Exemplo n.º 1
0
func moveCamera(camera *trace.FreeFlightCamera, dtf float32) {
	state := sdl.GetKeyboardState()
	switch {
	case state[sdl.GetScancodeFromKey(sdl.K_UP)] != 0:
		camera.YRot += dtf * cameraSpeed
	case state[sdl.GetScancodeFromKey(sdl.K_DOWN)] != 0:
		camera.YRot -= dtf * cameraSpeed
	case state[sdl.GetScancodeFromKey(sdl.K_LEFT)] != 0:
		camera.XRot += dtf * cameraSpeed
	case state[sdl.GetScancodeFromKey(sdl.K_RIGHT)] != 0:
		camera.XRot -= dtf * cameraSpeed
	case state[sdl.GetScancodeFromKey(sdl.K_w)] != 0:
		camera.Move(dtf * cameraSpeed)
	case state[sdl.GetScancodeFromKey(sdl.K_s)] != 0:
		camera.Move(dtf * -cameraSpeed)
	case state[sdl.GetScancodeFromKey(sdl.K_a)] != 0:
		camera.Strafe(dtf * cameraSpeed)
	case state[sdl.GetScancodeFromKey(sdl.K_d)] != 0:
		camera.Strafe(dtf * -cameraSpeed)
	case state[sdl.GetScancodeFromKey(sdl.K_e)] != 0:
		camera.Lift(dtf * cameraSpeed)
	case state[sdl.GetScancodeFromKey(sdl.K_q)] != 0:
		camera.Lift(dtf * -cameraSpeed)
	}
}
Exemplo n.º 2
0
func updateCamera(ws *websocket.WebSocket, gl *webgl.Context, renderer <-chan struct{}) {
	const tick30hz = (1000 / 30) * time.Millisecond

	var (
		camera    trace.FreeFlightCamera
		oldPos    [3]float32
		positions = make(chan [3]float32, 1)
	)

	positions <- oldPos

	go func() {
		for {
			pos := <-positions
			fmt.Println("New position:", pos)

			m, err := json.Marshal(updateMessage{Position: pos})
			assert(err)
			assert(ws.Send(string(m)))
			<-renderer
		}
	}()

	for _ = range time.Tick(tick30hz) {
		switch {
		case keys[38]: // Up
			camera.YRot += cameraSpeed
		case keys[40]: // Down
			camera.YRot -= cameraSpeed
		case keys[37]: // Left
			camera.XRot += cameraSpeed
		case keys[39]: // Right
			camera.XRot -= cameraSpeed
		case keys[87]: // W
			camera.Move(cameraSpeed)
		case keys[83]: // S
			camera.Move(-cameraSpeed)
		case keys[65]: // A
			camera.Strafe(cameraSpeed)
		case keys[68]: // D
			camera.Strafe(-cameraSpeed)
		case keys[69]: // E
			camera.Lift(cameraSpeed)
		case keys[81]: // Q
			camera.Lift(-cameraSpeed)
		}

		if oldPos != camera.Pos {
			select {
			case positions <- camera.Pos:
				oldPos = camera.Pos
			default:
			}
		}

		mat := mat4.Ident
		mat.AssignEulerRotation(camera.XRot, camera.YRot, 0)
		mat.Transpose()

		gl.UniformMatrix4fv(uniformViewLocation, false, mat.Slice())
		gl.DrawArrays(gl.TRIANGLES, 0, 6)
	}
}
Exemplo n.º 3
0
func main() {
	flag.Parse()

	fmt.Sscanf(arguments.windowSize, "%d,%d", &screenWidth, &screenHeight)
	fmt.Sscanf(arguments.resolution, "%d,%d", &resolutionX, &resolutionY)

	fp, err := os.Open(arguments.inputFile)
	if err != nil {
		fmt.Fprintln(os.Stderr, err)
		return
	}
	defer fp.Close()

	tree, vpa, err := trace.LoadOctree(fp)
	if err != nil {
		panic(err)
	}
	maxDepth := trace.TreeWidthToDepth(vpa)

	sdl.Init(sdl.INIT_EVERYTHING)
	defer sdl.Quit()

