// liveness of a controller-switch connection.
func NewEchoReply() *ofpxx.Header {
	h := ofpxx.NewOfp10Header()
	h.Type = Type_EchoReply
	return &h
}
Exemplo n.º 9
0
Arquivo: ofp10.go Projeto: 3d0c/ogo
// Echo request/reply messages can be sent from either the
// switch or the controller, and must return an echo reply. They
// can be used to indicate the latency, bandwidth, and/or
// liveness of a controller-switch connection.
func NewEchoRequest() *ofpxx.Header {
	h := ofpxx.NewOfp10Header()
	h.Type = Type_EchoRequest
	return &h
}
Exemplo n.º 10
0
Arquivo: features.go Projeto: 3d0c/ogo
// FeaturesRequest constructor
func NewFeaturesRequest() *ofpxx.Header {
	req := ofpxx.NewOfp10Header()
	req.Type = Type_FeaturesRequest
	return &req
}
Exemplo n.º 11
0
Arquivo: flowmod.go Projeto: 3d0c/ogo
func (f *FlowMod) UnmarshalJSON(b []byte) error {
	type act struct {
		Type  string
		Value string
	}

	type tmp struct {
		Match   *Match
		Actions []act
	}

	s := tmp{}

	f.Header = ofpxx.NewOfp10Header()
	f.Header.Type = Type_FlowMod
	f.Match = *NewMatch()
	f.Cookie = 0
	f.Command = FC_ADD
	f.IdleTimeout = 0
	f.HardTimeout = 0
	f.Priority = 1000
	f.BufferId = 0xffffffff
	f.OutPort = P_NONE
	f.Flags = FC_ADD
	f.Actions = make([]Action, 0)

	if err := json.Unmarshal(b, &s); err != nil {
		return err
	}

	if s.Match != nil {
		f.Match = *s.Match
	}

	// f.Match.Wildcards = FW_ALL ^ FW_DL_SRC ^ FW_DL_DST

	if f.Match.InPort != 0 {
		f.Match.Wildcards = f.Match.Wildcards ^ FW_IN_PORT
	}

	if f.Match.DLSrc.String() != "00:00:00:00:00:00" {
		f.Match.Wildcards = f.Match.Wildcards ^ FW_DL_SRC
	}

	if f.Match.DLDst.String() != "00:00:00:00:00:00" {
		f.Match.Wildcards = f.Match.Wildcards ^ FW_DL_DST
	}

	if f.Match.DLVLAN != 0 {
		f.Match.Wildcards = f.Match.Wildcards ^ FW_DL_VLAN
	}

	if f.Match.DLVLANPcp != 0 {
		f.Match.Wildcards = f.Match.Wildcards ^ FW_DL_VLAN_PCP
	}

	if f.Match.DLType != 0 {
		f.Match.Wildcards = f.Match.Wildcards ^ FW_DL_TYPE
	}

	if f.Match.NWTos != 0 {
		f.Match.Wildcards = f.Match.Wildcards ^ FW_NW_TOS
	}

	if f.Match.NWProto != 0 {
		f.Match.Wildcards = f.Match.Wildcards ^ FW_NW_PROTO
	}

	if f.Match.NWSrc.String() != "0.0.0.0" {
		f.Match.Wildcards = f.Match.Wildcards ^ FW_NW_SRC_MASK
	}

	if f.Match.NWDst.String() != "0.0.0.0" {
		f.Match.Wildcards = f.Match.Wildcards ^ FW_NW_DST_MASK
	}

	if f.Match.TPSrc != 0 {
		f.Match.Wildcards = f.Match.Wildcards ^ FW_TP_SRC
	}

	if f.Match.TPDst != 0 {
		f.Match.Wildcards = f.Match.Wildcards ^ FW_TP_DST
	}

	strPorts := map[string]uint16{
		"P_MAX":        P_MAX,
		"P_IN_PORT":    P_IN_PORT,
		"P_TABLE":      P_TABLE,
		"P_NORMAL":     P_NORMAL,
		"P_FLOOD":      P_FLOOD,
		"P_ALL":        P_ALL,
		"P_CONTROLLER": P_CONTROLLER,
		"P_LOCAL":      P_LOCAL,
		"P_NONE":       P_NONE,
	}

	for _, a := range s.Actions {
		switch a.Type {
		case "OFPAT_OUTPUT":
			v, found := strPorts[a.Value]
			if !found {
				i, err := strconv.Atoi(a.Value)
				if err != nil {
					return err
				}

				v = uint16(i)
			}

			f.AddAction(NewActionOutput(v))
		}
	}

	return nil
}
Exemplo n.º 12
0
Arquivo: config.go Projeto: 3d0c/ogo
func NewConfigRequest() *ofpxx.Header {
	h := ofpxx.NewOfp10Header()
	h.Type = Type_GetConfigRequest
	return &h
}