// 增加世界历史信息
func addNewWorldMessage(responseObj *responseDataObject.SocketResponseObject) {
	worldHistoryMessageMutex.Lock()
	defer worldHistoryMessageMutex.Unlock()

	worldHistoryMessageList = append(worldHistoryMessageList, responseObj)
	if len(worldHistoryMessageList) > configBLL.MaxHistoryCount() {
		worldHistoryMessageList = worldHistoryMessageList[len(worldHistoryMessageList)-configBLL.MaxHistoryCount():]
	}
}
// 加载公会历史消息
func loadUnionHistoryMessage(unionId string) {
	// 判断是否已经加载过公会的历史消息文件
	if ifHasLoaded(unionId) {
		return
	}

	// 判断是否存在文件夹
	if !fileUtil.IsDirExists(con_HistoryPath) {
		return
	}

	// 读取公会对应文件内容
	bytes, err := fileUtil.ReadFileBytes(filepath.Join(con_HistoryPath, getUnionHistoryMessageFileName(unionId)))
	if err != nil {
		// 判断文件是否存在,如果不存在直接返回
		if os.IsNotExist(err) {
			return
		}

		panic(fmt.Errorf("加载公会历史消息错误,错误信息为:%s", err))
	}

	// 反序列化文件
	messageList := make([]*responseDataObject.SocketResponseObject, 0, configBLL.MaxHistoryCount())
	if err = json.Unmarshal(bytes, &messageList); err != nil {
		panic(fmt.Errorf("反序列化公会历史消息错误,错误信息为:%s", err))
	}

	// 加锁
	unionHistoryMessageMutex.Lock()
	defer unionHistoryMessageMutex.Unlock()

	// 保存到unionHistoryMessageList中
	unionHistoryMessageList[unionId] = messageList
}
// 增加公会历史信息
func addNewUnionMessage(unionId string, responseObj *responseDataObject.SocketResponseObject) {
	unionHistoryMessageMutex.Lock()
	defer unionHistoryMessageMutex.Unlock()

	// 如果不存在公会,则初始化信息
	var messageList []*responseDataObject.SocketResponseObject
	var exists bool
	if messageList, exists = unionHistoryMessageList[unionId]; !exists {
		messageList = make([]*responseDataObject.SocketResponseObject, 0, configBLL.MaxHistoryCount())
	}

	// 将信息添加到公会列表中
	messageList = append(messageList, responseObj)
	if len(messageList) > configBLL.MaxHistoryCount() {
		messageList = messageList[len(messageList)-configBLL.MaxHistoryCount():]
	}

	// 最后将信息更新回map中
	unionHistoryMessageList[unionId] = messageList
}