	title := "AJ's Raytracer"
	window, err := sdl.CreateWindow(title, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, screenWidth, screenHeight, sdl.WINDOW_SHOWN)
	if err != nil {
		panic(err)
	}
	defer window.Destroy()
	sdl.SetRelativeMouseMode(true)

	renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
	if err != nil {
		panic(err)
	}
	defer renderer.Destroy()

	sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, arguments.scaleFilter)
	renderer.SetLogicalSize(resolutionX, resolutionY)
	renderer.SetDrawColor(0, 0, 0, 255)

	rect := image.Rect(0, 0, resolutionX, resolutionY)
	if arguments.enableJitter {
		rect.Max.X /= 2
	}

	surfaces := [2]*image.RGBA{image.NewRGBA(rect), image.NewRGBA(rect)}
	backBuffer := image.NewRGBA(image.Rect(0, 0, resolutionX, resolutionY))

	texture, err := renderer.CreateTexture(sdl.PIXELFORMAT_ABGR8888, sdl.TEXTUREACCESS_STREAMING, resolutionX, resolutionY)
	if err != nil {
		panic(err)
	}
	defer texture.Destroy()

	var pos [3]float32
	fmt.Sscanf(arguments.treePosition, "%f,%f,%f", &pos[0], &pos[1], &pos[2])

	cfg := trace.Config{
		FieldOfView:   float32(arguments.fieldOfView),
		TreeScale:     float32(arguments.treeScale),
		TreePosition:  pos,
		ViewDist:      float32(arguments.viewDistance),
		Images:        surfaces,
		Jitter:        arguments.enableJitter,
		MultiThreaded: arguments.multiThreaded,
		Depth:         enableDepthTest,
	}

	raytracer := trace.NewRaytracer(cfg)
	defer raytracer.Close()

	camera := trace.FreeFlightCamera{XRot: 0, YRot: 0}

	nf := 0
	dt := time.Duration(1000 / 60)
	ft := time.Duration(nf)

	if arguments.pprof {
		go func() {
			fmt.Fprintln(os.Stderr, http.ListenAndServe("localhost:6060", nil))
		}()

		fp, err := os.Create("raytracer.pprof")
		if err != nil {
			panic(err)
		}
		defer fp.Close()

		pprof.StartCPUProfile(fp)
		defer pprof.StopCPUProfile()
	}

	for {
		t := time.Now()
		dtf := float32(dt / time.Millisecond)

		for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
			switch t := event.(type) {
			case *sdl.QuitEvent:
				return
			case *sdl.MouseMotionEvent:
				if enableInput {
					camera.XRot -= dtf * float32(t.XRel) * mouseSpeed
					camera.YRot -= dtf * float32(t.YRel) * mouseSpeed
				}
			case *sdl.KeyUpEvent:
				switch t.Keysym.Sym {
				case sdl.K_ESCAPE:
					return
				case sdl.K_f:
					toggleFullscreen(window)
				case sdl.K_c:
					if !arguments.ppm {
						fmt.Println("Camera:", camera)
					}
				case sdl.K_SPACE:
					enableInput = !enableInput
					sdl.SetRelativeMouseMode(enableInput)
				}
			}
		}

		renderer.Clear()

		if enableInput || arguments.ppm || arguments.pprof {
			if enableInput {
				moveCamera(&camera, dtf)
				window.WarpMouseInWindow(screenWidth/2, screenHeight/2)
			}

			if enableDepthTest {
				raytracer.ClearDepth(raytracer.Frame())
			}

			raytracer.Trace(&camera, tree, maxDepth)
		}

		if arguments.enableJitter {
			if err := trace.Reconstruct(raytracer.Image(0), raytracer.Image(1), backBuffer); err != nil {
				panic(err)
			}
		} else {
			backBuffer = surfaces[0]
		}

		texture.Update(nil, unsafe.Pointer(&backBuffer.Pix[0]), backBuffer.Stride)
		renderer.Copy(texture, nil, nil)
		renderer.Present()

		if arguments.ppm {
			writePPM(backBuffer)
		}

		dt = time.Since(t)
		ft += dt
		nf++

		if ft >= time.Second {
			window.SetTitle(fmt.Sprintf("%v - fps: %v, dt: %vms", title, nf, int(ft/time.Millisecond)/nf))
			nf = 0
			ft = 0
		}
	}
}